TrueFinalAscent
Climb every biome in one run. A new mode that stacks the whole mountain into a single ascent - plus an Apocalypse mode full of weather that wants you dead.
| Date uploaded | a day ago |
| Version | 2.9.1 |
| Download link | CptPICHU-TrueFinalAscent-2.9.1.zip |
| Downloads | 1173 |
| Dependency string | CptPICHU-TrueFinalAscent-2.9.1 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
EN here | 中文在下方 Currently supports: English, German, Simplified Chinese
True Final Ascent
Check out the Website! -> tfa.pichuclub.de
Now with the Apocalypse-Update!
We got the amazing Final Ascent update. But i want more. How about a TRUE Final Ascent?
True Final Ascent adds a last new Mode. FINAL ASCENT. You climb through all the biomes. And i mean ALL of them. Shore -> Tropics -> Roots -> Alpine -> Mesa -> Caldera -> Kiln -> Gloom -> Citadel.
What is this? - What happened if i made my fun PEAK ideas reality.
The FINAL ASCENT
- You generate a unique map every time at runtime. It will take 1-2 minutes. All the biomes. One run.
- Every difficulty works, from Tenderfoot up to the highest Ascent.
- The secret ending works too.
- Rejoining or late joining should work too, and it was a pain in the a.. to make.
- Daily map to compete against others on the same seed! Every day a new one.
Apocalypse mode
- Spice up your runs. Not just FINAL ASCENT. Enable this on top of your runs for a new experience.
- Weather Events. Everywhere. Over and over again.
- Not just the vanilla ones (even those got redone), but 20 completely new ones.
- Highly configurable! Directly in game. Pick your difficulty, modifiers and even untick weathers you don't want.
- Blazing hot! Beat it on Normal or harder to unlock the Burning name color!
- Nightly! Too easy? Beat it on Brutal in FINAL ASCENT to Show everyone, that you're the real one.
Thank you, @jojoHD1 for the cool idea and helping a lot with testing!
Online Features
Compete and watch stats!
- Daily FINAL ASCENT - see the best times, who made them, and how. Submitted automatically!
- Death map - see where and why people's journeys end.
- Apocalypse - See others run results and global stats!
If you don't want to participate, you can opt out anytime in the pause menu.
Bragging rights
Your name floats above your head. It might as well say something about you.
- Silver for 1–3 Ascents cleared, Gold for 4–7, and Diamond once you've cleared all eight — that one glints.
- Finish the Final Ascent on PEAK difficulty or higher, and arrive alive. You unlock the Rainbow name. It's exactly as subtle as it sounds.
- Beat unmodified Apocalypse mode to unlock the Burning name. Blazing hot - just like you.
- Pause menu, bottom left: your Ascent scoreboard. Right above it, a dropdown to pick which color everyone else sees.
The other nonsense
- Help your friends. Or don't. Helping and kicking are no longer mutually exclusive. Reach out to help as usual, or press F for a surprise screaming friend. Let the intrusive thoughts win.
- Energy drink combo. Drink one while another is still going and you get 13 seconds of absolute rocket fuel with infinite stamina. But beware the sugar crash after. Please don't try at home.
- Weaponised medicine. Overcook a Cure-All until it bursts and curses you and your friends, and healing you after it wears off.
Q&A
How long does a full Final Ascent run take?
Easy 1-2 hours. Be prepared. Bring snacks.
Do I need to have cleared all the normal Ascents first?
No.
Is this Ascent 8 only?
No, you can select any difficulty AFTER selecting and starting FINAL ASCENT.
My game crashes after Biome Generation!
Most likely a light calculation crash. Go to the mods config and try other Lighting types.
What if i disconnect?
One can always late/rejoin.
Do badges work in Final Ascent?
Yes!
Does everyone in the lobby need this?
Yes. expect horrible bugs otherwise.
What exactly IS Apocalypse mode?
It's a mode you can apply ON TOP of your selected climb. It disables vanilla weather and adds a new weather system with a LOT of completely new events.
Mod compatibility
Most mods should work. But be careful with those, that alter the game a lot.
How can i compete in daily FINAL ASCENT?
As long as you turn on online features, you just need to Play. Your time will be submitted at the end screen.
Do i need to send run data?
