BlueSage QoL Tweaks Beta
On-Together QoL Early Access: Mod Menu, in-game Styler, auto-reconnect, chat readability/layout, pings, copy links, ID helpers, and more.
| Date uploaded | 5 days ago |
| Version | 0.1.4 |
| Download link | Blues-BlueSage_QoL_Tweaks_Beta-0.1.4.zip |
| Downloads | 11 |
| Dependency string | Blues-BlueSage_QoL_Tweaks_Beta-0.1.4 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304README
BlueSage QoL Tweaks
Early Access QoL toolkit for On-Together: Virtual Co-Working.
Current package: v0.1.4 Early Access
This is for players and hosts who want friendly quality-of-life helpers in one mod. It is not the big-lobby mod. For 64-player rooms, the host still needs BlueSagePatched PlayerLimitLift.
Early Access note: this mod is still moving quickly while players test it, but it is meant to be friendly to normal players. If something feels noisy, open /qolmenu, turn off that one feature, and let Blue know what happened.
Community links:
- Official On-Together Discord: https://discord.com/servers/on-together-1331560256886804580
- Blue's Discord Community: https://discord.gg/tthqADQAKa
Support Blue's community modding work:
0.1.x Early Access Highlights
- Mod Menu: press
Homeor type/qolmenufor toggles, safe Customize fields, quick actions, themes, local status checks, and max-safe on-screen fitting. - In-game Styler: press
Insertor type/styleuito manage name colors, status tags, templates, Spoons, Detect Current, copyable style text, and undo. - Chat readability: local text outlines, outline intensity
25-100, normal/black outline colors, andBlackNamesOutlinefor true-black styled names/messages. - Chat layout controls:
/chatscalescales the whole chat UI for accessibility,/chatfontenlarges chat text only,/chatheightadds taller visible chat space, and BlueSage keeps deeper scrollback available automatically. - Longer text defaults: chat, Name/ID fields, ID-card details, and room names default to
3000characters. - Comfort helpers: ping mentions, ticket ping sound, click-to-copy chat, safer chat links, minimap dot-to-ID, Clone Shield, opt-in Player Render Saver, BetterMove, asset sweep, host health, and reconnect guard.
Quick Start
Install it, launch the game, then try these:
- Press
Homeor type/qolmenuto open the friendly settings menu. - Press
Insertor type/styleuifor Name Styler, Status Styler, Spoons, themes, and copyable styled text. - The lobby welcome message appears once each time you join a lobby with quick reminders for
Home,Insert,/qol status,/brb,/afk,/back, and slash-command typeahead. - Type
@namein chat to get mention suggestions, then pressTabor click a suggestion. - Click a chat message to copy only the message text. Links are recolored;
Shift-click once to copy/warn, thenShift-click again to open. - Click minimap dots to open ID cards when BlueSage can safely match the player.
- Hold
Shiftto run orCtrlto slow-walk with BetterMove. - Use
/as nowif a long session feels heavy. - Use
/qol statusor the menu'sRun QoL Statusbutton to see what is enabled. Hosts can still use/hh runfor a quiet lobby-health check.
What It Adds
Chat, Names, And Rooms
- Chat send cap is raised from vanilla
250to3000characters. - Name, ID-card, and room-name fields default to
3000characters. ID-card details include the bottom About Me/FavoriteQuote section. - Power users can raise those up to
4000in/qolmenu, but very long text can still wrap or look odd in some game UI.
Chat Readability And Layout
- Text outlines and shadows make local chat easier to read on bright or busy backgrounds.
- Outline intensity defaults to
75and can be tuned from25to100. - Whole chat UI scale defaults to vanilla
100, can be tuned from75to200, and scales the chat panel, input box, backdrop, text, and outlines together. - Chat font size defaults to vanilla
100, can be tuned from75to200, and enlarges local chat message text without scaling the whole chat shell. - Chat window height defaults to vanilla
100, can be tuned from100to200, and adds vertical room for chat without changing text size. - BlueSage automatically raises both Global and Local retained chat logs to
250rows so long-running sessions keep more scrollback even when chat height stays vanilla. - Native Global/Local tabs remain the game's own tabs for now; BlueSage improves retained rows, readability, font sizing, whole-panel scale, and vertical space around them.
- The Customize tab includes Reset Chat UI to Vanilla, and
/chatvanilladoes the same reset for whole chat UI scale, chat font size, and chat window height. - Normal outline color and black-text outline color can be customized separately.
Ping Mentions
-
Type
@partialnameto show a small suggestion popup. -
Pinged messages get a visible
[PING]marker. -
@lobbycan ping everyone running a compatible mention mod like this one. -
Sound is on by default and uses
ticketby default. Sound modes:click,change,error,task,ticket. -
Mention suggestions and highlights resolve the player's current display name, including status and Spoons tags, then highlight that full mention once so suffixes do not duplicate inside pinged messages.
