| Date uploaded | 3 years ago |
| Version | 1.1.4 |
| Download link | Proboina-WeaponBalancePatch-1.1.4.zip |
| Downloads | 332 |
| Dependency string | Proboina-WeaponBalancePatch-1.1.4 |
This mod requires the following mods to function
README
Unnofficial Weapon Balance Patch
Overview
That mod is aimed at giving some love to some weapons you almost certanly skip during your general playthrough by giving them a special effect, changing their behavior, providing more enchantability or just changing some stats.
Installation
- 1 Download BepInEx
- 2 Download SideLoader
- 3 Download SideLoaderExtended
- 4 Unpack the contents of the zip file into the ...OutwardDefinitiveEd\BepInEx\plugins\WBP
You may install modules of that mode seperately if you want to have specific changes, but don't want to have all of them. Isntall either the whole package from that page, or seperately. Do not install both!
If you want to read more about changes I made, each link has my thought-process behind the change. If you disagree with any of them - you're free to write me.
List of Changes:
ARTIFACT CHANGES - Main Module
-
Assasin Sword and Claymore: now have 1.1 speed and apply "Crippled" instead of "Slow Down"
-
Bone Pistol: now can be enchanted with "Spectre's Wail"
-
Brand: now has a 15% chance to critical strike for 50 Raw, now does 26 Physical 14 Frost and no longer applies "Chill" and "Pain". There are more ways to make a frost build now.
-
Cerulean Saber: now has 1.1 speed
-
Dragon Shield: new Legacy Item: Awakened Dragon Shield. Better stats, 7% fire damage bonus and breathes fire on successful charge
-
Fabulous Palladium Shield: Applies all elemental Hexes instead of "Elemental Vulnerability". Praise me, hex mages
-
Giantkind axe: now can be enchanted with "War Memento"
-
Giantkind halberd: now does 25 Physical 10 Lightning, can be enchanted with "Priest's Prayers"
-
Gold-Lich Weapons (except Shield): can be enchanted with "Flux"
-
Golem Rapier: now has 1.2 speed and a bit lower impact
-
Jade Lich Scimitar: 16 Physical 16 Decay, no mana cost reduction, corrupts the wielder with every swing (around 5 hits for 1%)
-
Jade-Lich Mace: now has 7% mana cost reduction and applies another 15% for 10 seconds after a few hits.
-
Livingwood axe: no Etherial damage, applies "Aetherbomb" with low buildup instead
-
Manticore Greatmace and Dagger: now can be enchanted with "Instinct"
-
Mantis Greatpick: now can be enchanted with "Weightless"
-
Mysterious (pizza) Chakram: now can be enchanted with "Abundance". Actively regen your food with pot helmet, don't let anyone in slums starve!
-
Old Legion Gladius: now has a 4% chance to critical strike for 50 Raw
-
Palladium Knuckles: no longer apply "Elemental Vulnerability"
-
Pathfinder Claymore: Physical and Decay damage values swapped, 1.0 speed, does not apply "Elemental Vulnerablity". Applies "Status Build up Resistance Down" both on player and enemy, inflicts "Curse" and "Extreme Poison"
-
Phytosaur Spear: 34 Physical damage, can be enchanted with "Abomination"
-
Porcelain fists: now apply "Calcification" status effect that stuns enemies for a second on successful hit
-
Pyrite Greathammer: now can be enchanted with "Forge Fire"
-
Royal-Great Khopesh and Desert Khopesh: now can be enchanted with "Desert's Sun"
-
Sandrose Axe: now also applies "Burning"
-
Thorn Chakram: now can be enchanted with "Wendigo's Breath"
-
Thorny Claymore and Spear: Different recipe, 22 Physical 22 Etherial, applies "Elemental Vulnerability"
-
Thrice-Wrought Halberd: now deals 11 Fire, 11 Frost and 11 Etherial damage
-
Werlig Spear: now deals 30 Physical, but has a Chain Lightning effect, dealing 16 Lightning damage to maximum of 4 targets nearby
-
Zagis' Saw: now also inflicts "Extreme Bleeding", 0.9 speed instead of 0.8
SETS
- Chalcedony set: now deals Raw damage instead of Physical, "Hampered" instead of "Slow Down", can be enchanted with "Snow"
- Forged Glass set: now also applies "Holy Blaze"
- Smoke set: now applies "Weaken" and "Sapped" instead of "Blaze", makes enemies look engulfed in smoke. Cool!
