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ehaugw-CustomMovesetPack-4.0.0 icon

CustomMovesetPack

Updates the movesets of a collection of vanilla items

Date uploaded 3 years ago
Version 4.0.0
Download link ehaugw-CustomMovesetPack-4.0.0.zip
Downloads 642
Dependency string ehaugw-CustomMovesetPack-4.0.0

This mod requires the following mods to function

BepInEx-BepInExPack_Outward-5.4.19 icon
BepInEx-BepInExPack_Outward

BepInEx pack for Outward.

Preferred version: 5.4.19
sinai-dev-SideLoader-3.8.4 icon
sinai-dev-SideLoader

API and Mod Development Toolkit for Outward.

Preferred version: 3.8.4

README

Mods by ehaugw | Support me on Patreon

This mods was confirmed to work with the (at that time) current base game (Outward Definitive Edition) at December 22, 2022. Due to significant changes in a few mod frameworks' infrastructures, it is recommended that you update all mods that are older than November 08, 2022.

Summary

What's the purpose of "Custom Moveset Pack"?

  • Provide interesting moveset combinations to the user.
  • Introduce significant variations between weapons of the same type.
  • Make rarely used weapons more viable by giving them better movesets rather than better stats.

Manual Installation

  • Ensure that you are opted in to the default-mono branch.

  • Ensure that BepInEx is installed.

  • Make sure all dependencies are installed. The mod depends on these and will not work without them!

  • Outward SideLoader

  • Uninstall previous versions of the mod.

  • Download "CustomMovesetPack.zip".

  • Move "CustomMovesetPack.zip" into the "Outward" game folder.

  • Right click "CustomMovesetPack.zip" and click "Extract Here".

Manual Uninstallation

  • Version 1.0.0

  • Navigate to "Outward/BepInEx/plugins/".

  • Delete the "CustomMovesetPack" folder.

Features

"Custom Moveset Pack" implements three new weapon behaviours, which are assigned to a weapon by applying the following tags (this is done automatically by the mod):

Bastard These are the slow and heavy weapons that were originally held in one hand. Weapons tagged with Bastard feature a dynamic "grip", which has the following benefits:

  • Held in one hand, but will be swung with two hands if the left hand is available.
  • Receives a juicy damage bonus when swung in two hands
  • The two-handed animation is speeded up to take the same time as a one-handed swing animation.

Finesse These are the fast and lightweight one-handed weapons. Weapons tagged with Finesse have the following benefits:

  • Their regular stationary special attack is replaced with a swift tripple attack combo that can be chained into other attacks.

Holy These are the weapons that has a lore related reason to be holy weapons. Weapons tagged with Holy have the following benefits:

  • If and only if the weapon is infused with a lightning damage infusion, 30% of the total wepaon damage is converted to lightning.

Every item affected by this mod features a modified description that implies their behaviour. Still, you may be interested in a complete list of affected weapons, so here you go:

  • Cerulean Sabre (Finesse)
  • Steel Sabre (Finesse)
  • Machete (Finesse)
  • Golden Machete (Finesse)
  • Marble Sword (Bastard)
  • Old Legion Gladius (Finesse)
  • Desert Khopesh (Finesse)
  • Jade Scimitar (Finesse)
  • Tsar Sword (Bastard)
  • Wolf Sword (Bastard, Holy)
  • Palladium Sword (Bastard, Holy)
  • Palladium Axe (Bastard, Holy)
  • Palladium Claymore (Holy)
  • Palladium Greataxe (Holy)
  • Palladium Greathammer (Holy)
  • Palladium Halberd (Holy)
  • Palladium Knuckles (Holy)
  • Palladium Mace (Bastard, Holy)
  • Palladium Shield (Holy)
  • Palladium Spear (Holy)
  • Brutal Club (Bastard)
  • Obsidian Sword (Bastard)
  • Brutal Axe (Bastard)
  • Prayer Claymore (Holy)
  • Wolf Axe (Holy)

Patch notes

  • Version 4.0.0

  • updated for Definitive Edition.

  • Fixed a bug in CustomWeaponBehavior that caused multi-hit skills to not apply hits after the first.

  • Fixed a bug in CustomWeaponBehavior that casued wind imbue to bug out.

  • Version 3.2.0

  • Added palladium weapons to the pack.

  • Version 3.1.0

  • Patched for support with other mods that include the CustomWeaponBehavior.dll

  • Added Brutal Axe, Obisidian Sword, Prayer Claymore and Wolf Axe to the list of alternated weapons

  • Version 3.0.0

  • Can be played with (and only with) the base game update related to The Three Brothers.

  • Version 2.0.1

  • Fixed heavy->heavy combos for axe movesets

  • Bastard

  • Speed Bonus: 0 -> 0.1

  • Damage Bonus: Only applied to weapon base damage

  • Holy

  • Damage conversion: 30% -> 20%

  • HolyDamageManager

  • Added support for HolyDamageManager, which is used to set conveniently set the damage type of damage sources that are considered to be of divine origin.

  • The following effects is affected by the type specificed by HolyDamageManager:

  • Holy

  • Version 2.0.0

  • Can be played with (and only with) the base game update that happened on 16th of June, 2020.

  • Version 1.3.0

  • Patched to support the most recent Outward SideLoader

  • Added: Bastard weapons can be used with two-handed weapon skills.

Other mods by ehaugw (this list may be outdated)

  • Anti Alchemy Abuse

  • Remove alchemy loopholes that obliterates the game economy.

  • Arrows

  • Provide more interesting options for bow users by offering them Palladium, Poison and Fire Arrows.

  • Beige Traveler's Gear

  • Provide a more immersive gaming experience.

  • Provide a simple test to check if Outward SideLoader is loading.

  • The visual change to the backpack near the campfire in the game's main menu confirms that the Outward SideLoader is doing it's job.

  • Crusader's Equipment

  • Provide more gear options for players who wish to increase their Holy Damage bonus.

  • Ensuring that the highest possible Holy Damage bonus is not affected by this mod.

  • Provide more options for players who wish to look like someone doing Elatt's bidding

  • Custom Moveset Pack

  • Provide interesting moveset combinations to the user.

  • Introduce significant variations between weapons of the same type.

  • Make rarely used weapons more viable by giving them better movesets rather than better stats.

  • The Juggernaut

  • Enable the user to play as a heavily armored warrior that is in control of the battlefield.

  • Provide other defensive options than Rune Sage, Monk Warrior and Cabal Hermit.

  • Radiant Damage Gear

  • Provide more gear options for players who wish to increase their lightning damage bonus.

  • Ensuring that the highest possible lightning damage bonus is not affected by this mod.

  • Runic Scrolls

  • To provide an alternative to a Lexicon for people who rarely cast Rune Magic.

  • Said alternative should be expensive to not make Internalized Lexicon redundant.

  • Skilled at Sitting

  • Enable a coop player to mimic a rest while his sorry excuse of a partner is wasting time organizing his backpack and talking to merchants.

  • Provide a ever so slightly useful alternative to just waiting when you need an important cooldown before a dangerous fight.

  • Provide an alternative to other sitting mods, that is balanced and consistent with the game design (thus ruling out "Medidation", as passive mana regen in Outward is related to sleep).

  • SmartCam

  • Aid people in their quest for joining the "free-cam-master-race".

  • The Crusader

  • Enable the user to play as a holy warrior with divine magic.

  • Give the user a legit reason to sacrifice health and stamina on a melee character.

  • Enable the user to play an all out melee character without mana, while still casting a few spells.

Credits

Thanks to Sinai for making the Outward Explorer, and always beeing up for discussing solutions to anything.