No. If you don't want to participate, you can just disable online features in the pause menu.
Have a bug or Suggestion? Ping me @CptPICHU on the PEAK Modding discord.
Credits
Thunderstorm sounds by PNMCarrieRailfan on FreeSounds
Lightning sound: by samc44 on Pixabay
Chinese Translation by: TFJSN(ETWML)
English/German Translation by me. (Original language)
Icon by @JustSomeRandomDude and me.
Bugs and wonkyness by Anthropic Claude and me.
True Final Ascent(简体中文)
快来看看网站!-> tfa.pichuclub.de
官方的 Final Ascent 更新很棒,但我还想要更多。来一个真正的终极攀登怎么样?
True Final Ascent 新增一个模式:终极攀登。一次爬完所有地貌,真的是全部:海岸 → 雨林 → 森林 → 雪山 → 方山 → 火山口 → 熔炉 → 雾沼 → 城塞。
这是什么? —— 我把自己关于 PEAK 的各种好玩点子变成了现实。
终极攀登
- 每次都生成一张独一无二的地图,在游戏中实时生成,大约需要 1-2 分钟。所有地貌,一局爬完。
- 所有难度都能玩,从新手到最高天阶。
- 隐藏结局同样有效。
- 断线重连和中途加入也都支持 —— 做这个可把我折腾坏了。
- 每日地图:和其他人在同一个种子上一较高下!每天都有新的一张。
末日模式
- 给你的每一局加点料。 不只是终极攀登,任何一局都可以叠加开启。
- 天气事件。 到处都是,一波接一波。
- 不只是原版天气(连原版的也重做了),还有 20 种全新天气。
- 高度可调! 直接在游戏里设置:选择难度、修正,甚至可以取消勾选不想要的天气。
- 炽热! 在普通或更高难度下通关,解锁炽焰名字颜色!
- 疯狂! 觉得太简单?在终极攀登里以「不可能」难度通关,向所有人证明你才是真正的强者。
感谢 @jojoHD1 提供的好点子和大量测试!
在线功能
一较高下,看看数据!
- 每日终极攀登 —— 查看最快用时、是谁创造的、又是怎么爬上去的。自动提交!
- 死亡地图 —— 看看大家的旅程在哪里、因为什么而终结。
- 末日模式 —— 查看其他人的攀登结果和全服统计!
如果你不想参与,随时可以在暂停菜单中退出。
炫耀资本
你的名字飘在头顶上,那不如让它替你说点什么。
- 通关 1–3 个天阶得银色,4–7 个得金色,全部八个天阶通关后得钻石 —— 还会闪闪发光。
- 在 PEAK 或更高难度下完成终极攀登,并且活着抵达峰顶,即可解锁彩虹名字。它就像听起来那样低调。
- 通关未修改的末日模式,解锁炽焰名字。和你一样火热。
- 暂停菜单左下角:你的天阶记分板。上方的下拉菜单可以选择别人看到的名字颜色。
其他胡闹内容
- 帮朋友一把,或者不帮。 拉人和踢人不再互斥。照常伸手去拉,或者按 F 送朋友一个尖叫惊喜。让冲动赢一次吧。
- 能量饮料连击。 上一瓶还没失效时再喝一瓶,就能获得 13 秒的火箭燃料和无限体力。但小心之后的糖分崩溃。请勿在家模仿。
- 武器化的药物。 把万灵药熬过头直到爆开,会诅咒你和你的朋友,效果退去后再把你们治好。
问答
完整跑一次终极攀登要多久?
轻松 1-2 小时。做好准备,带点零食。
需要先通关所有普通天阶吗?
不需要。
只能玩天阶 8 吗?
不是。选择并开始终极攀登之后,可以选任意难度。
生成地貌后游戏崩溃了!
多半是光照计算崩溃。去模组设置里试试其他 Lighting 选项。
断线了怎么办?
随时可以中途加入或重连。
徽章在终极攀登里有效吗?
有效!
房间里所有人都要装这个模组吗?
是的。 否则会出现可怕的 bug。
末日模式到底是什么?
它是叠加在你所选攀登之上的模式。它会关闭原版天气,换成一套全新的天气系统,带来大量全新的事件。
模组兼容性
大多数模组应该都能用。但对大幅改动游戏的模组要小心。
如何参加每日终极攀登?
