Aetherial Endeavors Fixes
Ongoing fixes for the Aetherial Endeavors modpack. Repairs supported mod errors, quests, trainer dialogue, effects, visuals and loot setup. Included with the pack. Experimental.
| Date uploaded | a week ago |
| Version | 0.1.13 |
| Download link | Outwardz-Aetherial_Endeavors_Fixes-0.1.13.zip |
| Downloads | 33 |
| Dependency string | Outwardz-Aetherial_Endeavors_Fixes-0.1.13 |
This mod requires the following mods to function
README
Aetherial Endeavors Fixes
Bug fixes for the Aetherial Endeavors modpack for Outward Definitive Edition.
This mod is already included in the pack. Update it through r2modman and launch the game normally. There are no settings to change. For co-op, everyone should use the same version.
What it fixes
- Trainer dialogue and animation problems, including Leo, and conflicting interactions between modded trainers.
- Banker conversations starting too early or restarting, and missing collision on the banker.
- Errors when loading areas, viewing enchantments and picking up certain weapons.
- Damage and impact preview errors, including Fulmination and Molepig Sigh descriptions.
- Broken skills, status effects and cures across several of the pack's mods.
- Problems with runic weapons, travel potions, item labels and some item appearances.
- Conflicts between Champions of Elatt and NPC Weapons that prevent certain weapon appearances from loading.
- Some shadow and sound errors while Champions of Elatt loads areas, with support for versions 1.0.5 and 1.1.0.
- Shader warnings caused by unused images in Champions equipment folders.
- A missing corruption visual used by Champions of Elatt.
- A lantern error when leaving an area or returning to the menu.
Each update includes the earlier fixes. See the changelog for what's new.
Experimental
Version 0.1.13 has passed automated checks but still needs testing in-game. Some visual, sound and enemy-placement warnings are still being investigated. This does not fix every issue in the pack yet.
The patch repairs bugs without rebalancing the pack. It does not edit your saves or change your settings.
Supported files are backed up before being repaired. If you remove this patch and want to undo its repairs, disable it first, then reinstall the affected mods through r2modman.
Thanks to the original mod authors for the content that makes the pack possible.
CHANGELOG
Changelog
0.1.18
- Addressed the reported Monsoon crash in Crusader NPC setup by moving delayed NPC retries and animation updates from worker threads to Unity's main thread.
- Stopped delayed callbacks when their scene unloads and removed unused console reads from those callbacks.
- Preserved the existing NPCs, dialogue, faction checks, retry timing and all earlier fixes.
0.1.17
- Fixed a host-side error when a co-op player tries to gather without the required tool. Tool requirements and normal gathering are unchanged.
- Prevented errors when an interaction request arrives without an available action. Valid interactions still work normally.
Experimental: these fixes passed automated checks and still need an in-game co-op test. NPC T-posing and teleporting remain under investigation.
0.1.16
- Corrected Clarity's mana-cost reduction so it uses the game's supported stat. Also updates the earlier version of this fix automatically.
- Fixed the Jinx compatibility patch missing NPC Weapons and Classfixes, so all three mods receive the combined skill changes.
Experimental: these corrections passed automated checks and still need an in-game and co-op test.
0.1.15
- Added experimental Jinx compatibility for Mendicants, NPC Weapons and Classfixes Part 3. Keeps the Ki and Blood Spear effects alongside Classfixes' version of the skill.
This still needs an in-game test, including co-op. It does not yet confirm that every Mendicants interaction is fixed. Everyone in co-op should use the same patch version.
0.1.14
- Fixed Mendicants' Perfect Self hunger reduction so it works as described.
- Restored the missing mana-cost reduction from Mendicants' Clarity buff.
- Fixed a poison-arrow recipe that could not drop from DLC Arrows outside of Caldera.
Experimental: these fixes still need an in-game test. They do not yet confirm full compatibility for Mendicants. Everyone in co-op should use the same patch version.
0.1.13
- Fixed conflicting interactions between modded trainers. All trainers, dialogue and training options are kept.
- Added more detail to enemy-placement reports to help track down remaining loading issues. This does not change enemy spawns.
Experimental: automated checks passed. These changes still need an in-game test. Everyone in co-op should update to the same version.
0.1.12
- Fixed a lantern error that can occur when leaving an area or returning to the menu. Normal lantern lighting is unchanged.
Experimental: automated checks passed. This change still needs an in-game test.
0.1.11
- Fixed banker conversations starting before you interact and restarting on first use.
- Fixed repeated setup warnings when loading trainer dialogue, without changing training options.
Experimental: automated checks passed. These changes still need an in-game test.
0.1.10
- Fixed the lookup for a missing corruption visual used by Champions of Elatt.
Experimental: automated checks passed. This change still needs an in-game test.
0.1.9
- Fixed weapon damage and impact preview errors, including Fulmination and Molepig Sigh enchantment descriptions.
- Stopped unused Champions of Elatt images from being loaded as textures and causing shader warnings.
Experimental: automated checks passed. These changes still need an in-game test.
0.1.8
- Fixed the shadow and sound protections staying inactive with Champions of Elatt 1.1.0.
- Made the startup checks more reliable so a problem checking these protections does not stop the other runtime fixes.
Experimental: automated checks passed. The changes still need an in-game test.
0.1.7
- Fixed a conflict between Champions of Elatt and NPC Weapons that prevented the Runic Greatmace, Runic Shield and Thermal Spear appearances from loading.
