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exp111-Randomizer-1.0.0 icon

Randomizer

Randomizes item drops, merchant inventories and enemy weapons.

Date uploaded 4 years ago
Version 1.0.0
Download link exp111-Randomizer-1.0.0.zip
Downloads 593
Dependency string exp111-Randomizer-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack_Outward-5.4.18 icon
BepInEx-BepInExPack_Outward

BepInEx pack for Outward.

Preferred version: 5.4.18
sinai-dev-SideLoader-3.7.14 icon
sinai-dev-SideLoader

API and Mod Development Toolkit for Outward.

Preferred version: 3.7.14

README

Randomizes item drops and such. A list of things that are randomized:

  • Treasure Chests and other containers like junk piles
  • Enemy drops
  • Enemy armor and weapons
  • Merchant inventories
  • Gatherables like berry bushes or mining spots

You can enable/disable most stuff in the config. Changes won't be made directly but rather on an area reload/merchant refresh/respawn. The seed

CHANGELOG

1.1.7:

  • Fixed enemies having their weapon/armor deleted if weapon/armor randomization was disabled

1.1.6:

  • Added options to filter out specific checks if you dont want them randomized. Should work on a blacklist basis, meaning if you dont change anything, it wont break anything. If you still have any problems or a chest that shouldn't be randomized is randomized, please open an issue on GitHub.

1.1.5:

  • Fix enemies spawning without custom armor and weapons
  • Fix monster weapons not being saved
  • Fix enemies spinning after being loaded from a save

1.1.4:

  • Fix enemies having their original equipment in their inventory

1.1.3:

  • Remove some items from the blacklist
  • Optionally allow equipment with no icon to be generated (only 3 currently)

1.1.2:

  • Limited the quantity of randomized non stackable items, so they don't fill up inventories that much anymore

1.1.1:

  • Fixed monsters getting non monster weapons and thereby causing freezes during loading
  • Modded items are now generated again
  • Filtered some additional dev items
  • Mod now logs seed for debug purposes

1.1: (Sinai did the heavy lifting here, so thanks for that <3)

  • True Random now works even without changing areas
  • Items are now filtered so you (hopefully) won't get broken items anymore
  • The mod should run and load faster now