只要开启在线功能,正常游玩就行。你的用时会在结算画面自动提交。
我必须发送攀登数据吗?
不必。如果你不想参与,只需在暂停菜单中关闭在线功能。
有 bug 或建议?在 PEAK Modding Discord 上 @CptPICHU。
简体中文翻译:TFJSN(ETWML)
CHANGELOG
Changelog
EN: Changelog translated on: | DE: Versionshistorie übersetzt: | CN: 更新日志现已提供中文版,随时可在网站上查看! *-> tfa.pichuclub.de/news
2.9.1
Changed - Full Yet? badge now needs 3,000 bites instead of 10,000. That was a bit too grindy.
Fixed - Lag for the new host. If the host left during Blackout or Scoutmaster's Watch, the Scoutmaster could stick around for the rest of the run and drag down the new host's FPS. There might be more causes for this issue.
2.9.0
New - TFA badges! 25 badges of our own to hunt, with their own TFA sash next to PEAK's on the badges page. Weather stunts, speedy summits, questionable things you do to your friends...
New - Name color: Cherry Blossom. Collect every TFA badge (except PichuClub) and your name blooms. Petals included.
New - Cactus Ball mode. Next to Mini and Mega in the Apocalypse window: everyone rolls through the whole run as a cactus ball. Items and interactions are allowed, backpacks are not. Experimental, might still Need polishing!
Changed - Ranked daily runs. No Energy Combo and no cure-all burst.
Changed - Shroom Rain finale. Berries popping next to you no longer fill your spores almost instantly.
Fixed - Disconnects while loading ("Receive issue ... MessageSize") on some network setups.
Fixed - Crash during light baking on AMD integrated graphics.
Fixed - Poke! Infinite cactusball spawning.
2.8.1
Fixed - The Floor Is Lava burned you while standing or swimming in water.
Fixed - Items in Mini/Mega backpacks sat misplaced inside the backpack, even after dropping it.
Fixed - Starting a normal run right after a FINAL ASCENT could spawn you under the map, softlocked.
Changed - Chinese texts for the new weathers and some tooltips, thank you TFJSN!
2.8.0
New - Weather: Cactus Rain. High noon! Lots of cacti everywhere. Don't get buried in spiky balls!
New - Weather: Food Fiesta. It's raining… Food? Munch against the hunger in this absolute tasty frenzy!
New - Weather: The Floor Is Lava. Literally. Watch your feet!
New - Ghost vote modifiers: 7 new ones can appear!
New - Mini momentum. Minis now get a nice boost when sprinting!
Changed - Weather report. Afflictions you get while passed out no longer count.
Changed - Mushroom zombies in the rain slip on wet rock while climbing and stumble like sprinting players.
Changed - Blue Moon. Sunscreen, an open parasol and the glider protect you, just like against the suns.
Changed - Lighting on Auto is more careful on graphics cards with less than 8 GB and on GTX cards, to prevent crashes while loading. This should further reduce lightmap Problems on weaker Hardware.
Fixed - Waterfalls disappeared during Flash Flood and Tsunami.
Fixed - Mini/Mega items in backpacks sometimes had the wrong size, on your back or in your hand.
Fixed - Rain in caves for some players.
Fixed - A weather could run forever when started while lagging for the host.
Fixed - Weather cluster names stayed on screen after closing the Apocalypse window (Chinese).
Fixed - Late joiners didn't see the mushrooms after the Shroom Rain.
Fixed - Weather late joiners. Multiple fixes for running weathers for late joiners.
Fixed - Ghost weathers. Multiple fixes for some weathers not Looking Right for ghost Players.
2.7.0
New - Summit Fire. Perfect for streamers or spectators. Create a fire in the pause menu. Share the code. Guests can enter it on tfa.pichuclub.de/fire and join live stats and participate in ghost vote for apocalypse mode! You can also list it publicly, if you feel adventurous.
Changed - Ghost vote. If nobody votes for a modifier, there is none.
Changed - Apocalypse stats on the website: readable big numbers, durations in hours and days, and healing from weather (Blue Moon, wisps) shows up too.