Helpful commands:
/setpingcolor FF66CC/pingsound ticket/pingsound off
Style Helper
/styleui opens a friendly window for:
- name styling, status tags like
(Reading), and reusable name templates; - color buttons so players do not need to hunt hex codes;
Detect Current,Apply Name Styler,Copy Name Style Text, and local-onlyClear Draft;- templates that apply immediately when loaded, with Undo available if you picked the wrong slot;
Undoto back out of the last apply, clear, template save/load, or local style edit;- Spoons controls to save
0-5, show the compact[1/5sp]tag, hide it, or undo the last Spoons edit; - Status Styler keeps live status changes separate from local draft clearing.
Clear Statusremoves the live status;Clear Draftonly clears the editor box. - themes that also apply to the QoL Menu and autocomplete popup.
It uses safe in-game player data updates and never writes profile files directly.
QoL Menu
Open it with Home, /qolmenu, or /qm.
The QoL Menu and Style Helper open at the largest safe size that fits your current game resolution while leaving a small slice of the game/chat area visible. If you want a smaller window, drag the bottom-right ↘ handle; BlueSage will keep the resized window inside the screen.
Tabs:
- Main: Purge Unused Assets, Run QoL Status, Style UI, and built-in how-to examples.
- Toggles: simple on/off controls for the major features.
- Customize: ping colors, ping sound, sweep interval, chat outline strength, whole chat UI scale, chat font size, chat window height, outline colors, and text limits. Editable rows have Save and Undo. Use Style Helper for name, status, and Spoons identity edits.
- Credits / Other: optional Host Health, themes with Cycle Theme plus Reset to Midnight Dock, credits, and one compact mostly local-only DO NOT PRESS gag. Older extra joke buttons were retired in
0.0.8.
The remaining gag never edits files or profiles. After one tiny lobby joke, it only shows local messages. Players can screenshot/share finds in Blue's Discord for fun.
Feature Notes
Enhanced Player Panel
- Adds local
@andIDhelper buttons to player rows. - Buttons stay left of the native/Pomodoro/PomoSync action area so report, ignore, kick, and ban controls stay reachable.
- ID-card lookup handles larger lobbies better than the old vanilla 16-player assumptions.
- If another EnhancedPlayerPanel-style mod is already loaded, BlueSage skips safely.
- BlueSage refreshes its own recycled-row button listeners, keeps report/ban stays clickable, and avoids covering Pomodoro/PomoSync row space.
MiniMap ID Click
- MiniMap dot-to-ID help is on by default.
- Click a minimap player dot to open an ID card when the dot can be safely matched.
- Floating minimap name labels are removed. Community testing showed they could cause FPS/CPU lag in large lobbies.
- Toggle dot-to-ID clicks with
/minimaplabelsor/mml.
Click-To-Copy Chat
- Click a chat message to copy only the message text.
- It does not copy the sender name, timestamp, or styled status.
- Safe
http,https, andwww.links are shown in hyperlink color. - Hold
Shiftwhile clicking a link once to copy it and show a caution note.Shift-click the same link again within a few seconds to open it. - Plain click always stays copy-only so players can verify a link before opening it.
- Toggle with
/copychator/ccopy. - Toggle link-opening with
/chatlinksor/clinks. - If the old CopyChat mod is loaded, BlueSage backs off to avoid duplicate click handlers.
Chat Readability
- Adds local outline and shadow to chat text so messages stay readable on bright backgrounds.
- Toggle with
/chatreadabilityor/chatread. - Adjust outline strength with
/chatoutline 25-100or Customize -> Chat outline intensity. Default75keeps chat readable without jumping straight to the thickest outline;100is the crispest outline. - Scale the whole local chat UI with
/chatscale 75-200,/chatresize 1.25, or Customize -> Whole chat UI scale. This scales the vanilla chat surface, input, backdrop, text, and outlines together for accessibility on small displays. - Enlarge only chat message text with
/chatfont on/off/toggle,/chatfont 75-200,/chatfont reset, or Customize -> Chat font size. Use this when you want bigger letters without growing the panel/input/backdrop. - Expand the chat window vertically with
/chatheight on/off/toggle,/chatheight 100-200,/chatstretch 1.6, or Customize -> Chat window height. This adds taller visible chat space without scaling text. - BlueSage automatically raises both Global and Local retained chat logs to
250rows. That means vanilla-height chat still gets deeper scrollback after AFK, while taller chat has enough retained conversation to fill the extra space. - Native Global/Local tab buttons and the minimize arrow stay controlled by the game UI. BlueSage does not claim a replacement tab/button layer in this release.