- Addressed shadow and sound errors while Champions of Elatt loads areas.
- Corrected several Champions item appearance references and its missing Divine tag.
- Removed a broken Classfixes passive-cleanup entry and stopped normal loading checks from reporting false status-effect errors.
- Includes all earlier fixes, including collision for the banker.
Experimental: automated checks passed. These new fixes still need an in-game test.
0.1.6
- Added solid collision to the Bank of Aurai banker.
- Fixed Martial Artist errors when showing enchantments on shop and preview weapons.
- Corrected Chef Ilese's icon lookup after the previous fix still left warnings.
- Fixed Travel Speed's potion and effect loading and two missing weapon tags.
- Stopped unused backpack images from being treated as active textures.
- Changed Leo's idle animation to address his repeated casting warnings.
- Added error details for the remaining status-effect issues.
- Includes all earlier fixes. Bank balances and pack settings are unchanged.
Experimental: automated checks passed. The banker collision and other changes still need an in-game test.
0.1.5
- Fixed enchantment descriptions for effects that randomly choose a status.
- Fixed Chef Ilese's icon lookup, which was still causing warnings in 0.1.4.
- Fixed early texture lookups in Runic Arsenal, Runic Dagger and Craftable Runic Blades.
- Corrected several runic weapon labels and missing summon references.
- Fixed missing effect names in Crusader and Relic Keeper.
- Added better error details to help track down the remaining description and casting issues.
- Includes all earlier fixes. Pack settings are unchanged.
Experimental: automated checks passed. This update still needs an in-game test.
0.1.4
- Fixed missing setup for NPC Weapons' Generous Health Recovery effect.
- Repaired Golden Medicament's disease-cure references.
- Fixed a broken Permafrost effect setting in Frozen Vanguard.
- Fixed Chef Ilese's skill-tree icon and Cheese's visual reference.
- Corrected effect settings in NPC Weapons and Alchemical Expansion.
- Improved error details and fixed the patch's version reporting.
- Includes all earlier fixes.
Experimental: automated checks passed. This update still needs an in-game test.
0.1.3
- Fixed a Quests of Aurai error when loading areas without its Vendavel quest. Kept the original quest behavior when the quest is active.
- Fixed Avatar of Ice using the wrong status-family setting.
- Fixed Trail Blaze looking for the wrong Blaze effect.
- Fixed Crawlberry Cake's corruption recovery and Grinding Tools' cleanup.
- Fixed Heal Self's strong-poison cleanse and Decay Sigil's cleanup.
- Corrected item labels for the Shinobi Scroll and Runic Halberd.
- Stopped Mods Communicator reporting an error when its optional player override file is absent. Existing override files still work normally.
- Added a movement diagnostic to help identify the remaining NPC warnings. It does not move or change NPCs.
- Kept every previous fix and support for updating from earlier releases.
Experimental: automated checks passed; this update still needs an in-game test. Missing Shadow conversion items, some other missing references and movement warnings remain under investigation.
0.1.2
- Fixed the pickup setup for NPC Weapons' Blood Sword and Blood Spear.
- Added a check for missing characters during NPC Weapons loot setup.
- Fixed Freeze and Mild Migraine failing to load their effects.
- Fixed Ice Nova looking for the wrong Chill effect.
- Fixed Flash Freeze's frost-damage bonus and Lost Memories' mana-cost penalty.
- Fixed Song of Plagues looking for the wrong name when curing advanced Hive Infestation.
- Fixed Thief's stealth bonus so it works while wearing the enchanted backpack and stops when you drop it. Kept its existing values.
- Fixed random status effects looking for an empty single-effect name and missing their chance/target settings.
- Added fuller error details to help identify remaining problems.
- Kept all previous fixes and support for updating from 0.1.0 or 0.1.1.
Experimental: automated checks passed; this version still needs an in-game test. Missing Shadow conversion items, some other effects, and movement/menu warnings remain under investigation.
0.1.1
- Fixed hint-only NPCs such as Leo opening a broken training screen.
- Corrected Mark's invalid appearance setting in Mages of Aurai.
- Fixed NPC Weapons stopping partway through loot setup.
- Fixed the material-loading error affecting Cage Fists.
- Fixed FaceMakeover's textures being missed because of its folder layout.
- Fixed the shared scroll-quiver asset failing to load for TrainersOfAurai.
- Fixed Dragon Knight looking in the wrong place for Last Stand's icon.
- Stopped ExtendedEffects repeating "Event already registered" in the log.
- Kept all fixes from 0.1.0 and added support for upgrading existing repaired installs.
- Renamed the log messages to Aetherial Endeavors Fixes.
Automated checks passed. These new fixes still need an in-game test. Missing Shadow conversion recipes and some enchantment/status-effect errors remain under investigation.
0.1.0
First experimental release for Aetherial Endeavors, included with the updated modpack.
- Restore CustomAttributes' missing leech event integration used by TrainersOfAurai.
- Adapt DragonKnight's status-effect factory call for older and newer TinyHelper signatures.
- Correct the Priest's Prayers and Palladium Knuckles XML syntax errors.
- Repair Skip Logos' missing field assignment and guard the lookup.
- Match exact file fingerprints, preserve originals, recognize completed repairs and reapply after a supported reinstall.
- Include source code, tested fingerprints and a restore tool.
Experimental: automated checks passed; Outward gameplay and co-op tests remain pending.