ElementalRebalance
Adds Elements to certain pals and rebalances the type chart to make the Elements more balanced in both representation and battle effectiveness.
| Date uploaded | 2 years ago |
| Version | 1.0.0 |
| Download link | dubcats-ElementalRebalance-1.0.0.zip |
| Downloads | 132 |
| Dependency string | dubcats-ElementalRebalance-1.0.0 |
This mod requires the following mods to function
Thunderstore-unreal_shimloader
EXPERIMENTAL Thunderstore Mod Manager and r2modmanPlus support for RE-UE4SS and UE games.
Preferred version: 1.0.2README
There were two main reasons for this mod's creation.
The first is that the Elements have widely different levels of representation in the current Paldeck. For example, Dark types are very common while Electric types are very scarce. Along with this, many elemental combinations are not currently represented. This has been remedied by updating Pals' Elements to make sure all Elements are represented relatively equally, and every combination exists at least once in the game.
The second is that in vanilla, in order to counter a given Element, the player needs to use a Pal/Attack of one specific other Element. By making each Element strong against 2 others, players have more options on how to counter specific opponents.
As a bonus to gaining new Elements, some pals have also gained new work suitabilties.
Installing the .pak mod (Pal Elements)
- To install the .pak mod, simply paste ElementalRebalance_P.pak into your game's Paks/ folder (Palworld/Pal/Content/Paks/). Your Palworld/ folder will be located wherever you install Steam games.
Installing the .lua mod (Element Effectiveness)
- Lua mods require UE4SS to run. You can download it from the requirements section of this mod.
- Once UE4SS is set up, paste the ElementalRebalance folder into your game's Mods folder (Palworld/Pal/Binaries/Win64/Mods/).
Using the mod
- With your .pak and .lua mods in place, simply launch Palworld from Steam and you're good to go!
- This mod works on dedicated servers! Just make sure all clients also have the .pak mod installed.
Below is a list of the current updates.
Element Chart Updates:
Dark is no longer strong against Neutral. Neutral's only interaction is a resistance to itself. Water > Dragon Grass > Electric Electric > Dark Ice > Water Dragon > Ground Dark > Grass Dark > Fire Ground > Ice
Pal Element Updates:
Lamball - Neutral/Electric Chikipi - Neutral/Grass Rooby - Fire/Neutral Jolthog Cryst - Ice/Electric Hoocrates - Dark/Electric Depresso - Dark/Water Rushoar - Ground/Electric Nox - Dark/Neutral Killamari - Dark/Water Celaray - Water/Electric Mozzarina - Neutral/Water Gobfin Ignis - Fire/Water Hangyu Cryst - Ice/Ground Cinnamoth - Grass/Fire Dumud - Ground/Dragon Leezpunk - Dark/Dragon Leezpunk Ignis - Fire/Dragon Elizabee - Grass/Electric Grintale - Neutral/Ground Swee - Ice/Ground Sweepa - Ice/Ground Rayhound - Electric/Ground Kitsun - Fire/Ice Dazzi - Electric/Water Lunaris - Neutral/Electric Surfent Terra - Ground/Water Lovander - Neutral/Dragon Flambelle - Fire/Ground Vanwyrm - Fire/Dragon Vanwyrm Cryst - Ice/Dragon Ragnahawk - Fire/Electric Verdash - Grass/Electric Kelpsea Ignis - Fire/Water Kingpaca - Neutral/Fire Ice Kingpaca - Ice/Neutral Mamorest - Grass/Ground Mamorest Cryst - Ice/Ground Wumpo Botan - Grass/Ice Fenglope - Neutral/Water Quivern - Dragon/Ice Helzephyr - Dark/Electric Suzaku - Fire/Dragon Suzaku Aqua - Water/Dragon Lyleen Noct - Dark/Grass Frostallion Noct - Dark/Ice
Notes/Future Development:
- Currently the damage numbers update correctly but the border color of the damage text remains default. So, super effective hits might look neutral, but they are doing double the damage compared to vanilla
- Plan to update Pals' learnsets to give them STAB options with their new Elements
- Plan to incorporate new element effectiveness with status effects (such as wet, frozen, etc)