- Use
/chatvanilla,/chatreset, or Customize -> Reset Chat UI to Vanilla if scaling, font size, or window height leaves chat in a weird place. It restores saved vanilla transforms and sets whole UI scale/font/window values back to100. - BlueSage nudges scaled chat panels back on-screen when possible. If your saved vanilla chat position still feels off after scaling, use the
:::drag handle on the chat box to realign it. - Tune outline colors with
/chatoutlinecolor #000000for the normal outline path and/blackoutlinecolor #FFFFFFfor true-black chat/name rows. The same fields are in Customize as Normal outline color and Black text outline color. - Chat Readability uses a TMP material outline plus a soft UI shadow/outline assist so the visible outline stays close to the beloved beta behavior. BlueSage does not rewrite message text or change what other players see.
BlackNamesOutlineis on by default so true-black styled names/messages get the light black-text outline color instead of disappearing into black-on-black. Turn it off if you want every row to use the normal outline color.- This does not rewrite chat messages and does not change what other players see.
Clone Shield
- Clone Shield is a defensive local notice for the player panel.
- If another visible roster row appears to reuse your current avatar/outfit, BlueSage warns you locally and suggests checking the player panel ID.
- It ignores shared name colors, font styling, and status text so similar aesthetics do not become noisy false positives.
- It does not report, kick, ban, or moderate anyone. It is only a heads-up so players can spot confusing clones.
- Toggle with
/cloneshield,/cloneguard, or the Toggles tab.
Player Render Saver
- Off by default and opt-in from the Toggles tab.
- Local-only optimization for very large lobbies: hides far/overflow remote player renderers on your PC only.
- Chat, player-list rows, IDs, reports, ignores, kicks, bans, and other players' views stay untouched.
- Defaults keep remote players within
45mvisible and also keep the closest32remote players visible. - Tune with Customize -> Render saver radius / max visible, or use
/playersaver radius 45,/playersaver max 32,/playersaver status, and/playersaver off. - Turning it off restores all hidden renderers without needing a game restart.
BetterMove
- On by default.
- Hold
Shiftto run. - Hold
Ctrlto slow-walk with a cozy popsicle-style animation. - Local-player only; it does not add custom network packets or require other players to install anything.
- Toggle with
/bettermoveor/bm.
Reconnect Guard
- On for players by default.
- Waits about
5seconds before the first guarded reconnect attempt so the lobby can settle. - Tries up to
3short guarded attempts, checks that the visible lobby/player UI becomes usable, then tries the saved last lobby once through the game's native join-by-code flow before returning toward the normal menu/error flow if reconnect would leave you stuck in a broken lobby. - Watches native join-by-code loading too. If the game enters the lobby but never finishes spawning your local player/chat runtime, BlueSage retries that lobby once, then returns you to menu instead of leaving you trapped on a loading screen.
- If AndrewLin Reconnect is loaded too, BlueSage lets that mod own reconnect behavior instead of fighting it.
- Hosts can turn it off with
/rg off.
Asset Sweep
- Runs every
30minutes by default. - Helps long sessions reclaim unused Unity assets.
- If AndrewLin Sweep is loaded, BlueSage auto sweep backs off automatically.
- Interval safe range: 30-180 min.
- Manual
/as nowstill respects safety guards.
Leave Notices And Focus Anywhere
- Leave notices are on by default.
- Focus Anywhere is on by default.
- Timestamps are on by default for this beta pass and can be turned off in
/qolmenu.
Common Commands
/qol statusor/bsqol status: show current BlueSage states.Home,/qolmenu, or/qm: open the QoL menu.Insert,/styleui, or/sui: open the Style Helper./styleor/sty: build styled text from chat commands./setname,/status,/clearstatus,/statuscolor: set your display name/status without editing save files directly./brbor/afk: quick status shortcuts./backrestores the status you had before BRB/AFK, or clears it if there was nothing to restore./spoons on/off/statusor/spoons 0-5: show, hide, or set the optional compact display-name tag, like[1/5sp]. Use/spoons offif your name feels too long./assetsweepor/as on/off/status/now: asset sweep controls./hosthealthor/hh on/off/status/run: host-health controls. Hosts can use/hh runfor a quiet lobby-health check./leavenoticesor/ln on/off/status: leave notice toggle./timestampsor/tt on/off/status: chat and notice timestamps./chatreadabilityor/chatread on/off/status: local chat text outline/shadow./chatoutlineor/outline 25-100/status: adjust local chat outline strength./chatscaleor/chatresize 75-200/reset/status: scale the local chat UI for readability./chatfontor/chatfontsize 75-200/reset/status: enlarge chat message text without scaling the whole chat UI. It also acceptson,off, andtoggle./chatheightor/chatstretch 100-200/reset/status: expand the chat window vertically without scaling text. It also acceptson,off, andtoggle./chatvanilla,/chatreset, or/chatdefault: restore whole chat UI scale, chat font size, and chat window height to vanilla100./chatoutlinecoloror/outlinecolor #000000/status: normal chat outline color./blackoutlinecoloror/blackoutline #FFFFFF/status: true-black chat/name outline color./bettermoveor/bm on/off/status: Shift run and Ctrl slow-walk./reconnectguardor/rg on/off/status: reconnect guard toggle./reconnectmessageor/rm on/off/status: reconnect success message toggle./focusanywhereor/fa on/off/status: focus-anywhere toggle./minimaplabelsor/mml on/off/status: minimap dot-to-ID-card helper. No floating labels./playersaver,/rendercull, or/playercull on/off/status: opt-in local remote-player render saver for large lobbies. Useradius 45,max 32, orresetto tune it./copychator/ccopy on/off/status: click-to-copy chat messages./chatlinksor/clinks on/off/status: safe click-to-open chat links.