Fixed - Climb graph on PEAK maps. The PEAK band started way too high - the end cutscene helicopter counted as the summit. Standing on the summit now actually puts you in the PEAK band.
2.6.5
Changed - PEAK 2.6.b. Built for PEAK 2.6.b
Fixed - Daily map: the host leaving no longer costs the run. Sometimes, changing host could flag a ranked run, requiring manual review.
Fixed - Level tags from the Leveling mod (like "Name [12]") no longer end up in names on the leaderboards.
2.6.4
Changed - The Kiln can no longer be completely blocked. Implemented a safe that drills a hole through Kiln Terrain when it is completey blocked off. This can happen sometimees in PEAKs Generation.
Fixed - Log spam and lost frames in big lobbies. PEAK retried rejected reconnect data every frame for dead players and players in the Nadir; it now waits two seconds. A flash flood luggage error and a frog tongue error no longer repeat every frame.
2.6.3
New - Nightmare. A fifth Apocalypse difficulty. Not designed to be fire, but to be absolutely disgusting. Don't expect it to be fair.
New - Name color Thunderstorm. Storm clouds drift through your name, and now and then lightning strikes in it. Reach the PEAK alive in unmodified Apocalypse mode on Nightmare.
New - Fire wisp. Flickers like a flame and warms you while you are in its light. Touch it heals ALL temporary afflictions! Use it to stay warm in a Cold night.
Changed - Difficulty names. Extreme is now Hard, Impossible is now Brutal. Same values. Because it fits better and is… less edgy i Guess.
Fixed - Lag for the new host after the previous host left.
Fixed - Tsunami water stayed forever after rejoining until the next Flash Flood. (i hope)
Fixed - Bubbles in Flash Flood and Tsunami rose before the water got there.
Fixed - Dead scouts kept freezing. PEAK's fog kept cooling dead scouts, and the mod countet it. Had no Gameplay effects, but made the Cold affliction false.
2.6.2
New - Hide the run timer. Press F8 on the daily map to hide or show the timer at the top. Rebind in config.
Changed - Burning Sun. Glows even more and has now ambiance sound.
Changed - Parasol and glider. Now also protect from petrifying sun.
Changed - Skeletons take double weather damage instead of PEAK's x8, so not everything instantly breaks your spine.
Changed - Blizzard looks much fiercer. Faster, brighter.
Changed - Rain and thunderstorm. You can no longer slip Right as the weather starts.
Changed - Pausing in offline now also pauses the weather cycle.
Changed - Custom runs save their FINAL ASCENT map again, with a purple "Custom run" tag in the maps tab.
Fixed - Font issues. Sometimes the mod loaded the wrong font. Oops.
Fixed - The oxygen tank could come out of scout statues. It shouldn't, and now it doesn't.
Fixed - Your eardrums. Some sounds did not respect PEAK volume Settings.
Fixed - Spore Zombies. Sometimes would never die on their own. Now they do. How sad.
2.6.1
Fixed - Death Map for PEAK maps with the Gloom. Biomes stayed "???" on the website, because the mod reported the Citadel as the Kiln. Already fixed on the website for 2.6.0 too, now also in the mod.
Fixed - "On the daily map right now" on the website. Now only counts ranked daily runs, and only scouts who take part in the leaderboard. Unranked runs still show up under "Climbing right now".
2.6.0
New - Weather: "Volcanic Eruption". The Kiln erupts! Rocks will rain down, don't get hit! After a while, ash will surround you, it's hot, so be careful!
New - Weather: "Avalanche". Whats that noise from Above? You see a giant wall of rocks/snow running down. Hide below Terrain or save yourself to highground, quick!
New - Online features! The mod now communicates with its Website! You can see today best times for daily FINAL ASCENT, a Death Map with dots where Players died and why, and statistics + log for apocalypse runs! Check it out! When the game first opens after update, you will be asked if you want to participate. You can Change this anytime in the pause menu, Bottom Right.
Check it out! -> tfa.pichuclub.de
New - Global daily leaderboard. Reach the PEAK on the daily map and your group lands on the leaderboard, timed to the millisecond. Starts at the Shore intro, because not everyone loads at the same Speed. Wait for your Friends and start when you're ready!
Runs are only counted with specific allowed mods installed. You will be informed before starting. The list can be expanded ANYTIME without a mod update needed. Just contact me @CptPICHU on the PEAK Modding discord.
