Runes Redone
Rune magic remastered: every pair of runes now casts something, 16 combos in all. Raise barriers, conjure a bow, open portals, breathe lightning, cloak yourself and strike unseen, loose homing missiles and much more.
| Date uploaded | a week ago |
| Version | 1.1.0 |
| Download link | Wrango-Runes_Redone-1.1.0.zip |
| Downloads | 158 |
| Dependency string | Wrango-Runes_Redone-1.1.0 |
This mod requires the following mods to function
Wrango-Custom_Effects
A modder's tool: adds a library of custom SideLoader effects and extensions for XML mods.
Preferred version: 1.5.0Wrango-Extra_Statuses
Vanilla-style buffs and debuffs for modders: apply them from XML with Extra Statuses as a dependency.
Preferred version: 1.0.0README
Overview
No rune left silent. Runes Redone builds rune magic around all 16 pairings of Dez, Egoth, Fal and Shim: the vanilla combos come back rebalanced, favourites from other mods find new places, and the rest are brand new. Many of them build on each other: lay a trap and set it off from afar, breathe lightning through your lantern or step out of stealth with a touch that wounds and heals. And much more.

Each rune costs 12 Mana and has a 1-second cooldown. Advanced combos need Arcane Syntax, and Runic Prefix amplifies most combos.
Rune combinations
Basic combos
| Combination | Effect |
|---|---|
| Grants Physical Resistance and Protection | |
| Splits incoming damage between Health and Mana | |
| Conjures a bow that shoots with Mana | |
| Conjures a sword that deals Ethereal damage | |
| Creates a light that leaves your hands free | |
| Sets a trap that blasts enemies who come near it | |
| Makes you harder to see and hear |
Advanced combos — require Arcane Syntax
| Combination | Effect |
|---|---|
| Turns Runic Protection into Health | |
| Releases a force wave out of your Runic Barrier | |
| With the Runic Bow in hand: banishes your target | |
| With the Runic Blade in hand: conjures a two-handed blade | |
| Breathes lightning from your Runic Lantern | |
| Sets off a Runic Trap from afar | |
| Strikes out of Runic Stealth and heals you | |
| Creates a pair of linked portals | |
| Shoots homing Ethereal missiles | |
| Shoots homing orbs that curse and slow | |
| Makes you faster, but sprinting costs Mana |
Runic Protection
+
= 
- Grants Physical Resistance +15% and Protection +2 for 180 seconds
- With Runic Prefix, Runic Protection Amplified lasts 270 seconds: Physical Resistance +20%, Protection +3, every other Resistance +10% and Barrier +2
- Green runes and particles float around you while it lasts
Runic Heal
+
+ 
- Requires Arcane Syntax and Runic Protection
- Consumes Runic Protection
- From Runic Protection: restores 40 Health
- From Runic Protection Amplified: also grants Runic Heal Amplified for 20 seconds, 2 Health and 0.5 Burnt Health per second
Runic Barrier
+
= 
- Every blow that lands on you is split between Health and Mana, turning your Mana into a second Health bar
- Lasts 300 seconds; each blow sends 60% of its damage to Health and charges a further 60% to Mana
- Grants Impact Resistance +15% but lowers Mana Regeneration by 0.34 per second while it stands
- With Runic Prefix, Runic Barrier Amplified lasts 450 seconds, splits 50% / 50% and grants Impact Resistance +20%
- Floating blue embers and rising runes surround you while it stands
- Protection, Barrier and Resistances apply to the Health share as usual; Mana Cost Reduction lowers the Mana share
- If a blow costs more Mana than you have, the barrier spends what is left, the rest lands on your Health and the barrier collapses
- Running out of Mana ends it; cast again to dismiss it early
Runic Overcharge
+
+ 
- Requires Arcane Syntax and Runic Barrier, which stays up
- A force wave bursts out of the barrier in a 10-metre radius
- From Runic Barrier: deals 20 Physical and 300 Impact damage
- From Runic Barrier Amplified: deals 30 Physical and 500 Impact damage
Runic Bow
+
= 
- Conjures the Runic Bow for 180 seconds: 32 Ethereal and 10 Impact damage
- Each shot costs 5 Mana and a small amount of Stamina; no arrows needed
- Acts as a Lexicon
- With Arcane Syntax, cast again with the bow equipped to loose a Banishing Shot
- With Runic Prefix, the bow lasts 270 seconds and comes infused with Greater Ethereal Imbue