Using a toggle command without on or off flips the current setting. Timestamps apply to chat plus join/leave/system notices when enabled.
Settings
After launching once, settings live here:
BepInEx/config/com.bluesage.ontogether.qoltweaks.beta.cfg
Most players should use Home or /qolmenu instead of editing the file directly.
Useful defaults:
EnableAutoSweep:trueSweepIntervalMinutes:30EnableHostHealthMonitor:trueEnableLeaveNotifications:trueEnableWelcomeMessage:trueEnableChatTimestamps:trueEnableNotificationTimestamps:trueEnableChatReadability:trueChatOutlineIntensity:75ChatUiScalePercent:100ChatFontSizePercent:100ChatWindowHeightPercent:100ChatOutlineColor:000000BlackChatOutlineColor:FFFFFFBlackNamesOutline:trueEnableBetterMove:trueEnableReconnectGuard:trueEnableReconnectAnnouncement:trueEnableFocusAnywhere:trueEnableEnhancedPlayerPanel:trueEnablePingMentions:trueEnablePingSound:trueEnableSpoons:false- On update to this release, older enabled Spoons defaults are reset to hidden once. Use
/spoons on,/spoons 0-5, or Style Helper > Show Tag if you want the compact tag back. EnableStyleUi:trueEnableMiniMapPlayerLabels:true(legacy config name; now controls MiniMap ID Click only)EnableChatCopy:trueEnableChatUrlLinks:trueUiThemePreset:Midnight DockMaxChatCharacters:3000MaxProfileCharacters:3000MaxSessionNameCharacters:3000
Old beta config files may still contain removed settings. BlueSage ignores old removed settings now. If something acts odd after updating, delete the config and launch once to regenerate it.
Compatibility
- BlueSage only checks mods BepInEx actually loaded.
- Disabled
.old,.bak,.disabled, or.dll.disabledfiles are ignored. - BlueSage does not delete, rename, edit, or disable another creator's mod files.
- If AndrewLin Sweep is loaded, BlueSage auto sweep backs off.
- If Simple_QOL or ChatTweaks-style mods are loaded, BlueSage avoids duplicate timestamp/leave-notice formatting.
- If AndrewLin Reconnect is loaded too, BlueSage defers reconnect behavior to AndrewLin Reconnect instead of stacking two reconnect loops.
- If BlueSage PlayerLimitLift is loaded, Host Health can include cap/default/chat-relay state.
If Something Feels Weird
- Run
/qol statusfirst. - Open
/qolmenuand turn off only the feature that feels weird. - Use
/chatvanillaor Customize -> Reset Chat UI to Vanilla if whole UI scale, message font size, or taller chat leaves the panel displaced. - Use
/spoons offif the optional Spoons tag makes names too long. - Spoons is opt-in by default and older enabled Spoons configs reset to hidden once on update; Save Spoons, Show Tag, or
/spoons onturns it back on. - Reopen the player list if buttons look stale after scrolling a huge lobby.
- Use
/mml offif minimap dot clicks feel weird on your setup. - Use
Detect Currentin/styleuito re-read your current in-game name/status before applying a new experiment. It prefers the live display name, strips old style tags plus BlueSage status/Spoons suffixes like[Tired],[4/5sp], and(Homelab)before filling the editor, and falls back to saved config only when live player data is unavailable.Clear Draftonly clears the editor box;/clearstatusremoves a live status.
Credits
Made by BlueSage for the On-Together community.
Inspired by helpful community mods and projects including:
- AndrewLin Sweep
- AndrewLin Reconnect
- Tiny_Plume Simple_QOL
- jaide EnhancedPlayerPanel
- jaide CopyChat
- jaide PingSystem
- WhozScott ServerFavorites and Heartbeat
- YenRex ShaderPlayground
- OnToWelcomeCommittee FocusAnywhere
- officerballs PlayerLimitLift and StatusManager
- On-Together Name Customiser
- OnTogetherModTemplate
Source/reference links are kept in the project repo so the Thunderstore page stays readable.