New - Death maps. Every death becomes an anonymous point on the web graph. Curios to see where most People died and why? Now you can!
New - Apocalypse chronicle. Every Apocalypse run lands on the website with outcome, level, difficulty, modes, every scout, the full weather report and a climb graph. All those add up to global stats! Wanna see, which weather is the deadliest in total? Now possible!
You can participate in all of those, and add to the statistics and record times! But you don't have to. Feel free to opt out anytime. All offline mod functions will remain completely functional.
New - Custom Run for FINAL ASCENT. Now selectable in the difficulty Dropdown! Want a longer grappling mode run? I knew you wanted it.
New - Kick key can be changed. You can now rebind the kick key in the config.
Changed - The daily map changes at 17:00 UTC, together with PEAK's own daily map. It's just nicer this way.
Changed - Earthquake. Crouch on solid ground to stay on your feet. Every level warns one second longer. Yeah i know, it was too Evil.
Changed - Shroom Rain Mini/Mega. Items and backpacks lying around now return to normal size together with the Players, so you no longer have to sadly look at your stuff you no longer can pickup.
Fixed - Error flood near dynamite. There was a error spam.
Fixed - Blackout. (Hopefully) fixed lag at the start of Blackouts.
2.5.0
New - Simplified Chinese. Translation by TFJSN (ETWML). | 新增简体中文汉化:TFJSN(ETWML)
New - Daily map. Every day you get a new FINAL ASCENT map. Everyone has the same. Beat it as fast as you can, or just enjoy the seed being picked for you! Displays your best daily time after reaching the PEAK.
New - Maps tab. You can now Export your generated FINAL ASCENT maps to send them to someone else! And also Import maps from others, to Play them. Alternatively, sharing the seed also works, but make sure the biome variants are set the same! You can also star your favourite built FINAL ASCENT maps. They will be kept and not rebuilt every time you start.
When downloading map files, make sure to be safe. The mod only takes .tfamap files and you should download Nothing else. Especially not from someone you don't trust.
New - Dark mode. Moon/sun button in the boarding pass and the Final Ascent and Apocalypse windows. Because i am tired of flashbanging myself, and now you can be too.
New - APOCALYPSE - Chaos mode. Want more… apocalypse? All weathers are equally as rare. No biome limitations anymore. Have fun.
New - APOCALYPSE - New ghost vote modifiers. 8 completely new Options can appear. Nice and Evil ones.
Changed - Ghost vote "Blindness" Now hides the whole HUD instead of just the Stamina bar. Sorry, not sorry.
Changed - Mod Icon. Redone by @JustSomeRandomDude to better match the Colors. Refined by me.
Fixed - Sleeping Fog voices. Players further away sound like they are inside your head. Like it should.
Fixed - Ghosts. No more petrification ticks, poison and spore clouds are visible, the Scoutmaster ignores you in the darkness, you see the oxygen bar of the player you spectate, and dying in Mini/Mega no longer keeps your ghost that size. Please Report more of those.
Fixed - Amulet in Mini/Mega permanent mode. Can be picked up again.
Fixed - Marshmallow lag. The too many Marshmallows-Problem was solved Pretty inefficiently. This makes it better.
2.4.4
Changed - FINAL ASCENT builds a lot faster. Generating and loading from Map storage is faster!
Fixed - Rain halves incoming heat again. Broke with PEAK 2.5a.
2.4.3
Fixed - PEAK 2.5.a compatibility. Game chhanged a few Things, this adjusts the mod and makes it compatible.
Changed - Blizzard shelter is stricter. Because you were safe way to easily.
2.4.2
Oh god - Du bist gut genug. The Mandrake now has something to tell you. You can turn this off. But you would'nt, Right?
New - Setting "Boarding Pass Starts On Final Ascent" (off by default). Opens the boarding pass with FINAL ASCENT already selected. The arrows still switch to any other ascent. For those who really are THAT lazy.
Fixed - Oxygen tanks turning up too often. Should also no longer spawn in ancient luggage.
Also messed up changelog in 2.4.1. Oops.
2.4.0
New - Weather "Scoutmaster's Watch". The Scoutmaster will stalk you and your Group. Stay close together. Never Forget Rule 0. If you're alone, Keep an eye on him. He WILL attack.
