CustomMovesetPack
Updates the movesets of a collection of vanilla items
| Date uploaded | 3 years ago |
| Version | 4.0.0 |
| Download link | ehaugw-CustomMovesetPack-4.0.0.zip |
| Downloads | 642 |
| Dependency string | ehaugw-CustomMovesetPack-4.0.0 |
This mod requires the following mods to function
README
Mods by ehaugw | Support me on Patreon
This mods was confirmed to work with the (at that time) current base game (Outward Definitive Edition) at December 22, 2022. Due to significant changes in a few mod frameworks' infrastructures, it is recommended that you update all mods that are older than November 08, 2022.
Summary
What's the purpose of "Custom Moveset Pack"?
- Provide interesting moveset combinations to the user.
- Introduce significant variations between weapons of the same type.
- Make rarely used weapons more viable by giving them better movesets rather than better stats.
Manual Installation
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Ensure that you are opted in to the default-mono branch.
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Ensure that BepInEx is installed.
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Make sure all dependencies are installed. The mod depends on these and will not work without them!
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Uninstall previous versions of the mod.
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Download "CustomMovesetPack.zip".
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Move "CustomMovesetPack.zip" into the "Outward" game folder.
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Right click "CustomMovesetPack.zip" and click "Extract Here".
Manual Uninstallation
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Version 1.0.0
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Navigate to "Outward/BepInEx/plugins/".
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Delete the "CustomMovesetPack" folder.
Features
"Custom Moveset Pack" implements three new weapon behaviours, which are assigned to a weapon by applying the following tags (this is done automatically by the mod):
Bastard These are the slow and heavy weapons that were originally held in one hand. Weapons tagged with Bastard feature a dynamic "grip", which has the following benefits:
- Held in one hand, but will be swung with two hands if the left hand is available.
- Receives a juicy damage bonus when swung in two hands
- The two-handed animation is speeded up to take the same time as a one-handed swing animation.
Finesse These are the fast and lightweight one-handed weapons. Weapons tagged with Finesse have the following benefits:
- Their regular stationary special attack is replaced with a swift tripple attack combo that can be chained into other attacks.
Holy These are the weapons that has a lore related reason to be holy weapons. Weapons tagged with Holy have the following benefits:
- If and only if the weapon is infused with a lightning damage infusion, 30% of the total wepaon damage is converted to lightning.
Every item affected by this mod features a modified description that implies their behaviour. Still, you may be interested in a complete list of affected weapons, so here you go:
- Cerulean Sabre (Finesse)
- Steel Sabre (Finesse)
- Machete (Finesse)
- Golden Machete (Finesse)
- Marble Sword (Bastard)
- Old Legion Gladius (Finesse)
- Desert Khopesh (Finesse)
- Jade Scimitar (Finesse)
- Tsar Sword (Bastard)
- Wolf Sword (Bastard, Holy)
- Palladium Sword (Bastard, Holy)
- Palladium Axe (Bastard, Holy)
- Palladium Claymore (Holy)
- Palladium Greataxe (Holy)
- Palladium Greathammer (Holy)
- Palladium Halberd (Holy)
- Palladium Knuckles (Holy)
- Palladium Mace (Bastard, Holy)
- Palladium Shield (Holy)
- Palladium Spear (Holy)
- Brutal Club (Bastard)
- Obsidian Sword (Bastard)
- Brutal Axe (Bastard)
- Prayer Claymore (Holy)
- Wolf Axe (Holy)
Patch notes
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Version 4.0.0
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updated for Definitive Edition.
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Fixed a bug in CustomWeaponBehavior that caused multi-hit skills to not apply hits after the first.
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Fixed a bug in CustomWeaponBehavior that casued wind imbue to bug out.
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Version 3.2.0
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Added palladium weapons to the pack.
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Version 3.1.0
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Patched for support with other mods that include the CustomWeaponBehavior.dll
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Added Brutal Axe, Obisidian Sword, Prayer Claymore and Wolf Axe to the list of alternated weapons
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Version 3.0.0
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Can be played with (and only with) the base game update related to The Three Brothers.
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Version 2.0.1
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Fixed heavy->heavy combos for axe movesets
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Speed Bonus: 0 -> 0.1
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Damage Bonus: Only applied to weapon base damage
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Damage conversion: 30% -> 20%
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HolyDamageManager
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Added support for HolyDamageManager, which is used to set conveniently set the damage type of damage sources that are considered to be of divine origin.
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The following effects is affected by the type specificed by HolyDamageManager:
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Version 2.0.0
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Can be played with (and only with) the base game update that happened on 16th of June, 2020.
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Version 1.3.0
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Patched to support the most recent Outward SideLoader
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Added: Bastard weapons can be used with two-handed weapon skills.
Other mods by ehaugw (this list may be outdated)
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Remove alchemy loopholes that obliterates the game economy.
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Provide more interesting options for bow users by offering them Palladium, Poison and Fire Arrows.
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Provide a more immersive gaming experience.
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Provide a simple test to check if Outward SideLoader is loading.
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The visual change to the backpack near the campfire in the game's main menu confirms that the Outward SideLoader is doing it's job.
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Provide more gear options for players who wish to increase their Holy Damage bonus.
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Ensuring that the highest possible Holy Damage bonus is not affected by this mod.
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Provide more options for players who wish to look like someone doing Elatt's bidding
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Provide interesting moveset combinations to the user.
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Introduce significant variations between weapons of the same type.
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Make rarely used weapons more viable by giving them better movesets rather than better stats.
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Enable the user to play as a heavily armored warrior that is in control of the battlefield.
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Provide other defensive options than Rune Sage, Monk Warrior and Cabal Hermit.
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Provide more gear options for players who wish to increase their lightning damage bonus.
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Ensuring that the highest possible lightning damage bonus is not affected by this mod.
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To provide an alternative to a Lexicon for people who rarely cast Rune Magic.
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Said alternative should be expensive to not make Internalized Lexicon redundant.
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Enable a coop player to mimic a rest while his sorry excuse of a partner is wasting time organizing his backpack and talking to merchants.
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Provide a ever so slightly useful alternative to just waiting when you need an important cooldown before a dangerous fight.
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Provide an alternative to other sitting mods, that is balanced and consistent with the game design (thus ruling out "Medidation", as passive mana regen in Outward is related to sleep).
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Aid people in their quest for joining the "free-cam-master-race".
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Enable the user to play as a holy warrior with divine magic.
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Give the user a legit reason to sacrifice health and stamina on a melee character.
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Enable the user to play an all out melee character without mana, while still casting a few spells.
Credits
Thanks to Sinai for making the Outward Explorer, and always beeing up for discussing solutions to anything.