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Wrango-Runes_Redone-1.1.0 icon

Runes Redone

Rune magic remastered: every pair of runes now casts something, 16 combos in all. Raise barriers, conjure a bow, open portals, breathe lightning, cloak yourself and strike unseen, loose homing missiles and much more.

Date uploaded a week ago
Version 1.1.0
Download link Wrango-Runes_Redone-1.1.0.zip
Downloads 158
Dependency string Wrango-Runes_Redone-1.1.0

This mod requires the following mods to function

BepInEx-BepInExPack_Outward-5.4.19 icon
BepInEx-BepInExPack_Outward

BepInEx pack for Outward.

Preferred version: 5.4.19
sinai-dev-SideLoader-3.8.4 icon
sinai-dev-SideLoader

API and Mod Development Toolkit for Outward.

Preferred version: 3.8.4
Wrango-Custom_Effects-1.5.0 icon
Wrango-Custom_Effects

A modder's tool: adds a library of custom SideLoader effects and extensions for XML mods.

Preferred version: 1.5.0
Wrango-Extra_Statuses-1.0.0 icon
Wrango-Extra_Statuses

Vanilla-style buffs and debuffs for modders: apply them from XML with Extra Statuses as a dependency.

Preferred version: 1.0.0

README

Overview

No rune left silent. Runes Redone builds rune magic around all 16 pairings of Dez, Egoth, Fal and Shim: the vanilla combos come back rebalanced, favourites from other mods find new places, and the rest are brand new. Many of them build on each other: lay a trap and set it off from afar, breathe lightning through your lantern or step out of stealth with a touch that wounds and heals. And much more.

Each rune costs 12 Mana and has a 1-second cooldown. Advanced combos need Arcane Syntax, and Runic Prefix amplifies most combos.

Rune combinations

Basic combos

Combination Effect
+ = Runic Protection Grants Physical Resistance and Protection
+ = Runic Barrier Splits incoming damage between Health and Mana
+ = Runic Bow Conjures a bow that shoots with Mana
+ = Runic Blade Conjures a sword that deals Ethereal damage
+ = Runic Lantern Creates a light that leaves your hands free
+ = Runic Trap Sets a trap that blasts enemies who come near it
+ = Runic Stealth Makes you harder to see and hear

Advanced combos — require Arcane Syntax

Combination Effect
+ = Runic Heal Turns Runic Protection into Health
+ = Runic Overcharge Releases a force wave out of your Runic Barrier
+ = Banishing Shot With the Runic Bow in hand: banishes your target
+ = Great Runic Blade With the Runic Blade in hand: conjures a two-handed blade
+ = Runic Lightning Breathes lightning from your Runic Lantern
+ = Runic Detonation Sets off a Runic Trap from afar
+ = Runic Touch Strikes out of Runic Stealth and heals you
+ = Runic Portals Creates a pair of linked portals
+ = Runic Missiles Shoots homing Ethereal missiles
+ = Runic Cursed Orbs Shoots homing orbs that curse and slow
+ = Runic Speed Makes you faster, but sprinting costs Mana

Runic Protection

+ =

  • Grants Physical Resistance +15% and Protection +2 for 180 seconds
  • With Runic Prefix, Runic Protection Amplified lasts 270 seconds: Physical Resistance +20%, Protection +3, every other Resistance +10% and Barrier +2
  • Green runes and particles float around you while it lasts

Runic Heal

+ +

  • Requires Arcane Syntax and Runic Protection
  • Consumes Runic Protection
  • From Runic Protection: restores 40 Health
  • From Runic Protection Amplified: also grants Runic Heal Amplified for 20 seconds, 2 Health and 0.5 Burnt Health per second

Runic Barrier

+ =

  • Every blow that lands on you is split between Health and Mana, turning your Mana into a second Health bar
  • Lasts 300 seconds; each blow sends 60% of its damage to Health and charges a further 60% to Mana
  • Grants Impact Resistance +15% but lowers Mana Regeneration by 0.34 per second while it stands
  • With Runic Prefix, Runic Barrier Amplified lasts 450 seconds, splits 50% / 50% and grants Impact Resistance +20%
  • Floating blue embers and rising runes surround you while it stands
  • Protection, Barrier and Resistances apply to the Health share as usual; Mana Cost Reduction lowers the Mana share
  • If a blow costs more Mana than you have, the barrier spends what is left, the rest lands on your Health and the barrier collapses
  • Running out of Mana ends it; cast again to dismiss it early

Runic Overcharge

+ +

  • Requires Arcane Syntax and Runic Barrier, which stays up
  • A force wave bursts out of the barrier in a 10-metre radius
  • From Runic Barrier: deals 20 Physical and 300 Impact damage
  • From Runic Barrier Amplified: deals 30 Physical and 500 Impact damage