CHANGELOG
Changelog
[0.1.8 Early Access] - 2026-07-11
Voice-Update Rebase And Community Polish
- Added orange, default-off
EXPERIMENTAL - Chalkboard Persistence: safe local/chalksave,/chalklist, and host-only/chalkloadusing validated atomic saves and the game's native board repaint/sync path. It automatically stands down when Andrew's Chalky is installed to prevent duplicate relays. - Added cached Steam-friend coloring to existing minimap dots without restoring expensive floating labels. It refreshes on the bounded minimap cadence and automatically stands down when Aquarium51's MinimapFriends is loaded.
- Fixed Style Helper tab layout: switching Name/Status/Templates now returns the content view to the top, and the custom Spoons label is back inside Status Styler instead of occupying every tab header.
- Added an opt-in experimental expansion of the vanilla avatar-style selector from three visible presets to nine. Slots 1-3 remain entirely game-owned—including existing player designs and unused vanilla defaults—while slots 4-9 use a separate BlueSage save bridge and apply through the game's normal customization/network path. The orange
EXPERIMENTALmenu toggle defaults off and can remove/restore added rows without deleting either preset bank. - Corrected host-visibility maintenance so it runs only for the local movement controller instead of once per spawned avatar per frame, and throttled active owner/roster validation to twice per second.
- Reduced idle focused-chat overhead by caching mention-ping and command-typeahead input/caret state.
- Suppressed identical successful player-row diagnostics for 30 seconds with a bounded cache while preserving new-row evidence.
- Corrected Reconnect Guard diagnostics to describe canonical saved-lobby cleanup/rejoin instead of a stale direct-
StartClientpath. - Added multiple authenticated backend compatibility and lifecycle optimizations for Blue-hosted community lobbies without adding public controls or changing normal QoL behavior.
- Rebased against On-Together build
24141704/ Unity6000.0.60f1and refreshed the player-panel integration for the voice-era row layout while leaving native voice, moderation, Pomodoro, and game-owned controls unobstructed. - Rebuilt Reconnect Guard around the game's canonical lobby join flow. It rejects transport-only ghost-member reconnects, requires authoritative Steam membership plus usable PurrNet/player runtime, validates Vivox alignment when voice is enabled, and uses bounded same-host public replacement-lobby discovery before safe menu fallback.
- BlueSage now suppresses AndrewLin Reconnect's competing transport-only retry while managed recovery is active instead of yielding to a path known to produce lobby-count ghosts.
- Reworked Chat Readability from overlapping periodic full-tree passes to event-driven newest-row styling plus deferred topology/config reconciliation. Unchanged TMP rows avoid repeat material/mesh dirties and destroyed UI state is pruned.
- Chat Backdrop now follows the current chat scroll-view topology with a stretch-anchored, non-raycast-blocking fallback overlay while preserving native mouse-wheel scrolling.
- Replaced the unconditional
250-row history override with configurableChatHistoryRows: default/reset100, range25-250,/chatrows(/chathistory,/chatr), menu control, status, and typeahead. A higher vanilla or other-mod getter result is never lowered. - Added explicit 12-hour AM/PM and 24-hour timestamp controls plus reset/status behavior.
- Improved Name Styler rich-text detection/preservation and bounded undo/redo/reset behavior; Status/Spoons reset paths now restore their documented defaults.
- Added custom Spoons/mood labels through
/setmoodand Style Helper while keeping the public default hidden[5/5sp]state. - Secured
@lobbymass alerts: only the authoritative lobby host or host-delegated Steam-ID helpers can trigger them. Added host-only/lobbyhelper add/remove/list/reset; unauthorized or name-spoofed@lobbyremains ordinary chat. - Reworked Player Render Saver around distance bands, hysteresis, bounded work, restoration, and diagnostic counters. It remains an orange
EXPERIMENTAL, default-off performance test until live UAT proves actual renderer suppression without hiding chat/player-list identity. - Added Main-tab community thanks for ●Marbles●—including her July 6 Ko-fi message—bloo_bamboo, and Rowan; refreshed Discord/support links and added an in-menu version/last-updated stamp.
- Locked BlueDevDebug diagnostics on for public
0.1.8, including old disabled configs./bluedevdebug offnow truthfully explains the release lock; diagnostics exclude credentials, tokens, and research-only captures. - Copy Chat now attaches its same sanitized, link-safe click handler to local
AddNotificationrows, making BlueSage command/system responses copyable without adding names or timestamps to the clipboard payload. - Kept research-only tools, captures, and experimental controls out of the public menu and normal QoL surface.
[0.1.7 Early Access] - 2026-07-06
Hotfix
- Fixed Chat Backdrop breaking mouse-wheel chat scrolling. The backdrop now only adjusts/restores vanilla chat image color and alpha; it no longer disables the raycast targets Unity uses to route scroll input.
