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Wrango-Runic_Barrier-1.0.2 icon

Runic Barrier

Adds a new rune combination that raises the Runic Barrier, a ward that splits incoming damage between Health and Mana.

Date uploaded 3 weeks ago
Version 1.0.2
Download link Wrango-Runic_Barrier-1.0.2.zip
Downloads 631
Dependency string Wrango-Runic_Barrier-1.0.2

This mod requires the following mods to function

BepInEx-BepInExPack_Outward-5.4.19 icon
BepInEx-BepInExPack_Outward

BepInEx pack for Outward.

Preferred version: 5.4.19
sinai-dev-SideLoader-3.8.4 icon
sinai-dev-SideLoader

API and Mod Development Toolkit for Outward.

Preferred version: 3.8.4

README

Overview

A ward with no shield. Raise the Runic Barrier from runes and every blow that lands on you is split between Health and Mana, turning your Mana into a second Health bar. Keeping it up costs you Mana Regeneration.

Rune combination

Everything is cast with Dez → Shim. What you get depends on Runic Prefix and whether the barrier is already standing:

No barrier up Barrier already up
Without Runic Prefix Raise Runic Barrier Dismiss Runic Barrier
With Runic Prefix Raise Runic Barrier Amplified Dismiss Runic Barrier Amplified

Dismissal needs no passive skill — any caster who can raise the barrier can take it down again.

Runic Barrier

+ =

  • Lasts 300 seconds
  • Each blow sends 60% of its damage to Health and charges a further 60% to Mana
  • Grants Impact Resistance +15% but lowers Mana Regeneration by 0.34 per second while it stands

Runic Barrier Amplified

  • Requires Runic Prefix
  • Lasts 450 seconds
  • Each blow sends 50% of its damage to Health and charges a further 50% to Mana
  • Grants Impact Resistance +20% but lowers Mana Regeneration by 0.34 per second while it stands

How the Runic Barrier works

  • The Health share goes through your armour exactly as it normally would: Protection or Barrier applies, then Resistances reduce the damage to its final value
  • The Mana share is charged the same way: Protection or Barrier applies, then Mana Cost Reduction lowers what you actually pay
  • Protection and Barrier never stack on the same damage — Protection only reduces Physical damage, Barrier only elemental damage. A blow carrying both types meets both, each on its own part of the damage, as the example shows
  • Against a blow carrying several elemental types, Barrier reduces only one of them — vanilla's rule, which the Mana share follows too
  • If a blow costs more Mana than you have, the barrier spends what is left, the rest lands on your Health and the barrier collapses
  • Running out of Mana from any source ends it
  • Each absorbed blow answers with a flare and a sound, so you can hear the barrier working
  • Floating blue embers and rising runes surround you while it stands

Example

A character with 50% Physical Resistance, 20% Ethereal Resistance, 2 Protection, 2 Barrier and 20% Mana Cost Reduction, struck for 50 Physical and 50 Ethereal damage.

Runic Barrier — 60% to Health, 60% to Mana:

Damage Health Mana
Physical 50 × 0.6 = 30, −2 (Prot) = 28, × 0.5 (Res) = 14.0 28 × 0.8 (Mana Cost) = 22.4
Ethereal 50 × 0.6 = 30, −2 (Bar) = 28, × 0.8 (Res) = 22.4 28 × 0.8 (Mana Cost) = 22.4
Total 36.4 Health 44.8 Mana

Runic Barrier Amplified — 50% to Health, 50% to Mana:

Damage Health Mana
Physical 50 × 0.5 = 25, −2 (Prot) = 23, × 0.5 (Res) = 11.5 23 × 0.8 (Mana Cost) = 18.4
Ethereal 50 × 0.5 = 25, −2 (Bar) = 23, × 0.8 (Res) = 18.4 23 × 0.8 (Mana Cost) = 18.4
Total 29.9 Health 36.8 Mana

Compatibility

  • Requires SideLoader
  • Works alongside any mod that changes rune magic, as long as the Dez → Shim combo stays free
  • Not compatible with Runes Redone, which already contains the Runic Barrier
  • Tested in single player and in co-op; in co-op every player needs the mod installed

Thanks and credit

  • Thanks to my dear friend Rogismund, who helped me design the split this mod is built on and sits through the most tedious co-op sessions hunting online bugs with me
  • Thanks to Sinai for SideLoader and for all their incredible work
  • Thanks to Joh-Benji and Proboina for all the help they have given me!
  • Thanks to the entire modding community that has tirelessly made (and is making!) my favourite game go from epic to legendary

Contacts

CHANGELOG

1.0.2

  • Fixed the Runic Barrier staying up at 0 Mana until the next blow — running out of Mana from any source now ends it
  • Fixed a co-op guest's first rune of a combo not animating on the host's screen when a weapon was drawn — every rune cast now shows
  • Runic Barrier is now part of Runes Redone — install one or the other, not both

1.0.1

  • Fixed the Runic Barrier's floating runes drifting off to one side — they now stay centred on the character

1.0.0

  • Initial release