TrueFinalAscent
Climb every biome in one run. A new mode that stacks the whole mountain into a single ascent - plus an Apocalypse mode full of weather that wants you dead.
By CptPICHU
| Date uploaded | 4 days ago |
| Version | 2.0.1 |
| Download link | CptPICHU-TrueFinalAscent-2.0.1.zip |
| Downloads | 1773 |
| Dependency string | CptPICHU-TrueFinalAscent-2.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
True Final Ascent
Now with the 2.0.0 Apocalypse-Update!
We got the amazing Final Ascent update. But i want more. How about a TRUE Final Ascent?
True Final Ascent adds a last new Mode. FINAL ASCENT. You climb through all the biomes. And i mean ALL of them. Shore -> Tropics -> Roots -> Alpine -> Mesa -> Caldera -> Kiln -> Gloom -> Citadel.
What is this? - What happened if i made my fun PEAK ideas reality.
The FINAL ASCENT
- You generate a unique map every time at runtime. It will take 1-2 minutes. All the biomes. One run.
- Every difficulty works, from Tenderfoot up to the highest Ascent.
- The secret ending works too.
- Rejoining or late joining should work too, and it was a pain in the a.. to make.
Apocalypse mode
- Spice up your runs. Not just FINAL ASCENT. Enable this on top of your runs for a new experience.
- Weather Events. Everywhere. Over and over again.
- Not just the vanilla ones (even those got redone), but over 10 completely new ones.
- Highly configurable! Directly in game. Pick your difficulty, modifiers and even untick weathers you don't want.
- Blazing hot! Beat it on Normal or harder to unlock the Burning name color!
Thank you, @Jojo for the cool idea and helping a lot with testing!
Bragging rights
Your name floats above your head. It might as well say something about you.
- Silver for 1–3 Ascents cleared, Gold for 4–7, and Diamond once you've cleared all eight — that one glints.
- Finish the Final Ascent on PEAK difficulty or higher, and arrive alive. You unlock the Rainbow name. It's exactly as subtle as it sounds.
- Beat unmodified Apocalypse mode to unlock the Burning name. Blazing hot - just like you.
- Pause menu, bottom left: your Ascent scoreboard. Right above it, a dropdown to pick which color everyone else sees.
The other nonsense
- Help your friends. Or don't. Helping and kicking are no longer mutually exclusive. Reach out to help as usual, or press F for a surprise screaming friend. Let the intrusive thoughts win.
- Energy drink combo. Drink one while another is still going and you get 13 seconds of absolute rocket fuel with infinite stamina. But beware the sugar crash after. Please don't try at home.
- Weaponised medicine. Overcook a Cure-All until it bursts and curses you and your friends, and healing you after it wears off.
Q&A
How long does a full Final Ascent run take?
Easy 1-2 hours. Be prepared. Bring snacks.
Do I need to have cleared all the normal Ascents first?
No.
Is this Ascent 8 only?
No, you can select any difficulty AFTER selecting and starting FINAL ASCENT.
My game crashes after Biome Generation!
Most likely a light calculation crash. Go to the mods config and try other Lighting types.
What if i disconnect?
One can always late/rejoin.
Do badges work in Final Ascent?
Yes!
Does everyone in the lobby need this?
Yes. expect horrible bugs otherwise.
What exactly IS Apocalypse mode?
It's a mode you can apply ON TOP of your selected climb. It disables vanilla weather and adds a new weather system with a LOT of completely new events.
Mod compatibility
Most mods should work. But be careful with those, that alter the game a lot.
Made for me and my friends. But y'all might enjoy it too.
Have a bug or Suggestion? Ping me @CptPICHU on the PEAK Modding discord.
Credits
Thunderstorm sounds by PNMCarrieRailfan on FreeSounds
Lightning sound: by samc44 on Pixabay
Bugs and wonkyness by Anthropic Claude and me.
CHANGELOG
Changelog
2.1.1
Changed - Supply drops. Drop a bit less often.
Changed - Rain and wind cool you down. Rain and wind now drains your heat much more noticeable than before.
Changed - Cover in blizzards and windstorms. Partial cover no longer protects you completely. In a blizzard the cold hits half as often, and in a windstorm a roof alone only halves the push.
Changed - Earthquakes. No longer hits you when in the air.
Fixed - Slipping in the rain. You could slip while jumping mid-sprint.
2.1.0
New - supply drops in Apocalypse mode. Sometimes, a supply chest will be dropped near you. Contains supplies, to help you survive the weathers.
New - Log Export. In pause menu, Bottom Right, you can now Export your relevant logs (last 5 sessions) as a zip file to easily send to me. USE THIS WHEN YOU ENCOUNTER ERRORS. This can also help with other mods, not just this one.
Changed - sunscreen now protects against the petrifying sun. Because why not.
Mod compat - Everest. Fixed a bug where apocalypse mode Buttons where behind the Boarding pass. Also now turn off in FINAL ASCENT so it does not read or write junk data. Everest Skeletons do not work in FINAL ASCENT, because the map is generated at runtime and is different every time, except with the same seed.
2.0.2
Mod compat - TerrainRandomiser. Fixed a Problem, when one Player didn't have the mod installed, which could cause others with the mod to start it.
Mod compat - PEAK Unlimited. Fixed some issues. If playing 5 or more still causes issues, PLEASE send me all the logs you can.
2.0.1
Fixed - NADIR. NADIR now correctly generates randomly in every FINAL ASCENT.
