TrueFinalAscent
Climb every biome in one run. A new mode that stacks the whole mountain into a single ascent.
By CptPICHU
| Date uploaded | 3 days ago |
| Version | 1.0.2 |
| Download link | CptPICHU-TrueFinalAscent-1.0.2.zip |
| Downloads | 496 |
| Dependency string | CptPICHU-TrueFinalAscent-1.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
True Final Ascent
We got the amazing Final Ascent update. But i want more. How about a TRUE Final Ascent?
True Final Ascent adds a last new Mode. FINAL ASCENT. You climb through all the biomes. And i mean ALL of them. Shore -> Tropics -> Roots -> Alpine -> Mesa -> Caldera -> Kiln -> Gloom -> Citadel.
But it is not a fixed map. I basically slaughtered the map generator of PEAK for this. When starting a run, you can select a seed, biome variants, and a difficulty on top. Or leave those at random, if you feel like it.
The FINAL ASCENT
- You generate a unique map every time at runtime. It will take 1-2 minutes. All the biomes. One run.
- Every difficulty works, from Tenderfoot up to the highest Ascent.
- The secret ending works too. Yes, we checked. Yes, it took a while.
- Rejoining or late joining should work too, and it was a pain in the a.. to make.
Bragging rights
Your name floats above your head. It might as well say something about you.
- Silver for 1–3 Ascents cleared, Gold for 4–7, and Diamond once you've cleared all eight — that one glints.
- Finish the Final Ascent on PEAK difficulty or higher, and arrive alive. You unlock the Rainbow name. It's exactly as subtle as it sounds.
- Pause menu, bottom left: your Ascent scoreboard. Right above it, a dropdown to pick which color everyone else sees.
The other nonsense
- Help your friends. Or don't. Helping and kicking are no longer mutually exclusive. Reach out to help as usual, or press F for a surprise screaming friend. Let the intrusive thoughts win.
- Energy drink combo. Drink one while another is still going and you get 13 seconds of absolute rocket fuel with infinite stamina. But beware the sugar crash after. Please don't try at home.
- Weaponised medicine. Overcook a Cure-All until it bursts and curses you and your friends, and healing you after it wears off.
Q&A
How long does a full Final Ascent run take?
Easy 1-2 hours. Be prepared. Bring snacks.
Do I need to have cleared all the normal Ascents first?
No.
What if i disconnect?
One can always late/rejoin.
Do badges work in Final Ascent?
Yes!
Does everyone in the lobby need this?
Yes. expect horrible bugs otherwise.
Mod compatibility
Most mods should work. But be careful with those, that alter the game a lot.
Made for me and my friends. But y'all might enjoy it too.
CHANGELOG
Changelog
1.0.4
Fix - nasty light issue! On some GPUs, PEAKs light calculations fail. That leaves weird lighting - and worse - completely broken weather like the Alpine snowstorm in FINAL ASCENT.
- Card with hardware raytracing (D3D12): PEAKs normal bake, same as always.
- No raytracing: PEAKs own bake now runs on the GPU anyway. Same quality, GPU speed - as long as it fits (see below).
- Either of those crashing: the mod bakes the light itself on the CPU. Same result, but it takes a lot longer - you get a yellow "CPU light calculations" hint with a percentage on the loading screen so you know what is going on.
Reasons for CPU bake fallback might be a outdated or weak GPU.
Configurable under Final Ascent -> Light Path if you want to force one of them.
1.0.3
New - the three extras can each be switched off. Kicking your Friends is fun and all, but what if yall don't want it? Or afraid of accidentally kicking them to their doom? Now you can turn all the bonus stuff off and on to your liking.
Fixed - faulty Name Color sync. Name Colors where not correctly displayed, unless you are the host or the Name wqas just newly set.
1.0.2
Changed - Storing mod stuff safely Migrated mod stored data like selections and FINAL ASCENT win Status from mod Folder to AppData. This ensures sharing a profile code does not accidentally destroy saved mod data. Migrates automatically on next PEAK start.
1.0.1
Fixed — the beach bridges were killing people. Yes, seriously. Beach bridges false dealt tons of damage. oops.
Fixed — a normal run right after a Final Ascent behaved like a Final Ascent. And that was... horribly buggy.
New — Leveling mod compat Leveling mod now cashs out XP based on your set difficulty in FINAL ASCENT. Mode Name might still Display false XP modifier. Maybe Leveling dev can help with that, i don't want to patch foreign mods.
1.0.0
Initial Release. FINAL ASCENT, kicking, Energy Combo, cure-all burst.