Hunter
Adds a new Gamemode of Hunters vs. Climbers! Similar to Minecraft Manhunts
| Date uploaded | 3 weeks ago |
| Version | 1.2.0 |
| Download link | BloopTankStudios-Hunter-1.2.0.zip |
| Downloads | 1350 |
| Dependency string | BloopTankStudios-Hunter-1.2.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
Hunter Mod
All Clients must have the Mod Installed! While using this mod, some anticheat measures will need to be disabled as this mod teleports scouts and lights campfires without everyone present!
Want to try a new gamemode in PEAK? Try the Hunter mod where you can choose to be on the Hunter or Climber team as you race up the mountain! Similar to a Minecraft Manhunt!
See the Hunter Mod in Action! (Click to Watch)
The Climber Role
The Goal:
- Make it to the top, regular old PEAK style!
Abilities:
- Fall Damage has been halved!
- One random Climber will receive a Blowgun that can be reused every 7 minutes! (Every 1 Minute in the lobby)
- (You can trade out a blowgun for snowballs in the Config Menu!)

Extra Info:
- Only Climbers can activate and use Campfires, Statues, and Scout Effigies
- Be careful of dying as the Curse Respawn amount is tripled!
- While dead, you will not be able to Spectate any Hunters
The Hunter Role
The Goal:
- Stop the Climbers from reaching the top at all costs!
Abilities:
- You will now naturally regen extra stamina to be able to catch up with the Climbers!
- Upon death, you will respawn at the last campfire!
- While passed out, you can spectate where the Climbers are!
- You will receive a fourth of all Fall Damage!
- The Reach Ability is now an explosive Attack which causes damage with knockback to anyone within this area of effect! Be careful though as it costs 67% of your stamina in drowsiness and you could pass out!

Extra Info:
- Items will not be lost except upon death.
- Upon initial spawn and after each campfire, a cooldown will be applied and you will teleport to the latest campfire!

Game Setup
In the passport, you can change which role you are: Hunter or Climber.

You should see a corresponding amount of Knives and Climbers in the Boarding Pass as there are in the Lobby!

You can also see which team you're on based on the icon above the Stamina Bar.
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The host of the game can set specific parameters in the settings, in the Hunter Tab. These settings are the same as the ones in the Mod Config.

