MartialArtist
Provide some simple mechanics, locked behind basic skills, to add some depth to combat
| Date uploaded | 3 years ago |
| Version | 2.0.0 |
| Download link | ehaugw-MartialArtist-2.0.0.zip |
| Downloads | 301 |
| Dependency string | ehaugw-MartialArtist-2.0.0 |
This mod requires the following mods to function
README
Mods by ehaugw | Support me on Patreon
This mods was confirmed to work with the (at that time) current base game (Outward Definitive Edition) at January 04, 2023. Due to significant changes in a few mod frameworks' infrastructures, it is recommended that you update all mods that are older than November 08, 2022.
Summary
What's the purpose of "Martial Artist"?
- Provide some simple mechanics, locked behind basic skills, to add some depth to combat
Manual Installation
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Ensure that you are opted in to the default-mono branch.
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Ensure that BepInEx is installed.
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Make sure all dependencies are installed. The mod depends on these and will not work without them!
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Uninstall previous versions of the mod.
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Download "MartialArtist.zip".
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Move "MartialArtist.zip" into the "Outward" game folder.
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Right click "MartialArtist.zip" and click "Extract Here".
Manual Uninstallation
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Version 1.0.0 and onwards
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Navigate to "Outward/BepInEx/plugins/".
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Delete the "MartialArtist" folder.
Features
"Martial Artist" implements a set of four skills that adds interesting depth to melee combat in Outward. Bastard and Finesse only works with weapons tagged with Bastard and Finesse respectingly. No such tags are added by this mod. To apply these tags to a hand picked selection of weapons, please check out Custom Moveset Pack, which can be installed without this mod to enable the features without requiring a learnt skills. Bastard (Passive)
- Enables you to swing some one handed weapons in two hands.
Finesse (Passive)
- Enables you to outpace your opponents with agile weapons.
Block (Passive)
- You can block with swords and use skills sooner after attacking.
Parry (Passive)
- With proper equipment, you can cause opponents to stagger when you parry them.
Patch notes
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Version 2.0.0
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Updated to work with, and only with, Outward Definitive Edition.
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Version 1.0.0
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Implemented the skill restrictions.
Other mods by ehaugw (this list may be outdated)
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Remove alchemy loopholes that obliterates the game economy.
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Provide more interesting options for bow users by offering them Palladium, Poison and Fire Arrows.
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Provide a more immersive gaming experience.
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Provide a simple test to check if Outward SideLoader is loading.
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The visual change to the backpack near the campfire in the game's main menu confirms that the Outward SideLoader is doing it's job.
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Provide more gear options for players who wish to increase their Holy Damage bonus.
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Ensuring that the highest possible Holy Damage bonus is not affected by this mod.
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Provide more options for players who wish to look like someone doing Elatt's bidding
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Provide interesting moveset combinations to the user.
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Introduce significant variations between weapons of the same type.
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Make rarely used weapons more viable by giving them better movesets rather than better stats.
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Enable the user to play as a heavily armored warrior that is in control of the battlefield.
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Provide other defensive options than Rune Sage, Monk Warrior and Cabal Hermit.
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Provide more gear options for players who wish to increase their lightning damage bonus.
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Ensuring that the highest possible lightning damage bonus is not affected by this mod.
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To provide an alternative to a Lexicon for people who rarely cast Rune Magic.
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Said alternative should be expensive to not make Internalized Lexicon redundant.
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Enable a coop player to mimic a rest while his sorry excuse of a partner is wasting time organizing his backpack and talking to merchants.
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Provide a ever so slightly useful alternative to just waiting when you need an important cooldown before a dangerous fight.
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Provide an alternative to other sitting mods, that is balanced and consistent with the game design (thus ruling out "Medidation", as passive mana regen in Outward is related to sleep).
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Aid people in their quest for joining the "free-cam-master-race".
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Enable the user to play as a holy warrior with divine magic.
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Give the user a legit reason to sacrifice health and stamina on a melee character.
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Enable the user to play an all out melee character without mana, while still casting a few spells.
Credits
Thanks to Sinai for making the Outward Explorer, and always beeing up for discussing solutions to anything.