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Aetherial Endeavors Fixes

Ongoing fixes for the Aetherial Endeavors modpack. Repairs supported mod errors, trainer dialogue, effects, visuals and loot setup. Included with the pack. Experimental.

Date uploaded 2 weeks ago
Version 0.1.2
Download link Outwardz-Aetherial_Endeavors_Fixes-0.1.2.zip
Downloads 21
Dependency string Outwardz-Aetherial_Endeavors_Fixes-0.1.2

This mod requires the following mods to function

BepInEx-BepInExPack_Outward-5.4.19 icon
BepInEx-BepInExPack_Outward

BepInEx pack for Outward.

Preferred version: 5.4.19

README

Aetherial Endeavors Fixes

The fixes mod for the Aetherial Endeavors modpack, for Outward Definitive Edition.

It's already included with the pack. Update it through r2modman and launch the game normally. There are no settings to change. If you play together, everyone should use the same version.

What it fixes

  • Broken trainer dialogue, including Leo.
  • Errors with NPC Weapons loot setup and blood-weapon pickups.
  • Missing visuals from FaceMakeover, Cage Fists, the shared scroll quiver and Last Stand's icon.
  • Several broken skill and status-effect references, including Freeze, Mild Migraine and Ice Nova.
  • Thief's backpack stealth bonus and Lost Memories' mana-cost penalty.
  • The original mod-loading errors covered by earlier releases.
  • Repeated ExtendedEffects log messages.

Experimental

Version 0.1.2 needs an in-game test. The automated checks passed, but this does not fix every issue in the pack.

Missing Shadow conversion items, some other missing effects, and the reported movement and menu warnings still need investigation. This update also adds more detail to error logs so remaining problems are easier to track down.

The fixes keep the mods' existing values wherever possible. They don't change your pack settings or edit your saves.

The patch backs up supported files before repairing them and leaves unknown versions alone. Removing the patch does not undo those file repairs; reinstall the affected mods with the patch disabled to return to their original files.

More fixes will be added here as issues are confirmed. Thanks to the original mod authors for the content that makes the pack possible.

CHANGELOG

Changelog

0.1.17

  • Fixed a host-side error when a co-op player tries to gather without the required tool. Tool requirements and normal gathering are unchanged.
  • Prevented errors when an interaction request arrives without an available action. Valid interactions still work normally.

Experimental: these fixes passed automated checks and still need an in-game co-op test. NPC T-posing and teleporting remain under investigation.

0.1.16

  • Corrected Clarity's mana-cost reduction so it uses the game's supported stat. Also updates the earlier version of this fix automatically.
  • Fixed the Jinx compatibility patch missing NPC Weapons and Classfixes, so all three mods receive the combined skill changes.

Experimental: these corrections passed automated checks and still need an in-game and co-op test.

0.1.15

  • Added experimental Jinx compatibility for Mendicants, NPC Weapons and Classfixes Part 3. Keeps the Ki and Blood Spear effects alongside Classfixes' version of the skill.

This still needs an in-game test, including co-op. It does not yet confirm that every Mendicants interaction is fixed. Everyone in co-op should use the same patch version.

0.1.14

  • Fixed Mendicants' Perfect Self hunger reduction so it works as described.
  • Restored the missing mana-cost reduction from Mendicants' Clarity buff.
  • Fixed a poison-arrow recipe that could not drop from DLC Arrows outside of Caldera.

Experimental: these fixes still need an in-game test. They do not yet confirm full compatibility for Mendicants. Everyone in co-op should use the same patch version.

0.1.13

  • Fixed conflicting interactions between modded trainers. All trainers, dialogue and training options are kept.
  • Added more detail to enemy-placement reports to help track down remaining loading issues. This does not change enemy spawns.

Experimental: automated checks passed. These changes still need an in-game test. Everyone in co-op should update to the same version.

0.1.12

  • Fixed a lantern error that can occur when leaving an area or returning to the menu. Normal lantern lighting is unchanged.

Experimental: automated checks passed. This change still needs an in-game test.

0.1.11

  • Fixed banker conversations starting before you interact and restarting on first use.
  • Fixed repeated setup warnings when loading trainer dialogue, without changing training options.

Experimental: automated checks passed. These changes still need an in-game test.

0.1.10

  • Fixed the lookup for a missing corruption visual used by Champions of Elatt.

Experimental: automated checks passed. This change still needs an in-game test.

0.1.9

  • Fixed weapon damage and impact preview errors, including Fulmination and Molepig Sigh enchantment descriptions.
  • Stopped unused Champions of Elatt images from being loaded as textures and causing shader warnings.

Experimental: automated checks passed. These changes still need an in-game test.

0.1.8

  • Fixed the shadow and sound protections staying inactive with Champions of Elatt 1.1.0.
  • Made the startup checks more reliable so a problem checking these protections does not stop the other runtime fixes.

Experimental: automated checks passed. The changes still need an in-game test.

0.1.7

  • Fixed a conflict between Champions of Elatt and NPC Weapons that prevented the Runic Greatmace, Runic Shield and Thermal Spear appearances from loading.
  • Addressed shadow and sound errors while Champions of Elatt loads areas.
  • Corrected several Champions item appearance references and its missing Divine tag.
  • Removed a broken Classfixes passive-cleanup entry and stopped normal loading checks from reporting false status-effect errors.
  • Includes all earlier fixes, including collision for the banker.

