Elins PEAK
Persistent, use-based PEAK skills with player-owned levels, scalable stats, climbing specializations, resistances, recoveries, and inventory growth.
| Date uploaded | a week ago |
| Version | 0.3.0 |
| Download link | ChiseledCactusTeam-Elins_PEAK-0.3.0.zip |
| Downloads | 23 |
| Dependency string | ChiseledCactusTeam-Elins_PEAK-0.3.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
Elin's PEAK
Elin's PEAK adds persistent, use-based progression to PEAK. Train skills by performing their related actions, retain progress between sessions, and build a character without allowing the host to choose everyone else's level.
Highlights
- 22 skills with a default maximum level of 999.
- Player-owned local progression with safe saves and rotating backups.
- Strength, Endurance, Athletics, Agility, Resilience, and separate wall, rope, and vine climbing.
- Wet Grip for slippery climbing and Climbing Tenacity below 20% stamina.
- Separate Resistance and natural Recovery skills for Poison, Cold, Heat, Drowsy, and Spores.
- Hunger Tolerance that trains while moving at 30 or more Hunger.
- Pack Rat inventory progression with built-in main and backpack slot expansion.
- Pause-menu panels with skill levels, hover explanations, and current bonuses.
- No XP gain in the Airport/lobby.
Inventory progression
Pack Rat unlocks up to four additional main-inventory slots and five additional backpack slots. Carrying items beyond the vanilla limits adds weight, movement, and stamina penalties; Pack Rat progressively mitigates those penalties.
Do not use MoreSlots or BackpackCapacity alongside Elin's PEAK. Their functionality is built into this mod.
Progression and saves
Levels use XP(next) = round(100 * level^1.21). Progress is stored per player at:
%LOCALAPPDATA%\LandCrab\PEAK\PEAKUsageSkills\progression.json
The mod keeps five rotating backups.
Compatibility notes
- Built for PEAK
2.1.a. - PeakStatsEx may continue to show its cached rounded weight number even though gameplay weight is recalculated immediately.
- Hunger keeps the game's 2.5-point display increments.
- Final multiplayer runtime validation is still pending.
- Anti-farming and diminishing-return systems are intentionally deferred.
Source and issues
The source code is public at https://github.com/kunrian/Elins-PEAK.
CHANGELOG
Changelog
0.4.7
- Hunger now gains EXP from movement beginning at 10 Hunger instead of incoming Hunger gains.
- Reduced the EXP rate per Hunger point and movement meter from 0.1 to 0.02.
0.4.6
- Sprinting now stops when regular stamina is exhausted instead of continuing into bonus food stamina.
- Updated the default Endurance and sprinting Athletics EXP rates.
0.4.5
- Fixed passing out at higher stamina thresholds. Thanks to Noelle and Kirsho in the modding discord for the amazing troubleshooting and guidance!
- fixed lower values
0.4.4
- compat with terrain randomizer and other mods
0.4.3
- fixed translation links
0.4.2
- Added translated skill names and tooltips for Simplified Chinese, Japanese, Korean, German, Spanish, and French. The skill panel now follows PEAK's language setting and refreshes when it changes; untranslated languages fall back to English.
- Fixed Petrification so real gains from status effects, amulets, and Citadel hazards receive the skill reduction and award EXP correctly.
0.4.1
Please delete your current config file and regenerate by starting the game.
- Renamed Resilience to Vitality while preserving existing progression and settings.
- Shortened the eight Resiliency skill names in the pause menu.
- Further adjusted EXP values.
0.4.0
- Combined condition Resistance and Recovery into eight blue Resiliency skills, including new Curse Tolerance and Petrification Resistance.
- Tolerances now train only from receiving their matching affliction; existing Recovery progression is merged into its Tolerance.
- Fanny Packs and Jet Packs now receive Strength's extra item slots. Jet fuel remains separate, and Rocket Packs are excluded.
- Rebalanced Endurance, climbing, Athletics, Agility, Wet Grip, and Climbing Tenacity XP.
- Moved the Resiliency panel below Main Skills and the test controls to the right.
- Removed stale configurations and cleaned up a bit
0.3.2
- Removed the bugged main-inventory slot expansion.
- Retired Pack Rat and its overflow Weight, movement, and stamina penalties.
- Moved backpack-slot unlocks to Strength at levels 20, 40, 70, 120, and 200.
- Fixed Cold Recovery so passive environmental warming counts, while status-changing items still do not grant Recovery XP.
- Reduced Athletics XP by 30% and Hunger Tolerance XP by 90% after runtime testing.
- Added the new package icon.
0.3.1
- Updated Readme's and manifest. Sounded too robotic. I need to at least give it some personality.
0.3.0
- Initial public package.
- Added 22 persistent, player-owned usage skills.
- Added scalable stamina, movement, climbing, resistance, recovery, and inventory effects.
- Added built-in Pack Rat inventory expansion and overflow penalties.
- Added pause-menu skill panels and hover explanations.
- Added atomic saves, rotating backups, Airport XP exclusion, and diagnostic logging.