Runic Bow

+ =

  • Conjures the Runic Bow for 180 seconds: 32 Ethereal and 10 Impact damage
  • Each shot costs 5 Mana and a small amount of Stamina; no arrows needed
  • Acts as a Lexicon
  • With Arcane Syntax, cast again with the bow equipped to loose a Banishing Shot
  • With Runic Prefix, the bow lasts 270 seconds and comes infused with Greater Ethereal Imbue

Banishing Shot

+ +

  • Requires Arcane Syntax: cast the combo again with the Runic Bow in hand
  • Deals 2.0x the bow's Ethereal damage and 1.5x its Impact damage
  • Banishes the enemy for 30 seconds: locked, untargetable and invisible while it lasts
  • On release the enemy resumes exactly what it was doing; DoTs keep working through the banish
  • Does not banish bosses, unique enemies or the creatures fighting beside them; the shot still deals its damage

Runic Blade

+ =

  • Conjures the Runic Blade for 180 seconds: 31 Ethereal and 12 Impact damage
  • With Arcane Syntax, cast again with the blade equipped to conjure the Great Runic Blade
  • With Runic Prefix, the blade lasts 270 seconds and comes infused with Greater Ethereal Imbue

Great Runic Blade

+ +

  • Requires Arcane Syntax: cast the combo again with the Runic Blade in hand
  • Conjures the Great Runic Blade, a two-handed blade, for 180 seconds: 43 Ethereal and 19 Impact damage
  • Acts as a Lexicon
  • With Runic Prefix, the greatblade lasts 270 seconds and comes infused with Greater Ethereal Imbue

Runic Lantern

+ =

  • Creates a light that lasts 300 seconds and leaves your hands free
  • With Runic Prefix, Runic Lantern Amplified lasts 450 seconds
  • Raising Runic Lantern Amplified may leave each enemy in its light Blinded: a 100% chance beside the lantern, falling to about 17% at the edge of its light, around 20 metres away
  • While Runic Lantern Amplified is up, its light builds up Blinded on enemies: 20 seconds to blind beside the lantern, about 120 seconds at the edge of its light; overlapping lanterns add up, each one counting half as much as the last
  • A glowing teal orb hovers above your shoulder and lights your way
  • Cast again to dismiss it early

Runic Lightning

+ +

  • Requires Arcane Syntax and Runic Lantern, which stays up
  • The lantern orb swells and breathes a stream of lightning at your locked target, or ahead of you
  • Reaches 6 metres and lasts 1.2 seconds
  • From Runic Lantern: lands 11 hits of 7 Electric and 5 Impact damage, 77 Electric and 55 Impact in all
  • From Runic Lantern Amplified: each hit also adds 3 Ethereal damage and builds up Blinded by 3, 33 of each in all

Runic Trap

+ =

  • Places a Runic Trap in front of you for 300 seconds; casting again moves it
  • Any enemy that comes within 2.5 metres sets it off: deals 70 Ethereal and 100 Impact damage in a 3-metre radius and has a 20% chance of Terror on the enemies it hits
  • With Runic Prefix, places a Runic Trap Amplified for 450 seconds: deals an extra 30 Decay damage and has a 30% chance of Terror

Runic Detonation

+ +

  • Requires Arcane Syntax and a Runic Trap within 20 metres
  • Consumes the Runic Trap
  • An Ethereal blast from the trap deals 100 Ethereal and 150 Impact damage in a 5-metre radius and has a 30% chance of Terror
  • With Runic Prefix, detonates a Runic Trap Amplified within 30 metres: deals an extra 50 Decay damage and has a 50% chance of Terror
  • Timed right, a trap that has just been set off can still be detonated, so both blasts land

Runic Stealth

+ =

  • Lowers how easily enemies see and hear you by 35% for 60 seconds
  • With Runic Prefix, Runic Stealth Amplified lowers detection by 50% for 90 seconds
  • A purple haze and rising runes swirl around your feet

Runic Touch

+ +

  • Requires Arcane Syntax and Runic Stealth
  • Consumes Runic Stealth, but only if the touch lands; a miss keeps you hidden
  • Your hand charges with Ethereal energy and strikes the enemy in front of you
  • From Runic Stealth: deals 60 Ethereal, 60 Raw and 20 Impact damage and heals you for 30 Health
  • From Runic Stealth Amplified: deals 80 Ethereal, 80 Raw and 30 Impact damage and heals you for 40 Health