Experimental: automated checks passed. These new fixes still need an in-game test.

0.1.6

  • Added solid collision to the Bank of Aurai banker.
  • Fixed Martial Artist errors when showing enchantments on shop and preview weapons.
  • Corrected Chef Ilese's icon lookup after the previous fix still left warnings.
  • Fixed Travel Speed's potion and effect loading and two missing weapon tags.
  • Stopped unused backpack images from being treated as active textures.
  • Changed Leo's idle animation to address his repeated casting warnings.
  • Added error details for the remaining status-effect issues.
  • Includes all earlier fixes. Bank balances and pack settings are unchanged.

Experimental: automated checks passed. The banker collision and other changes still need an in-game test.

0.1.5

  • Fixed enchantment descriptions for effects that randomly choose a status.
  • Fixed Chef Ilese's icon lookup, which was still causing warnings in 0.1.4.
  • Fixed early texture lookups in Runic Arsenal, Runic Dagger and Craftable Runic Blades.
  • Corrected several runic weapon labels and missing summon references.
  • Fixed missing effect names in Crusader and Relic Keeper.
  • Added better error details to help track down the remaining description and casting issues.
  • Includes all earlier fixes. Pack settings are unchanged.

Experimental: automated checks passed. This update still needs an in-game test.

0.1.4

  • Fixed missing setup for NPC Weapons' Generous Health Recovery effect.
  • Repaired Golden Medicament's disease-cure references.
  • Fixed a broken Permafrost effect setting in Frozen Vanguard.
  • Fixed Chef Ilese's skill-tree icon and Cheese's visual reference.
  • Corrected effect settings in NPC Weapons and Alchemical Expansion.
  • Improved error details and fixed the patch's version reporting.
  • Includes all earlier fixes.

Experimental: automated checks passed. This update still needs an in-game test.

0.1.3

  • Fixed a Quests of Aurai error when loading areas without its Vendavel quest. Kept the original quest behavior when the quest is active.
  • Fixed Avatar of Ice using the wrong status-family setting.
  • Fixed Trail Blaze looking for the wrong Blaze effect.
  • Fixed Crawlberry Cake's corruption recovery and Grinding Tools' cleanup.
  • Fixed Heal Self's strong-poison cleanse and Decay Sigil's cleanup.
  • Corrected item labels for the Shinobi Scroll and Runic Halberd.
  • Stopped Mods Communicator reporting an error when its optional player override file is absent. Existing override files still work normally.
  • Added a movement diagnostic to help identify the remaining NPC warnings. It does not move or change NPCs.
  • Kept every previous fix and support for updating from earlier releases.

Experimental: automated checks passed; this update still needs an in-game test. Missing Shadow conversion items, some other missing references and movement warnings remain under investigation.

0.1.2

  • Fixed the pickup setup for NPC Weapons' Blood Sword and Blood Spear.
  • Added a check for missing characters during NPC Weapons loot setup.
  • Fixed Freeze and Mild Migraine failing to load their effects.
  • Fixed Ice Nova looking for the wrong Chill effect.
  • Fixed Flash Freeze's frost-damage bonus and Lost Memories' mana-cost penalty.
  • Fixed Song of Plagues looking for the wrong name when curing advanced Hive Infestation.
  • Fixed Thief's stealth bonus so it works while wearing the enchanted backpack and stops when you drop it. Kept its existing values.
  • Fixed random status effects looking for an empty single-effect name and missing their chance/target settings.
  • Added fuller error details to help identify remaining problems.
  • Kept all previous fixes and support for updating from 0.1.0 or 0.1.1.

Experimental: automated checks passed; this version still needs an in-game test. Missing Shadow conversion items, some other effects, and movement/menu warnings remain under investigation.

0.1.1

  • Fixed hint-only NPCs such as Leo opening a broken training screen.
  • Corrected Mark's invalid appearance setting in Mages of Aurai.
  • Fixed NPC Weapons stopping partway through loot setup.
  • Fixed the material-loading error affecting Cage Fists.
  • Fixed FaceMakeover's textures being missed because of its folder layout.
  • Fixed the shared scroll-quiver asset failing to load for TrainersOfAurai.
  • Fixed Dragon Knight looking in the wrong place for Last Stand's icon.
  • Stopped ExtendedEffects repeating "Event already registered" in the log.
  • Kept all fixes from 0.1.0 and added support for upgrading existing repaired installs.
  • Renamed the log messages to Aetherial Endeavors Fixes.

Automated checks passed. These new fixes still need an in-game test. Missing Shadow conversion recipes and some enchantment/status-effect errors remain under investigation.

0.1.0

First experimental release for Aetherial Endeavors, included with the updated modpack.

  • Restore CustomAttributes' missing leech event integration used by TrainersOfAurai.
  • Adapt DragonKnight's status-effect factory call for older and newer TinyHelper signatures.
  • Correct the Priest's Prayers and Palladium Knuckles XML syntax errors.
  • Repair Skip Logos' missing field assignment and guard the lookup.
  • Match exact file fingerprints, preserve originals, recognize completed repairs and reapply after a supported reinstall.
  • Include source code, tested fingerprints and a restore tool.

Experimental: automated checks passed; Outward gameplay and co-op tests remain pending.