New - Weather "Flash Flood". Enormous mass of water rises fast. You can swim and barely hear others. Watch your Oxygen though!
New - Weather "Tsunami". You hear rumbling. A gigantic Tsunami wave smashes through either side of the mountain. Don't get caught in the wave. It won't be fun...
New - Item: Oxygen tank. You find it in luggage and supply Drops. Hold it to protect your lungs from various Hazards. Slowly gets used up while actively protecting you.
Mod compat - Instant Cooling Pack. Can appear in supply Drops.
Changed - Lanterns in the Sleeping Fog. A burning lantern keeps the fog's drowsiness off everyone around it.
Changed - Earthquake on Impossible. They were just too brutal. You now have a short warning Rumble and only drop ONE random item on Impact.
Changed - Blue Moon on Impossible. Now heals temporary afflictions and sometimes afflict you with drowsy instead of petrify.
Fixed - Log spam from the Mesa on. It was due to PEAKs normal hight Limit getting exceeded. It's now properly disabled.
Fixed - Sandstorm ghosts. Ghosts no longer get sand in their eyes.
Fixed - Biome variants. Fixed some occasions, where your selection could be overwritten.
Fixed - Mega skeleton. As a skeleton in Mega you no longer see your own empty head. Don't worry, me too, bud.
Fixed - Skeleton slips. Slipping in the rain no longer kills Skeletons instantly. While it was hilarious it wasn't really… fair.
Fixed - Gloom water. The water no longer slows you down before you step into it. HOPEFULLY.
Fixed - Passed-out voices. Passed-out scouts can no longer be heard talking. I have no clue why that even was the case though.
Fixed - Late join freezing. Fixed late join Freezing in FINAL ASCENT runs. If there are more Problems, contact me with the logs exported from PEAK pause menu!
2.3.1
New - Name colour "Scoutmaster". A night-sky gradient with little stars that twinkle up all over the letters. Unlocked by reaching the PEAK alive in FINAL ASCENT with unmodified Apocalypse on Impossible. Good luck.
New - Apocalypse settings reset. The Apocalypse window now has a reset button. Sets everything back to Default, which is the exact Setup you Need for the Name unlocks.
Mod compat - UnnamedProducts. Now also spawn in FINAL ASCENT. Supply drop is not affected.
Fixed - Floating items. Aloe vera, Dynamites and winterberrys no longer float in the MESA. Levitation lesson is over for them.
Fixed - Dynamite. Dynamite lying around now lights its fuse when you come close, everywhere on the mountain. You wished for it.
Fixed - Gloom water. Shallow water in the Gloom slows you down again, hopefully as it should.
Fixed - Performance. Some Performance improvements especially regarding APOCALYPSE.
2.3.0
New - Continue for FINAL ASCENT. "Continue" in the main menu now brings back your FINAL ASCENT run: the same mountain, the stage you reached, your difficulty, Apocalypse settings and the weather report so far.
New - Map storage. Finished FINAL ASCENT maps are kept on disk (the last 10). Playing the same seed with the same settings again loads the stored map instead of generating it, only the lighting is rebuilt (Because thats like 100x as big as the map itself and only takes SECONDS).
Changed - Poison fog and spore cloud. Are now less Evil. Damage frequency lowered a bit and effectiveness of ducking and Looking down increased a lot.
Changed - Weather durations. Slightly adjusted some.
Changed - Storm cover. Is now less forgiving. It was just too easy.
Fixed - Rain, snow and sand indoors. Better detection for where those should and should not be visible.
Fixed - Rejoining. Fixed infinite loading when your Connection was unstable or gone.
Fixed - Campfire snacks. In FINAL ASCENT campfires no longer pile up marshmallows and hot dogs. Sorry for taking away your feast.
Fixed - Shroomberrys. In FINAL ASCENT every player now gets the same effect from the same shroomberry.
Fixed - Darkness. Your own body no longer casts a shadow in your flashlight, so crouching or reaching out a hand doesn't throw a shadow of yourself.
Fixed - Mini/Mega-Backpack. Items sticking out of a backpack you hold now have the right size.