Runic Portals

+ =

  • Requires Arcane Syntax
  • The first cast opens a blue portal at your feet, the second an orange one; every further cast moves the older of the two
  • Stand on a portal for 3 seconds to travel to the other; every player standing on it travels too
  • Any player may use any pair of portals
  • After a jump, both portals go on a 30-second cooldown: they fade, then flash and chime when ready again
  • Portals last 600 seconds
  • With Runic Prefix, opens a Runic Portal Amplified for 900 seconds: needs only a 2-second stand, has a 20-second cooldown and immediately sends any hostile enemy that touches it, leaving that enemy Disoriented
  • Bosses, unique enemies and the creatures fighting beside them never travel
  • Portals are not saved: loading a save or changing area closes them

Runic Missiles

+ =

  • Requires Arcane Syntax
  • Looses 3 homing missiles at the enemies in sight within 20 metres, each dealing 28 Ethereal and 12 Impact damage
  • Every missile fires at an enemy in sight: a single enemy takes them all, several share them
  • With Runic Prefix, looses 5 missiles at the enemies in sight within 30 metres
  • With no enemy in sight, the runes are spent but no missile is fired

Runic Cursed Orbs

+ =

  • Requires Arcane Syntax
  • Sends slow homing orbs, one per enemy in sight within 20 metres, up to 2
  • Each orb inflicts Haunted and Slow Down, has a 20% chance of Aetherbomb and deals 60 Impact damage
  • With Runic Prefix, sends up to 3 orbs at enemies in sight within 30 metres, each with a 30% chance of Aetherbomb and 90 Impact damage
  • With no enemy in sight, the runes are spent but no orb is sent

Runic Speed

+ =

  • Requires Arcane Syntax
  • Grants Movement Speed +35% for 180 seconds
  • With Runic Prefix, Runic Speed Amplified grants Movement Speed +50% for 270 seconds
  • Glowing orange clouds and rune sparks trail from your feet
  • Makes you very noticeable: while you move, neither sneaking nor any stealth bonus can hide you
  • Sprinting costs half the Stamina, but also drains 2 Mana per second, adjusted by Mana Cost modifiers, and burns 2.5% of the Mana spent
  • Running out of Mana ends it; cast again to dismiss it early

Compatibility

  • Requires SideLoader, Custom Effects and Extra Statuses
  • Blinded, Disoriented and Terror come from Extra Statuses, whose page describes them in full
  • Works alongside OutHard: Runes Redone's version wins wherever both mods change the same skill or status; the rest of OutHard stays. Known issue: OutHard's Lexicon pages still describe its original rune combos
  • Works alongside Vheos Mod Pack. Known issue: with an arming delay in its Traps module, Runic Traps can misfire in co-op (a VMP issue)
  • Not compatible with the standalone Runic Bow or Runic Barrier, which Runes Redone already contains
  • Not compatible with Sinai's Mana Bow
  • Not compatible with Stormcancer's Classfixes Part 2
  • Tested in single player and in co-op; in co-op every player needs the mod installed

Thanks and credit

  • Runic Stealth is based on Runic Magic Revamped, and Runic Missiles and Runic Cursed Orbs on OutHard — please check out both!
  • The Runic Bow is a homage to Sinai's Mana Bow — please check out the original mod!
  • Thanks to my dear friend Rogismund, who helped me design Runic Barrier and Runic Speed and sits through the most tedious co-op sessions hunting online bugs with me
  • Thanks to Sinai for SideLoader and for all their incredible work
  • Thanks to Joh-Benji and Proboina for all the help they have given me!
  • Thanks to the entire modding community that has tirelessly made (and is making!) my favourite game go from epic to legendary

Contacts

CHANGELOG

1.1.0

  • Great Runic Blade Ethereal damage rounded from 42.9 to 43
  • Great Runic Blade now has its own status icon
  • Runic Lantern Amplified now inflicts Blinded on the enemies in its light
  • Runic Lightning damage per hit changed from 6 Electric and 6 Impact to 7 Electric and 5 Impact; the extra Ethereal from Runic Lantern Amplified changed from 4 to 3
  • Runic Lightning from Runic Lantern Amplified now builds up Blinded
  • Runic Trap and Runic Detonation now apply Terror instead of Drawback
  • Runic Trap's chance of Terror changed from 15% to 20%, and from 25% to 30% when Amplified
  • Runic Detonation's reach for a Runic Trap Amplified changed from 20 to 30 metres
  • Runic Portals now go on cooldown after each jump: 30 seconds, or 20 seconds when Amplified
  • Every player standing on a Runic Portal now travels with you
  • Runic Portal Amplified now needs a 2-second stand instead of 3, and immediately sends any hostile enemy that touches it, leaving that enemy Disoriented
  • Reworded several status and item descriptions
  • Now requires Extra Statuses

1.0.0

  • Initial release