Naelstrof JigglePhysics
A relativistic squash-and-stretch jigglebone physics solution for characters in Unity.
| Date uploaded | 10 months ago |
| Version | 10.3.1 |
| Download link | JigglePhysics-Naelstrof_JigglePhysics-10.3.1.zip |
| Downloads | 86341 |
| Dependency string | JigglePhysics-Naelstrof_JigglePhysics-10.3.1 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
Unity JigglePhysics
A relativistic squash-and-stretch jigglebone physics solution for characters in Unity.
Features
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Supports per-bone squash and stretch, as well as per-vertex squash and stretch.
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Realistically relativistic! Elevators, trains, and vehicles won't leave jigglebones permanently trailing behind.
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Works seamlessly on physics objects without jitter, with no configuration!
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Supports animated skeletons, JigglePhysics uses it as a target reference pose.
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Realtime rig scaling support, freely change character proportions on the fly.
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ScriptableObject-based configuration, share settings across projects and prefabs.
Usage
See the original Github for Naelstrof's JigglePhysics:
https://github.com/naelstrof/UnityJigglePhysics/tree/v10.3.1
##Unity Editor How-To For Modded ->
Make sure to install the package for v10.3.1
Window -> Package Manager -> Install Package From git URL
https://github.com/naelstrof/UnityJigglePhysics.git#v10.3.1
Next use the Unity Package with our utility script :
Naelstrof.JigglePhysics.Extras.unitypackage
In place of adding the component "JiggleRigBuilder":
Use the script "ModdedJiggleRigBuilder"
Should be able to follow the normal instructions for the JiggleRig from this point, Enjoy!
CHANGELOG
v10.3.1
- Initial Upload starting from v10.3.1
- This was the current release at the time.
- Contains our utility component "ModdedJiggleRigBuilder" which should help with serialization.