- Meteoric set: now applies "Blaze" instead of "Holy Blaze", like a proper fire weapon upgrade should
- Horror set: now can be enchanted with "Scourge's Outbreak", 0.9 speed, slightly lower Physical damage and lower base cost
- Kazite set: now applies "Unerring Read" on wielder with 7% chance, maces give 12%, knuckles and chakram 4%, shield and pistol 23%
- Beast golem set: does not apply "Bleeding" anymore, but has 1.2 base speed
- Wolf set: no longer applies "Cripple", can be enchanted with "The Good Moon"
- Astral set: now can be used as a Lexicon
- Vampiric set: now has 1.0 speed and are 7 TIMES faster to acquire. 2500 damage instead of 17500. Plus I raised leech on maces a tiny bit
STAVES
- Master's Staff and Ivory Master's Staff: now have base 5% Cooldown Reduction
- Calygrey Staff and Ancient Calygrey Staff: now are 2-Handed Maces with appropriate stats, but keeping the magic properties. Great for "Crescendo"!
- Compasswood Staff: now does 15 Fire 15 Physical, has 10% Cooldown Reduction and gives 10% speed bonus
- Rotwood Staff: now has 10% Cooldown Reduction, gives 5% speed bonus and 0.1 mana per second
- Jade-Lich Staff: now does 15 Decay 15 Physical, 5% Cooldown Reduction, 3 Barrier and applies Corruption on player
- Cracked Red Moon: now does pure Fire damage and has 25% Fire damage bonus
- Revenant Moon: now is OP (25 Etherial damage, 25% Etherial and Fire damage bonus and can be used as a lexicon, no longer applies "Blaze")
ARROWS
- Arrowhead Kit (x3): now can be crafted with 3 "Iron Spikes" and "Palladium Scrap" in survival menu
- Poison Arrow (x3): now can be also crafted with 3 "Arrows" and a "Poison Rag" in survival menu
- Flaming Arrow (x3): now can be also crafted with 3 "Arrows" and a "Fire Rag" in survival menu
- Forged Arrow (x3): now can be crafted with "Iron Spike" and" Arrowhead Kit" in survival menu
- Palladium Arrow: now crafted in survival menu instead of alchemy, no changes to the recipe
New enchantments and changes
-
Jade Mirror - Jade-Lich Staff - 100% status resistance to all poisons, even marsh water
-
Golem's Effectiveness - Golem Rapier, Beast Golem weapons - +0.1 speed and "Pain" buildup, now making those 3 the fastest weapons in the game
-
Calygrey's Valor - Calygrey Mace, Ancient Calygrey Mace - +0.1 speed and 12 "Rage" buildup on player
-
The Good Moon - does 0.15 mana steal instead of 0.2, can be applied to all Wolf weapons, no longer applies to Rondel and Shiv daggers
-
Redemption - now also adds 15 flat Lightning and removes 20% Physical damage
-
Razor of Woe - Rondel and Shiv daggerss - adds a 1% chance to instantly kill a target. Enchanting Guild recipe, requires "Tsar Stone".
-
Monk Training - Quarterstaff - sets damage to 45 Physical and +5% movement speed. Enchanting Guild recipe, requires "Diamond Dust".
-
Whiplash - now adds 15% Physical instead of 10%
-
all new enchanting recipes are sold by Hermit and Harmattan vendors. All changes in existing enchants are reflected in existing recipes.
-
P.s. No alchemy station arrow recipes were changed
-
P.p.s. Every change with "also" means that the new effect is added on top of existing one
Unfinished features: Butcher's Cleaver deals etherial damage just as dreamer's halberd and inflicts Fear status effect. Currently fear is bugged.
- Report to me any balance changes you feel need to be done on the Outward Modding Community Discord I'd love to hear if you have any other ideas for improvements. Proboina-Workshop channel.
Special thanks
- Sinai for giving me confidence in my project
- Emo for helping me out in every way possible
- Iggy for teaching me the basics
- And everyone in the awesome discord modding community
Have fun!

Changelog:
1.0.0: initial release1.0.4: added r2modman compatibility1.0.6: addeed palladium to the arrowhead recipe1.1.0: Finally Modular! Plus a lot of changes and corections, 3 new sets and a little bit more on top. All the changes you can see in Discord channel.1.1.3: Added Werlig Spear with Chain Lightning Effect