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Llama_Mage-Blood_Mage-0.9.0 icon

Blood Mage

Become a vile sorcerer of blood.

Date uploaded 3 years ago
Version 0.9.0
Download link Llama_Mage-Blood_Mage-0.9.0.zip
Downloads 185
Dependency string Llama_Mage-Blood_Mage-0.9.0

This mod requires the following mods to function

BepInEx-BepInExPack_Outward-5.4.19 icon
BepInEx-BepInExPack_Outward

BepInEx pack for Outward.

Preferred version: 5.4.19
sinai-dev-SideLoader-3.8.4 icon
sinai-dev-SideLoader

API and Mod Development Toolkit for Outward.

Preferred version: 3.8.4
SLExtendedEffects-SideLoader_ExtendedEffects-1.1.8 icon
SLExtendedEffects-SideLoader_ExtendedEffects

Adds a collection of custom SL_Effect behaviours for use with SideLoader.

Preferred version: 1.1.8

README

Blood Mage v0.9.0

Utilize the power of your own life essence to heal yourself and damage your enemies.

New Status: Hemorrhage: A burst of %hp damage over a brief period, removes any bleeds upon activating.

From Trainer:

Harness Blood

Active, Cooldown 5 Inflict bleeding upon oneself. Allows for casting of blood magic. If bleeding, use to further increase your bleed level.

Skill Tree

Universal Skills

Vile Word: Manipulate

Active, Cooldown 10 Does nothing unless bleeding.

Vile Word: Harm

Active, Cooldown 2.5 Does nothing unless bleeding.

Vile Word: Exchange

Does nothing unless bleeding.

Breakthrough Skill

Vile Pact

Passive You regenerate 0.1% (0.2%?) of max hp per second.

Specialization Skills

Hypovolemia

Passive You take less (50%) damage from bleeding but become thirstier (100%) faster.

Leyline Abandonment

Passive, Paired You sever your ties with the leyline, converting all mana back into health and stamina. All spell costs now apply to health instead of mana.

Leyline Entanglement

Passive, Paired You've compromised on your power sources. All spells now split their costs between health and mana.

Plebotomist

Passive While bleeding, certain skills gain additional effects. Usage of these skills causes hemmorage build up.

Harness Blood Combos

Exchange

While locked onto a bleeding enemy, consume their bleed, dealing damage and regenerating a portion of damage as health.

Manipulate

Converts stamina into health. Increases fatigue and burnt stamina. Extreme bleeding amplifies effect.

Harm

While bleeding, fire sharpened shard of blood. Causes bleeding build up. Extreme bleeding increases damage of projectile.

Phlebotomist Combos

These cause varying levels of hemorrhage to build up on the caster.

Spark

Blood Boil -> Create a small blood mist, dealing fire/decay damage.

Mana Ward

Humours Maintanence -> Gain resistance to decay and ethereal damage. Extreme bleeding amplifies this effect.

Conjure

Blood Tide -> Apply decay damage in an area around you, or if extreme bleeding, cause hemorrhage on enemies.

Additional Comments

I wouldn't consider this mod perfect yet. Damage numbers will need tweaked and there are some bugs I'm sure. I'm hoping I can release it and have some testing take place so I can get an idea of if anything is broken/OP/needs buffed.

Feedback

Please direct all feedback, bugs, incompatibilities, etc to Breadcrumb_Lord in the Blood Mage channel of the Outward Modding Discord. My goal is to keep compatibility with every thing that exists and to promote synergy between my tree, existing trees, and future trees.

Credits

Thank you to Mefino and Sinai for the mod template and usage instructions. Further thanks to everyone in the discord who has helped me so far, especially Emo for the vfx help, and Stormcancer for the artwork!