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HarvIOM-FirstPersonCosmetics-1.0.0 icon

FirstPersonCosmetics

Makes PEAK cosmetics affect the player's first-person view.

Date uploaded 2 weeks ago
Version 1.0.0
Download link HarvIOM-FirstPersonCosmetics-1.0.0.zip
Downloads 417
Dependency string HarvIOM-FirstPersonCosmetics-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.75301 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.75301

README

First Person Cosmetics

Makes PEAK's built-in eyepatch, glasses, mask, hat, helmet, and eye cosmetics functional.

The eyepatch obstructs the screen-left eye with a soft center fade. Tiny Sunglasses apply a black tint at 75% opacity. Aviators apply the reference image's #C5987D tint at 35% opacity. Round Glasses have no screen effect. Broken Glasses spread fractures and triangular shards across the whole screen. The Plague Doctor mask adds a neon-green #39FF14 tint at 35% opacity. The Astronaut helmet adds a muted purple #555F9A tint at 20% opacity, while the Racing Helmet adds a cyan-blue #40BDC9 tint at 25% opacity. The Pumpkin displays a PEAK-shaped carved face around the player's view, the SleepyGuy hat fades inward from black at the top and bottom while leaving a clear horizontal middle band, and the crying eyes show a visibly softened low-resolution view of the 3D scene. Hat, accessory, and eye effects can appear together.

Installation

Install with the Thunderstore Mod Manager:

  1. Select the PEAK profile.
  2. Install BepInExPack PEAK.
  3. Install First Person Cosmetics.

The configuration file is created at BepInEx/config/firstpersoncosmetics.cfg.

Configuration

  • Effect > Maximum opacity: blackness at the outside edge.
  • Effect > Center fade width: how far the effect fades before the center of the screen. The default is 10% of the full screen.
  • Tiny Sunglasses > Black tint opacity: Tiny Sunglasses tint strength. The default is 75%.
  • General > Enabled: turn the effect off without uninstalling.
  • Debug > Log cosmetic detection: logs the selected cosmetics, asset names, and active effects.

The detector reads the local player's selected accessory, hat, and eyes from PEAK's persistent player data. It recognizes the built-in eyepatch, Aviators, Tiny Sunglasses, Broken Glasses, Plague Doctor mask, Astronaut helmet, Racing Helmet, Pumpkin, SleepyGuy hat, and crying eyes assets.

Building for Thunderstore

This repository contains the source project rather than a precompiled DLL because the plugin must reference the PEAK assemblies from your own installation.

On Windows with the .NET SDK installed, run PowerShell from this folder:

.\build.ps1 -GameDir "C:\Program Files (x86)\Steam\steamapps\common\PEAK"

The GameDir value must point to the folder containing PEAK.exe and the PEAK_Data folder. The build project now references the Unity DLLs explicitly, which avoids a Windows MSBuild wildcard issue.

Upload the generated bin\FirstPersonCosmetics.zip to Thunderstore. The ZIP already has the required manifest.json, README.md, CHANGELOG.md, icon.png, and BepInEx/plugins/FirstPersonCosmetics/FirstPersonCosmetics.dll layout.

CHANGELOG

Changelog

1.0.0

  • Initial release of First Person Cosmetics.
  • Includes functional effects for the eyepatch, Tiny Sunglasses, Aviators, Broken Glasses, Plague Doctor mask, Astronaut helmet, Racing Helmet, Pumpkin, SleepyGuy hat, and crying eyes.
  • Uses the standalone firstpersoncosmetics plugin ID and configuration file.