2.2.0
New - APOCALYPSE - Ghost vote. Being dead is no longer boring: Ghosts can now vote the next weather and some Special modifiers for the Living Friends. Use this to help them or… not. Ghosts see each others votes, the Living have no clue.
New - Save the weather report. A button in the report's header saves the end card and the full weather report as one Image to share!
Changed - Burning sun. Now better visible to tell when active and ended.
Changed - Supply drops. A crate no longer contains the same item twice.
Changed - Mini mode. Placed scout cannons are a bit bigger, so you can actually get in.
Changed - Weather cycle. A bit more frequent weathers Overall.
Changed - Will-o-Wisps. Scenery is now a bit less dark.
Changed - Saving files. Switched to Unity-native file writing (log Export and endscreen sharing) to hopefully not scare Thunderstore all the time with Windows calls.
Fixed - Mini mode. Spamming flutter no longer gets you much higher than holding it.
Fixed - Weather report. No longer shows shroom rain specific counters EVERYWHERE.
2.1.2
New - Supply drops in the weather report. Shows how many crates were dropped and how many of them were opened.
Fixed - Burning sun in Mesa. It no longer freezes the time of day there, since it's the permanent weather in Mesa.
Mod compat - PEAK Class Mod. Fixed Mini/Mega mode.
Mod compat - Healing Campfires. Some fixes for FINAL ASCENT.
2.1.1
Changed - Supply drops. Drop a bit less often.
Changed - Rain and wind cool you down. Rain and wind now drains your heat much more noticeable than before.
Changed - Cover in blizzards and windstorms. Partial cover no longer protects you completely. In a blizzard the cold hits half as often, and in a windstorm a roof alone only halves the push.
Changed - Earthquakes. No longer hits you when in the air.
Fixed - Slipping in the rain. You could slip while jumping mid-sprint.
2.1.0
New - supply drops in Apocalypse mode. Sometimes, a supply chest will be dropped near you. Contains supplies, to help you survive the weathers.
New - Log Export. In pause menu, Bottom Right, you can now Export your relevant logs (last 5 sessions) as a zip file to easily send to me. USE THIS WHEN YOU ENCOUNTER ERRORS. This can also help with other mods, not just this one.
Changed - sunscreen now protects against the petrifying sun. Because why not.
Mod compat - Everest. Fixed a bug where apocalypse mode Buttons where behind the Boarding pass. Also now turn off in FINAL ASCENT so it does not read or write junk data. Everest Skeletons do not work in FINAL ASCENT, because the map is generated at runtime and is different every time, except with the same seed.
2.0.2
Mod compat - TerrainRandomiser. Fixed a Problem, when one Player didn't have the mod installed, which could cause others with the mod to start it.
Mod compat - PEAK Unlimited. Fixed some issues. If playing 5 or more still causes issues, PLEASE send me all the logs you can.
2.0.1
Fixed - NADIR. NADIR now correctly generates randomly in every FINAL ASCENT.
Fixed - Gem in Mesa. In Mesa, a strange gem could be found. While it was cool, it was not really intended.
Changed - Burning Sun in Mesa. Now Counts towards the weather report at the end of a APOCALYPSE MODE run.
2.0.0 - The Apocalypse Update
New - APOCALYPSE MODE. Enable it below the boarding pass. You can play it in every game mode, not just FINAL ASCENT. The mountain fights back now. Prepare yourself.
18 weathers can appear during your run:
Some you already know, just revamped. Lots are completely new. Wind, Rain, Burning Sun and Snowstorm are still there of course. Just a little redone.
But there are completely new ones. Sleeping Fog, Shroom Rain, Blood Moon, Blackout and many more.
Pick your pain. The pencil next to the checkbox opens the settings:
- Difficulty - Relaxed, Normal, Extreme and Impossible.
- Weathers - untick the ones you hate. At least one needs to be left on.
- Manual - no random events. The host plays weather god on F9.
- Mini / Mega - everyone tiny or giant for the whole run.
- Perma weather - one weather stays active permanently. This might be… Horror.
Thank you very much, @Jojo for the idea and helping a lot with testing!
New - burning name. Survive an unmodified Apocalypse on Normal or harder and your name catches fire. The color picker now shows locked colors too, and how to get them!