- Kept the
0.1.6scroll-ownership cleanup: BlueSage still avoids rewriting vanillaScrollRectmovement/sensitivity while preserving chat height, font size, whole-panel scale, outlines, retained rows, and/chatvanilla.
[0.1.6 Early Access] - 2026-07-06
Hotfix
- Fixed chat scrolling compatibility after the
0.1.3chat layout work. BlueSage no longer rewrites vanillaScrollRectmovement, scroll sensitivity, scrollbar visibility, or viewport mask settings during chat refresh. - Chat height, chat font size, whole-panel chat scale, outlines, backdrop, and retained rows still work, but native chat scrolling and scroll-speed mods keep ownership of actual scroll input.
- Kept
/chatvanillaand the Customize reset button as the safe reset path for chat scale/font/height back to vanilla values.
[0.1.5 Early Access] - 2026-07-06
Emergency Hotfix
- Fixed a
0.1.4reconnect loop where players who had already entered a healthy lobby could be misread as stuck and forced back through join again. - Reconnect Guard now treats visible lobby entry as success and stops interfering while the game finishes settling local player/chat runtime objects.
- Native join-by-code watchdog is now observational: it records debug breadcrumbs but does not force a saved-lobby retry or menu fallback after lobby entry succeeds.
/bluedevdebugbreadcrumbs are on by default so community logs include clearer reconnect and UI diagnostics. Use/bluedevdebug offfor quieter logs.
[0.1.4 Early Access] - 2026-07-06
Hotfix
- Reconnect Guard now requires the local player/chat runtime to finish loading before it declares reconnect success, instead of trusting transport/lobby signals alone.
- Added a guarded join-by-code loading watchdog: if a lobby join enters a stuck loading state, BlueSage retries that saved lobby once and then returns toward the menu instead of leaving the player trapped until relaunch.
- Reconnect fallback now clears the unhealthy multiplayer session before calling the game's normal menu return path, without re-triggering another guarded reconnect loop during that fallback.
[0.1.3 Early Access] - 2026-07-05
Chat Layout Upgrade
- Added
ChatWindowHeightPercentfor players who want taller chat space without scaling text or UI. Default stays vanilla100; supported range is100-200. - Added
/chatheight,/chatstretch, and/chathpluson/off/toggle, Customize -> Chat window height, Save/Undo, typeahead suggestions, and/qol statusreporting asChatWindowHeight. - Added
ChatFontSizePercentfor players who want larger chat message text without scaling the whole chat UI. Default stays vanilla100; supported range is75-200, with/chatfont,/chatfontsize, and/cf. - Added
/chatvanilla,/chatreset, Customize -> Reset Chat UI to Vanilla, and unload/reset restoration for whole chat UI scale, chat font size, and chat window height. - Retained chat logs are now automatically raised to 250 rows for both Global and Local, so players can scroll back through longer sessions even if they leave chat height at vanilla size.
- The larger chat window uses the same verified chat panel roots as the existing scaler, with stable vertical expansion that avoids the older width-expansion path until native wrap-width behavior is proven reliable.
- Retained rows use the current
GameSettings.GlobalMessageLimitCountandGameSettings.LocalMessageLimitCountgetter path, raising the game limits without touching chat networking or message text. - Height reset restores vanilla layout, while active height changes keep the current bottom edge stable so players can still use the native chat drag handle for final positioning.
- Refreshed in-game wording, README, and UAT notes to make the difference clear:
/chatfontis for bigger message text only,/chatscaleis for scaling the whole chat UI,/chatheightis for more vertical visible space, and deeper retained rows are automatic. - Documented that native Global/Local chat tabs remain game-owned in this release while BlueSage improves readability, retained rows, font size, whole-panel scale, and vertical height around them.
- Reconnect Guard now waits about
5seconds before its first managed reconnect attempt, limits itself to3short attempts, validates that the visible lobby/player UI becomes usable before calling reconnect successful, then tries the saved last lobby once through the game's native join-by-code flow before falling back toward the normal menu flow if the stuck void-lobby state remains. - If AndrewLin Reconnect is installed, BlueSage now defers to that mod's reconnect loop instead of stacking competing reconnect behavior.
- Added Clone Shield as a defensive local warning when another visible roster row appears to reuse your current avatar/outfit. It ignores shared name colors, font styling, and status text to avoid false positives, warns locally only, and does not perform moderation actions.
- Added optional Player Render Saver for very large lobbies. It is off by default, local-only, hides far/overflow remote player renderers on your PC only, keeps chat/player-list rows visible, and restores renderers when turned off.
- Tuned QoL Menu and Style Helper max-safe opening size down slightly so they still auto-fit but leave more game/chat area visible on launch.
