Mods that depend on MelonLoader

 15
0 
PSController
PlayStation button icons instead of Xbox ones, and prefers the DS4Windows pad when both are connected.
Last updated: a day ago
 45
0 
Inventory
The host sets 1-8 inventory slots, shown as a 2x4 grid. Every player needs it.
Last updated: a day ago
 45
0 
HudPercent
Health and radiation percentages next to the HUD bars.
Last updated: a day ago
 42
0 
HostOptions
Host options: infinite stamina, starting money, and Easy/Normal/Hard presets or sliders for quota, shop prices, sell value and monsters.
Last updated: a day ago
 22
0 
FpsCounter
Shows your frame rate in the bottom-right corner (FPS: 144).
Last updated: a day ago
 31
0 
Fov
Field of view slider (50-120). Tap or hold [ and ] in game to change it on the fly.
Last updated: a day ago
 63
1 
RandomJumps
Every jump gets a random height, from a pathetic little hop to a comically huge launch. Local play only. Requires MelonLoader.
Last updated: a day ago
 70
1 
Not Gonna Sugarcoat It
Get knocked out and "I'M NOT GONNA SUGARCOAT IT." flashes on screen with the lobotomy sound and a live render of whoever (or whatever, shark included) knocked you out. Client-side only.
Last updated: a day ago
 320
1 
CustomColorUI
Recolor BONELAB's menus and UI with 30 colors. Now with Quest support via BoneMenu (needs BoneLib) and instant recoloring with no delay. MelonLoader mod.
Last updated: a day ago
 106
1 
BreakAnkles
Backdash with Whoosh + Meme SFX. Press Right Shift / RT to backdash: 3s cooldown, attacks landing during the dash deal 0 damage. Local play only. Requires MelonLoader.
Last updated: a day ago
 92
1 
GooberMenuLite
Camera + graphics menu: first person (with stabilise), orbit/pan third person, custom FOV, hitboxes, sun rays, lens flare, bloom, better lighting and shadows. Client-side only.
Last updated: a day ago
 12
0 
Beetleball Match Rules
Match rules for Beetleball custom rooms: dung spawning, indestructible dung, kickoff options, match time and goals, glass arena walls, physics tweaks and presets like Competitive. Open Lobby Config > match rules.
Last updated: 2 days ago
 35860
1 
LaundryApp
Manage money laundering from your phone. Track progress at every business, start new operations remotely, or enable auto-launder to handle it for you.
Last updated: 2 days ago
 117
2 
WolverineClaws
Adamantium claws built into your hands, for any VR controller. Tap B/Y to pop them between your knuckles. They stab straight through bodies and slash off heads, limbs and torsos.
Last updated: 2 days ago
 500
2 
SandevistanAfterimage
Rock a Sandevistan just like David. Made by someone who can't code, so expect rough edges. Needs Quicksilver. Hope you enjoy, choom.
Last updated: 2 days ago
 50
1 
AutoBhop
Hold Jump to bunny hop automatically. Hold Sprint too for a short slide boost before each jump.
Last updated: 2 days ago
 221
0 
Working HLA gravity gloves with wrist pockets
Adds the gravity glove grab mechanic from Half-Life: Alyx. Also including functional wrist pockets
Last updated: 2 days ago
 36356
3 
FurnitureDelivery
Now you can get your furniture delivered straight to your property!
Last updated: 2 days ago
 15260
2 
BusinessEmployment
Adds employees to Businesses. Automates laundering.
Last updated: 2 days ago
 8170
1 
EmployeeTweaks
Various employee tweaks - unpackaging, sprinkler/pourer use and more
Last updated: 2 days ago
 6961
1 
SewerEmployees
Adds employees to the Sewer Office
Last updated: 2 days ago
 34
0 
CrewScaling Mono
Co-op rebalance: a per-save crew size (1-4) slows rank XP, customer/region unlocks and the cartel push, adds pressure and capacity, plus a small price markup. Mono / alternate branch.
Last updated: 2 days ago
 38
0 
CrewScaling
Co-op rebalance: a per-save crew size (1-4) slows rank XP, customer/region unlocks and the cartel push, adds pressure and capacity, plus a small price markup. IL2CPP / default branch.
Last updated: 2 days ago
 113117
12 
S1API Forked
S1API is an open source collaboration project to help standardize Schedule One modding processes. The goal is to provide a standard place for common functionalities so you can focus on making content versus reverse engineering the game.
Last updated: 2 days ago