| Date uploaded | 2 days ago |
| Version | 1.0.2 |
| Download link | Tchernobill-Dialogue_Audio_Addon-1.0.2.zip |
| Downloads | 34 |
| Dependency string | Tchernobill-Dialogue_Audio_Addon-1.0.2 |
This mod requires the following mods to function
README
Features
Framework mod that allows adding / overriding dialogues with SideLoader for other mods.
Details
As a mod builder using this, you only need to add .wav files to your mod under Sideloader/AudioClip and add sideloader and this mod as dependencies.
Add Audio Formats as a dependency as well and .ogg / .mp3 files work exactly the same way, which is what a voice pack wants: hours of dialogue stay a few tens of MB instead of a few GB.
The name of each audio file is used as a key and must match exactly the game's dialogue line name.
To find the dialogue line name:
Activate this mod and enable (via Outward Configuration Manager: F5) Dialogue Audio Addon / LogDialogueClipNames.
Provoque the dialogue in the game and look for "[DialogueAudioAddon] Reading dialogue :" in the game's log file (output_log.txt).
Large packs
Audio Formats only indexes a pack of a few hundred clips or more at startup, and decodes each clip the first time a line plays it.
This mod asks for the clip as soon as the line starts, several frames before the game assigns it, so a pack holding thousands of clips costs nothing to load and still plays without a hitch.
Nothing to set up: it applies on its own to any pack large enough.
CHANGELOG
Update 1.0.2
Dialogue lines with no vanilla audio, and lines the game voices through a generic bark, now get their replacement for named NPCs too. A guard was excluding every conversation with a named NPC, which left the 1.0.1 feature inoperative for them.
Works with the lazy clip index of Audio Formats 1.1.0 and above: a large voice pack is no longer loaded at game start, the clip of a line is asked for as soon as the line starts. Audio Formats remains optional.
Update 1.0.1
Allows to add sounds to dialogues that previously had none. Still requires those sounds to have a "meta" dialogue identifier.
Update 1.0.0
Initial version.