[0.1.2 Early Access] - 2026-07-04
Feedback Polish
- Tuned final feedback defaults: Spoons remains opt-in/off by default, Ping Sound stays on the
ticketsound, and default chat outline intensity is now75. - Older enabled Spoons configs are reset to hidden once on update so the compact tag is truly opt-in again; players can turn it back on with
/spoons on,/spoons 0-5, or Style Helper. - Existing users with untouched
50or short-lived60chat outline defaults migrate to the current75default on update while custom outline values are preserved. - Name Styler and Status Styler now draw from the same responsive color library layout so their swatch choices match cleanly.
- QoL Menu and Style Helper now open at their largest safe on-screen size, keep a small game/chat lane visible where possible, and still let players shrink them with the bottom-right resize handle.
- Menu helper text and footer guidance are more noticeable so players can hover a control and see the exact answer without hunting through docs.
Hometoggles the QoL Menu,Inserttoggles Style Helper, lobby welcome tips call out the main keys/commands, and/backrestores the status that was active before/brbor/afkwhen possible.
[0.1.1 Early Access] - 2026-07-03
Hotfix
- Restored chat readability outline behavior after the 0.1.0 release: exact true-black rich-text names/messages now trigger the configured black-text outline color again, including
<#000000>,<color=#000000>, and<color=black>tags. - Kept black detection precise so dark-but-not-black colors like
#000080,#000001, and#101010still use the normal outline color instead of being forced onto the black-text outline path. - Made the local UI outline/shadow apply its configured alpha directly so normal and black outline colors render more consistently over bright or busy backgrounds.
[0.1.0 Early Access] - 2026-07-03
Highlights Since 0.0.10
- Full Early Access QoL menu flow:
Homeor/qolmenuopens settings,/styleuiopens Name Styler, Status Styler, templates, colors, and optional Spoons, andRun QoL Statusgives a quick local feature check. - Chat readability/accessibility is now a first-class feature: local outline/shadow, restored TMP material outline,
/chatoutline 25-100,/chatscaleand/chatresize 75-200, Customize -> whole chat UI scale, back on-screen nudging for scaled panels,/chatoutlinecolor, and/blackoutlinecolor. BlackNamesOutline=on/offdefaults on so true-black styled chat/name rows can use the lighter black-text outline color instead of disappearing into dark chat backdrops.- Longer text defaults are now
3000for chat, Name/ID fields, ID-card details like About Me/FavoriteQuote, and room names, with cautious local tuning up to4000. - Chat links are easier to read and safer to use: links get hyperlink color, plain click copies, and
Shift-click warns before opening.
Polish And Defaults
- Existing users get a one-time safe config migration: old untouched text limits move to
3000, old60-minute sweep defaults move to30, untouched outline intensity moves to the current default, and Spoons moved toward opt-in instead of being assumed visible for everyone. - Ping Mentions now default to the
ticketsound, including migration from the old untouchedclickdefault. - QoL Menu and Style Helper are cleaner: toggles use normal On/Off buttons, Customize keeps safe editable rows with Save/Undo, identity edits live in Style Helper, and Midnight Dock is the default theme.
- Status Styler and Spoons are tidier: Spoons stays compact as
[1/5sp], remains opt-in, and has Save/Show/Hide/Undo controls beside status edits. - Templates apply immediately when loaded, with Undo available if the wrong slot was picked.
Fixes
- Welcome tips retry until the local notification system accepts them, so the welcome no longer vanishes during early lobby/chat setup.
- Detect Current now prefers live in-game values, keeps the current live name style in preview/copy/apply, and only strips BlueSage status/Spoons suffixes before filling an editable draft.
- Menu/footer tooltip and status text areas are consistent across QoL Menu and Style Helper tabs, with no cross-window tooltip bleed.
- Typeahead command popups are scrollable and more readable over busy chat.
- ID-card details now follow the Name/ID text limit for all player data fields, including the bottom About Me/FavoriteQuote section, instead of the vanilla
1000-character publish cap. - Ping Mentions now match by base name but render the full current display label once, so
@Rowancan highlightRowan [Tired] [4/5sp]and@Bluecan highlightBlue (Homelab) [3/5sp]without duplicating suffixes; status/Spoons text does not duplicate inside ping messages.
[0.0.10] - 2026-07-02
New
- Midnight Dock became the default menu theme, and the broken High Contrast theme was removed.
- Added a per-lobby welcome message so players see
Home,/qolmenu,/styleui,/qol status, and typeahead tips when they join a lobby. - Chat links now show as hyperlink-style text. Plain click still copies;
Shift-click first copies and warns, then a secondShift-click opens the same link.
Improved
- Moved Purge Unused Assets to the Main tab beside the other quick actions.
- Toggles use two columns so the menu space is easier to scan.
- Fresh configs moved the visible beta features on for testing, while existing configs kept saved player choices.
- Spoons stays compact as
[1/5sp]; the old mood command and mood config fields were removed so names do not flood chat.