Banishing Shot
+
+ 
- Requires Arcane Syntax: cast the combo again with the Runic Bow in hand
- Deals 2.0x the bow's Ethereal damage and 1.5x its Impact damage
- Banishes the enemy for 30 seconds: locked, untargetable and invisible while it lasts
- On release the enemy resumes exactly what it was doing; DoTs keep working through the banish
- Does not banish bosses, unique enemies or the creatures fighting beside them; the shot still deals its damage
Runic Blade
+
= 
- Conjures the Runic Blade for 180 seconds: 31 Ethereal and 12 Impact damage
- With Arcane Syntax, cast again with the blade equipped to conjure the Great Runic Blade
- With Runic Prefix, the blade lasts 270 seconds and comes infused with Greater Ethereal Imbue
Great Runic Blade
+
+ 
- Requires Arcane Syntax: cast the combo again with the Runic Blade in hand
- Conjures the Great Runic Blade, a two-handed blade, for 180 seconds: 43 Ethereal and 19 Impact damage
- Acts as a Lexicon
- With Runic Prefix, the greatblade lasts 270 seconds and comes infused with Greater Ethereal Imbue
Runic Lantern
+
= 
- Creates a light that lasts 300 seconds and leaves your hands free
- With Runic Prefix, Runic Lantern Amplified lasts 450 seconds
- Raising Runic Lantern Amplified may leave each enemy in its light Blinded: a 100% chance beside the lantern, falling to about 17% at the edge of its light, around 20 metres away
- While Runic Lantern Amplified is up, its light builds up Blinded on enemies: 20 seconds to blind beside the lantern, about 120 seconds at the edge of its light; overlapping lanterns add up, each one counting half as much as the last
- A glowing teal orb hovers above your shoulder and lights your way
- Cast again to dismiss it early
Runic Lightning
+
+ 
- Requires Arcane Syntax and Runic Lantern, which stays up
- The lantern orb swells and breathes a stream of lightning at your locked target, or ahead of you
- Reaches 6 metres and lasts 1.2 seconds
- From Runic Lantern: lands 11 hits of 7 Electric and 5 Impact damage, 77 Electric and 55 Impact in all
- From Runic Lantern Amplified: each hit also adds 3 Ethereal damage and builds up Blinded by 3, 33 of each in all
Runic Trap
+
= 
- Places a Runic Trap in front of you for 300 seconds; casting again moves it
- Any enemy that comes within 2.5 metres sets it off: deals 70 Ethereal and 100 Impact damage in a 3-metre radius and has a 20% chance of Terror on the enemies it hits
- With Runic Prefix, places a Runic Trap Amplified for 450 seconds: deals an extra 30 Decay damage and has a 30% chance of Terror
Runic Detonation
+
+ 
- Requires Arcane Syntax and a Runic Trap within 20 metres
- Consumes the Runic Trap
- An Ethereal blast from the trap deals 100 Ethereal and 150 Impact damage in a 5-metre radius and has a 30% chance of Terror
- With Runic Prefix, detonates a Runic Trap Amplified within 30 metres: deals an extra 50 Decay damage and has a 50% chance of Terror
- Timed right, a trap that has just been set off can still be detonated, so both blasts land
Runic Stealth
+
= 
- Lowers how easily enemies see and hear you by 35% for 60 seconds
- With Runic Prefix, Runic Stealth Amplified lowers detection by 50% for 90 seconds
- A purple haze and rising runes swirl around your feet
Runic Touch
+
+ 
- Requires Arcane Syntax and Runic Stealth
- Consumes Runic Stealth, but only if the touch lands; a miss keeps you hidden
- Your hand charges with Ethereal energy and strikes the enemy in front of you
- From Runic Stealth: deals 60 Ethereal, 60 Raw and 20 Impact damage and heals you for 30 Health
- From Runic Stealth Amplified: deals 80 Ethereal, 80 Raw and 30 Impact damage and heals you for 40 Health
Runic Portals
+
= 
- Requires Arcane Syntax
- The first cast opens a blue portal at your feet, the second an orange one; every further cast moves the older of the two
- Stand on a portal for 3 seconds to travel to the other; every player standing on it travels too
- Any player may use any pair of portals
- After a jump, both portals go on a 30-second cooldown: they fade, then flash and chime when ready again
- Portals last 600 seconds
- With Runic Prefix, opens a Runic Portal Amplified for 900 seconds: needs only a 2-second stand, has a 20-second cooldown and immediately sends any hostile enemy that touches it, leaving that enemy Disoriented