Fixed - performance. Big cleanup pass. Lots of improvements to mod functions. And PEAK's 2.4c update should also help a lot.
Fixed - early birds. Slow loaders no longer spawn under the map before their mountain exists.
Changed - lava falls in the Kiln are back. Yes, i turned them off on Purpose because i don't like them, LMAO. You can turn them back off in the config.
Love goes out to @IamTiredBoss!
Changed - Optics. Lots of small Things like menu Icons, popup hints etc. have been implemented to make thee experience more complete.
Mod compat - MoreAscents. Can now be selected to spice up FINAL ASCENT even more. If you dare.
1.0.8
Mod compat - PEAK Unlimited should now work. Problem was the map being sent to more than 3 Players at once could crash Clients or the Photon Lobby.
Fixed - bit of polish. Tried for better Performance. Might still Need more work.
Fixed - Patience. Players don't time out as fast anymore. Also: VERY LONG loading times should no longer disconnect you to main menu.
Known Issue: You cannot continue a FINAL ASCENT from main menu. This is intended and idk if i will fix it.
1.0.6
Fixed - Daytimne without you. The day falsely started, while still in loading screen. It is now paused again, until the first Player loads in.
Fixed - Performance. Shaders were set Pretty inefficiently, which especially in the Citadel cause a lot of stutter. This is now much better.
Thanks a lot to @JustSomeRandomDude for helping with this patch!
1.0.5
PEAK 2.4 broke 1.0.4. This fixes it.
Fixed - Arrow shooters with no aim lots of arrow traps had a cut off warning line, which made them basically disarmed. Now you can enjoy getting hit again!
Fixed - game crashed while loading on AMD cards Optimized various light calculation Methods for AMD users. Should hopefully crash no more.
Changed - Compatibility with PEAK 2.4b Adjusted for some changed functions and the new Caldera/Kiln stuff.
Changed - the lighting setting is now a dropdown, and it reads like what it does. It sounds less technical and is better to understand. Use it to force skipping a renderer that has Problems for you.
- Auto - the best your machine can do. Leave it here.
- GPU Fallback - skip hardware ray tracing and let the graphics card do it the slower way.
- CPU - skip the graphics card entirely. Same result, much slower.
- None - no light calculation at all. Storm shelter falls back to a rough estimate.
1.0.4
Fix - nasty light issue! On some GPUs, PEAKs light calculations fail. That leaves weird lighting - and worse - completely broken weather like the Alpine snowstorm in FINAL ASCENT.
- Card with hardware raytracing (D3D12): PEAKs normal bake, same as always.
- No raytracing: PEAKs own bake now runs on the GPU anyway. Same quality, GPU speed. If the whole mountain does not fit in your video memory at once, it is baked in sections and stitched back together - so the GPU path still works on a weaker card, just with a slightly less exact seam between sections.
- Only if even that dies: the mod bakes the light itself on the CPU. Same result, but it takes a lot longer - you get a yellow "CPU light calculations" hint with a percentage on the loading screen so you know what is going on.
Reasons for CPU bake fallback might be a outdated or weak GPU.
Configurable under Final Ascent -> Light Path if you want to force one of them.
1.0.3
New - the three extras can each be switched off. Kicking your Friends is fun and all, but what if yall don't want it? Or afraid of accidentally kicking them to their doom? Now you can turn all the bonus stuff off and on to your liking.
Fixed - faulty Name Color sync. Name Colors where not correctly displayed, unless you are the host or the Name wqas just newly set.
1.0.2
Changed - Storing mod stuff safely Migrated mod stored data like selections and FINAL ASCENT win Status from mod Folder to AppData. This ensures sharing a profile code does not accidentally destroy saved mod data. Migrates automatically on next PEAK start.
1.0.1
Fixed — the beach bridges were killing people. Yes, seriously. Beach bridges false dealt tons of damage. oops.
Fixed — a normal run right after a Final Ascent behaved like a Final Ascent. And that was... horribly buggy.
New — Leveling mod compat Leveling mod now cashs out XP based on your set difficulty in FINAL ASCENT. Mode Name might still Display false XP modifier. Maybe Leveling dev can help with that, i don't want to patch foreign mods.
1.0.0
Initial Release. FINAL ASCENT, kicking, Energy Combo, cure-all burst.