[0.0.9] - 2026-07-02
New
- Added menu themes: OG, Vanilla Cream OT, and Midnight Dock.
- Theme choice applies to the QoL Menu, Style Helper, and autocomplete/typeahead popups.
- Added click-to-copy chat with
/copychatand/ccopy. - Added safe chat-link opening: plain click copies text, and
Shift-click opens the first safe web link. - Added chat readability with
/chatreadabilityand/chatread. - Added BetterMove:
Shiftruns andCtrlslow-walks. - Added
/brband/afkquick status shortcuts.
Improved
- Fixed gradient/color output so color tags close cleanly and do not bleed into later text.
- Style is now for names, while Status is for activity tags like
(Reading). - Style Helper templates now save name styling only, so status does not change by accident.
- Added the color library to Status so players can pick status colors without hex-code homework.
- Spoons is now off by default for new installs, uses a compact
[1/5sp]tag when enabled, and has/spoons offplus a QoL Menu hide button for shorter names. - QoL Menu customization rows now include Save plus a back-out button so players can discard unsaved edits.
- Slash-command typeahead is scrollable when browsing commands with
/. - Chat readability now tries a stronger local text outline, and Chat Backdrop can restore saved backdrop colors when turned off.
- MiniMap dot-to-ID is the supported minimap helper for this release.
- Floating minimap name labels stay removed because large lobbies reported FPS/CPU lag; clicking dots for ID cards keeps the useful part without name clutter.
- Chat readability improves local text contrast without changing what other players see.
- BetterMove only affects your own character locally.
- README now keeps the Thunderstore-facing notes shorter and more player-friendly.
[0.0.8] - 2026-06-29
- Added the visible
@namesuggestion popup for Ping Mentions. - Made Style Helper and QoL Menu open larger by default with easier resize handles.
- Expanded the Style Helper color library.
- Retired the broken tiny Easter egg buttons and kept one compact mostly local-only DO NOT PRESS gag.
- Player-list helper buttons now protect native report/ignore/kick/ban controls first.
- Enhanced Player Panel helper logs now stay separate from host-health logs.
- README now lists both the official On-Together Discord and Blue's Discord Community.
[0.0.7] - 2026-06-28
- Fixed Ping Mentions so typing
@nameand pressingTabworks naturally. - Kept
[PING],@lobby, and selectable sound modes. - Reconnect Guard now tries
20times about every15seconds, then returns toward the normal menu/error flow. - MiniMap dot-to-ID remains on by default.
- Floating minimap labels are removed after large-lobby FPS/CPU lag reports.
- Style Helper and QoL Menu now have resize grips, screen clamping, vertical scrolling, and clearer tips.
- Home now opens/closes
/qolmenu. - Player-list helper buttons sit left of the native/Pomodoro/PomoSync action area so report/ban buttons remain reachable.
[0.0.6] - 2026-06-28
- Fixed the v0.0.5 player-list button layout regression.
- Style Helper and QoL Menu became easier to read and scroll.
- Added Discord buttons to the Style Helper and QoL Menu headers.
- Moved beta controls into Toggles and changed the old Beta tab into Credits / Other.
- Added
Reset Currentto the Style Helper. - Ping Mentions got yellow completed mentions, visible
[PING]marking,@lobby, and selectable sound modes. - MiniMap click-to-ID-card stayed as the useful behavior while floating labels were removed.
- Credits / Other invites players to screenshot/share finds in Blue's Discord.
[0.0.5] - 2026-06-28
- Chat, ID/profile fields, room names, and style-generated text now default to 1500 characters.
- Text limits are user-expandable up to 4000 through config or
/qolmenu. - Host Health now defaults off and is available through manual
/hh run. - Added safer player-list row refresh for larger lobbies and recycled player-list rows.
- Added Pomodoro/PomoSync spacing protection for player-list helper buttons.
- Added MiniMap dot-to-ID support.
- Added
/styleuiand/qolmenu. - Added PlayerLimitLift companion awareness for Host Health.
- Fixed timestamps so they can apply to chat plus join/leave/system notices.
[0.0.3] - 2026-06-18
- Early beta cleanup.
- Added
/style//sty. - Added Focus Anywhere.
- Added Enhanced Player Panel helpers.
- Added optional PlayerLimitLift companion awareness.
- Reduced Host Health false-positive noise.
[0.0.2] - 2026-06-18
- Rebuilt as
0.0.2so Thunderstore could accept the package after the deprecated0.0.1upload.
[0.0.1] - 2026-06-18
- First Early Access release of BlueSage QoL Tweaks - Beta.
- Added Asset Sweep, Host Health, longer chat/name/room text, leave notices, optional timestamps, Reconnect Guard, and internal
/as,/hh,/ln,/tt,/rg,/rm,/bsqol, and/qolcommands.