- Bosses, unique enemies and the creatures fighting beside them never travel
- Portals are not saved: loading a save or changing area closes them
Runic Missiles
+
= 
- Requires Arcane Syntax
- Looses 3 homing missiles at the enemies in sight within 20 metres, each dealing 28 Ethereal and 12 Impact damage
- Every missile fires at an enemy in sight: a single enemy takes them all, several share them
- With Runic Prefix, looses 5 missiles at the enemies in sight within 30 metres
- With no enemy in sight, the runes are spent but no missile is fired
Runic Cursed Orbs
+
= 
- Requires Arcane Syntax
- Sends slow homing orbs, one per enemy in sight within 20 metres, up to 2
- Each orb inflicts Haunted and Slow Down, has a 20% chance of Aetherbomb and deals 60 Impact damage
- With Runic Prefix, sends up to 3 orbs at enemies in sight within 30 metres, each with a 30% chance of Aetherbomb and 90 Impact damage
- With no enemy in sight, the runes are spent but no orb is sent
Runic Speed
+
= 
- Requires Arcane Syntax
- Grants Movement Speed +35% for 180 seconds
- With Runic Prefix, Runic Speed Amplified grants Movement Speed +50% for 270 seconds
- Glowing orange clouds and rune sparks trail from your feet
- Makes you very noticeable: while you move, neither sneaking nor any stealth bonus can hide you
- Sprinting costs half the Stamina, but also drains 2 Mana per second, adjusted by Mana Cost modifiers, and burns 2.5% of the Mana spent
- Running out of Mana ends it; cast again to dismiss it early
Compatibility
- Requires SideLoader, Custom Effects and Extra Statuses
- Blinded, Disoriented and Terror come from Extra Statuses, whose page describes them in full
- Works alongside OutHard: Runes Redone's version wins wherever both mods change the same skill or status; the rest of OutHard stays. Known issue: OutHard's Lexicon pages still describe its original rune combos
- Works alongside Vheos Mod Pack. Known issue: with an arming delay in its Traps module, Runic Traps can misfire in co-op (a VMP issue)
- Not compatible with the standalone Runic Bow or Runic Barrier, which Runes Redone already contains
- Not compatible with Sinai's Mana Bow
- Not compatible with Stormcancer's Classfixes Part 2
- Tested in single player and in co-op; in co-op every player needs the mod installed
Thanks and credit
- Runic Stealth is based on Runic Magic Revamped, and Runic Missiles and Runic Cursed Orbs on OutHard — please check out both!
- The Runic Bow is a homage to Sinai's Mana Bow — please check out the original mod!
- Thanks to my dear friend Rogismund, who helped me design Runic Barrier and Runic Speed and sits through the most tedious co-op sessions hunting online bugs with me
- Thanks to Sinai for SideLoader and for all their incredible work
- Thanks to Joh-Benji and Proboina for all the help they have given me!
- Thanks to the entire modding community that has tirelessly made (and is making!) my favourite game go from epic to legendary
Contacts
- Join our Outward modding community Discord server
- If you have any bugs to report or want to give feedback, here's my Discord workshop channel
CHANGELOG
1.1.0
- Great Runic Blade Ethereal damage rounded from 42.9 to 43
- Great Runic Blade now has its own status icon
- Runic Lantern Amplified now inflicts Blinded on the enemies in its light
- Runic Lightning damage per hit changed from 6 Electric and 6 Impact to 7 Electric and 5 Impact; the extra Ethereal from Runic Lantern Amplified changed from 4 to 3
- Runic Lightning from Runic Lantern Amplified now builds up Blinded
- Runic Trap and Runic Detonation now apply Terror instead of Drawback
- Runic Trap's chance of Terror changed from 15% to 20%, and from 25% to 30% when Amplified
- Runic Detonation's reach for a Runic Trap Amplified changed from 20 to 30 metres
- Runic Portals now go on cooldown after each jump: 30 seconds, or 20 seconds when Amplified
- Every player standing on a Runic Portal now travels with you
- Runic Portal Amplified now needs a 2-second stand instead of 3, and immediately sends any hostile enemy that touches it, leaving that enemy Disoriented
- Reworded several status and item descriptions
- Now requires Extra Statuses
1.0.0
- Initial release