Fixed - Gem in Mesa. In Mesa, a strange gem could be found. While it was cool, it was not really intended.
Changed - Burning Sun in Mesa. Now Counts towards the weather report at the end of a APOCALYPSE MODE run.
2.0.0 - The Apocalypse Update
New - APOCALYPSE MODE. Enable it below the boarding pass. You can play it in every game mode, not just FINAL ASCENT. The mountain fights back now. Prepare yourself.
18 weathers can appear during your run:
Some you already know, just revamped. Lots are completely new. Wind, Rain, Burning Sun and Snowstorm are still there of course. Just a little redone.
But there are completely new ones. Sleeping Fog, Shroom Rain, Blood Moon, Blackout and many more.
Pick your pain. The pencil next to the checkbox opens the settings:
- Difficulty - Relaxed, Normal, Extreme and Impossible.
- Weathers - untick the ones you hate. At least one needs to be left on.
- Manual - no random events. The host plays weather god on F9.
- Mini / Mega - everyone tiny or giant for the whole run.
- Perma weather - one weather stays active permanently. This might be… Horror.
Thank you very much, @Jojo for the idea and helping a lot with testing!
New - burning name. Survive an unmodified Apocalypse on Normal or harder and your name catches fire. The color picker now shows locked colors too, and how to get them!
Fixed - performance. Big cleanup pass. Lots of improvements to mod functions. And PEAK's 2.4c update should also help a lot.
Fixed - early birds. Slow loaders no longer spawn under the map before their mountain exists.
Changed - lava falls in the Kiln are back. Yes, i turned them off on Purpose because i don't like them, LMAO. You can turn them back off in the config.
Love goes out to @IamTiredBoss!
Changed - Optics. Lots of small Things like menu Icons, popup hints etc. have been implemented to make thee experience more complete.
Mod compat - MoreAscents. Can now be selected to spice up FINAL ASCENT even more. If you dare.
1.0.8
Mod compat - PEAK Unlimited should now work. Problem was the map being sent to more than 3 Players at once could crash Clients or the Photon Lobby.
Fixed - bit of polish. Tried for better Performance. Might still Need more work.
Fixed - Patience. Players don't time out as fast anymore. Also: VERY LONG loading times should no longer disconnect you to main menu.
Known Issue: You cannot continue a FINAL ASCENT from main menu. This is intended and idk if i will fix it.
1.0.6
Fixed - Daytimne without you. The day falsely started, while still in loading screen. It is now paused again, until the first Player loads in.
Fixed - Performance. Shaders were set Pretty inefficiently, which especially in the Citadel cause a lot of stutter. This is now much better.
Thanks a lot to @JustSomeRandomDude for helping with this patch!
1.0.5
PEAK 2.4 broke 1.0.4. This fixes it.
Fixed - Arrow shooters with no aim lots of arrow traps had a cut off warning line, which made them basically disarmed. Now you can enjoy getting hit again!
Fixed - game crashed while loading on AMD cards Optimized various light calculation Methods for AMD users. Should hopefully crash no more.
Changed - Compatibility with PEAK 2.4b Adjusted for some changed functions and the new Caldera/Kiln stuff.
Changed - the lighting setting is now a dropdown, and it reads like what it does. It sounds less technical and is better to understand. Use it to force skipping a renderer that has Problems for you.
- Auto - the best your machine can do. Leave it here.
- GPU Fallback - skip hardware ray tracing and let the graphics card do it the slower way.
- CPU - skip the graphics card entirely. Same result, much slower.
- None - no light calculation at all. Storm shelter falls back to a rough estimate.
1.0.4
Fix - nasty light issue! On some GPUs, PEAKs light calculations fail. That leaves weird lighting - and worse - completely broken weather like the Alpine snowstorm in FINAL ASCENT.
- Card with hardware raytracing (D3D12): PEAKs normal bake, same as always.
- No raytracing: PEAKs own bake now runs on the GPU anyway. Same quality, GPU speed. If the whole mountain does not fit in your video memory at once, it is baked in sections and stitched back together - so the GPU path still works on a weaker card, just with a slightly less exact seam between sections.
- Only if even that dies: the mod bakes the light itself on the CPU. Same result, but it takes a lot longer - you get a yellow "CPU light calculations" hint with a percentage on the loading screen so you know what is going on.
Reasons for CPU bake fallback might be a outdated or weak GPU.
Configurable under Final Ascent -> Light Path if you want to force one of them.
1.0.3
New - the three extras can each be switched off. Kicking your Friends is fun and all, but what if yall don't want it? Or afraid of accidentally kicking them to their doom? Now you can turn all the bonus stuff off and on to your liking.
Fixed - faulty Name Color sync. Name Colors where not correctly displayed, unless you are the host or the Name wqas just newly set.
1.0.2
Changed - Storing mod stuff safely Migrated mod stored data like selections and FINAL ASCENT win Status from mod Folder to AppData. This ensures sharing a profile code does not accidentally destroy saved mod data. Migrates automatically on next PEAK start.
1.0.1
Fixed — the beach bridges were killing people. Yes, seriously. Beach bridges false dealt tons of damage. oops.
Fixed — a normal run right after a Final Ascent behaved like a Final Ascent. And that was... horribly buggy.
New — Leveling mod compat Leveling mod now cashs out XP based on your set difficulty in FINAL ASCENT. Mode Name might still Display false XP modifier. Maybe Leveling dev can help with that, i don't want to patch foreign mods.
1.0.0
Initial Release. FINAL ASCENT, kicking, Energy Combo, cure-all burst.