For added spice, you can set the game to start with 1 Random Hunter by enabling "Pick Random Hunter"! You can also enable "Zombie Mode" where once a Climber dies, they join the Hunter Team! Or set Campfires as Safe Zones where Hunters cannot enter or harm Climbers!
Zombie Mode
Here's some extra info and features for Zombie Mode!
- Zombies will share the extra stamina so if Hunter's Extra Stamina is set to 0.5 and you get 2 Zombies, the Extra Stamina for each will be set to 0.25 so the Zombies don't become too overpowered too quickly!
- If you set the Hunter Attack Type to Curse, the Curse Attribute will now get reset upon a Climber dying and respawning as a Hunter!
- It is recommended turning on Team Colors to change the Hunters to Red and Climbers to Blue to tell who to run away from!
Last Notes
I made this mod for the fun of it and for a YouTube Video! (Thanks for checking it out if you have!)
This is my first ever mod, so if there's anything broken or any suggested changes, let me know here -> Discord Post
Changes and Fixes may be slow as my current life is a bit busy and as I work on the next YouTube video for BloopTank!
Thanks for checking out the mod and reading! - RedEngDev
CHANGELOG
Changelog
All notable changes to this project will be documented in this file.
Known Bugs
- The cooldown of the blowgun visually appears to stop when transferred between scouts. (Cooldown will still work)
- If there's any others, post them here! -> Discord Post
[1.2.0] - 2026-8-12
Added
- Added optional Campfire Safe Zone which is on by default for the Zombie Profile
- Added option to choose snowballs instead of blowgun for climbers
Changed
- Hunter specific knockback has been changed to 1/3 instead of 1/2 of Climber knockback
- Changed default value of Hunter Attack Drowsiness: 1/2 -> 2/3
Fixed
- Peak Hunter works with latest update! (Fixed method changes) (Fixed spawnpoints) (Fixed lava rising mechanics)
- Fixed many issues w/ randomizing who's the Hunter
- Nametags now more dynamically update to be visible based on teams
- Another change to checking when Players are ready at the Beach to start the cooldown timer
- Changing the Team Colors Config value should properly update everyone's colors in every scenario
[1.1.5] - 2026-5-3
Fixed
- Fixed bug from last patch which made everyone get a blowgun like in the lobby
- Blowguns will still spawn in lobby even if startWithBlowgun is set to false
- Fixed beginning function running twice again
- Improved compatibility for "MyColoredName" mod, improved robustness of setup functions
[1.1.4] - 2026-4-30
Fixed
- Random Hunter now picks someone else other than the host every time
- Fixed beginning function running twice
[1.1.3] - 2026-4-4
Fixed
- Updated to current Peak Version (Campfire Patch Fix) (Blowgun in Lobby Fix)
- Fixed error when exiting game
[1.1.2] - 2026-2-21
Added
- Added "Zombie" Profile
Fixed
- Fixed calls to functions with changed parameters in new PEAK Updates (This should fix hunter attack, hunter warping, ect.)
- Hunters/Climbers can still reach into each other's backpacks
- Lava doesn't properly rise in volcano for Climbers if Host is Hunter
- Fixed hiding nametags mechanic
Changed
- "1 Hunter" Profile renamed to "Default"
[1.1.1] - 2025-12-22
Fixed
- Finally fixed the images in the ReadMe
[1.1.0] - 2025-12-22
Added
- Hunters can now spectate again when knocked out
- Hunters dying into Zombies now reset the curse value
- Blowgun has 1 minute cooldown in lobby
- Blowgun causes drowsiness in lobby
- Removed nametags for opposite teams (or in zombie mode)
- Hunters share the set extra stamina in zombie mode
- New config value to set amount of curse upon climber respawn (set as triple)
- New config option to color teams: climbers v. hunters
- Removed fog/lava for Hunters so you can now play ascents properly
- Hunters/Climbers can no longer reach into the other team's backpack (currently bugged)
Fixed
- Blowgun Cooldown will now be visible again
- Fixed hunters sometimes spawning with curse
- Fixed climbers still initially spectating a hunter
- Fixed initial spawn timing to finally now be based on slowest networked player
- Fixed hunter being able to start campfire with everyone there
- Updated list of afflictions to new Updates (now will dynamically update)
Changed
- Hunter has default 0.25 fall damage now
- Made hunter attack distance calculation cubic instead of linear
- Made hunters have half the attack knockback compared to climbers
[1.0.1] - 2025-12-07
Fixed
- The asset folder was not included in mod release, whoops!
[1.0.0] - 2025-12-02
Changes since first Hunter video has released
Added
- Death Timer no longer ticks down for Hunters that are passed out, you can still hold E
- Climbers can no longer switch to spectate a Hunter
- Hunters can now always attack, but will still be knocked out if they have no stamina left
- Hunters no longer lose items upon passing out/teleporting, but they do still lose items on death
- Added a "1 Hunter" profile for HunterTab values
Fixed
- Mod fixed to work with Roots Update!
- Fixed compatibility issue with "PEAK Unlimited" Mod
- Fixed syncing of Hunter/Climber roles
- Fixed syncing of HunterTab values
- Scout Effigies should no longer acknowledge Hunters
- Hunters will no longer spawn inside the beach
Changed
- Base Config Values Modified
- AddedCooldownPerSection: 10s -> 3s
- BlowgunCooldown: 2m -> 7m
- AttackKnockback: 1 -> 2
- Improved HunterTab Menu
- ExtraStamina now regens similar to regular stamina regen
