SnailMaster
Turn Scoutmaster into a immortal snail, that will chase you down until the end. Reach peak before he reaches you!
By Kirshoo
| Date uploaded | 8 months ago |
| Version | 0.5.0 |
| Download link | Kirshoo-SnailMaster-0.5.0.zip |
| Downloads | 4020 |
| Dependency string | Kirshoo-SnailMaster-0.5.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.2403README
SnailMaster
Turn Scoutmaster into a immortal snail, that will chase you down until the end. Reach peak before he reaches you!
Features
- Grace period before the snailmaster appears (after it has been summoned).
- Configure climbing and walking speed of the Snailmaster.
- More behaviour configurations to tailor the experience of an entire group!
- Conch has some use apart from being a reference! (Go conch!)
Usage
Once you load onto the level, use nearest conch to summon the Snailmaster. From that point onward he will not dissapear and will chase players all the way to peak (or their death O_o). If configured to have teleportation (enabled by default), will teleport to targets as a form of catching up.
NOTE: I recommend enabling Photosensitive mode before starting the expedition to avoid effective blindness by the static.
Configuration
The configuration file will be created once you run the game with mod installed.
Afterwards, you will be able to change the config in the mod manager of your choosing, or manually
by editing the $PEAK_FOLDER/BepInEx/config/com.github.Kirshoo.SnailMaster.cfg file.
Configure grace period as well as how often Snailmaster will switch targets. For optimisation reasons, switching targets is limited to at the lowest of 5 seconds.
You may also configure the speed at which Snailmaster climbs and walks.
Configurations for TeleportDistance and TargetMode will allow you to tailor the behaviour of the Snailmaster.
MinSpawnDistance, MaxSpawnDistance and MaxSpawnHeightDifference will allow you to configure the area around the target player where Snailmaster is allowed to spawn in/teleport to.
Special Thanks
I would like to thank just a scout, Hungy, Liv and Manko for helping with the testing portion of the mod! Yall are the best!!!
Known Issues
If MaxSpawnHeightDifference set below recommended amount, Snail mode will get activated, but Snailmaster might not spawn.
Support and bug report
If you encounter any bugs, you can contact me in official PEAK discord or Modding community discord servers. Here is the link to the thread in Modding community discord server :)
CHANGELOG
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[0.5.0] 9/11/2025 Spawn Distance Configuration
Added
- Configuration for spawn/teleport distance from target player
[0.4.1] 5/11/2025 Audio and Roots bugfixes
Fixed
- Snailmaster not spawning after being summoned (just needed to reupload the mod lol)
- The audio for conch summoning not respecting settings
[0.4.0] 1/11/2025 Quality of Life Update
Added
- Audio feedback to summoning
- Localised text for summoning action on conch
Fixed
- Configuring snailmaster's walk speed above 1, didnt actually speed him up
- Issue when setting high target cooldown will cause Snailmaster to ignore anyone, especially when setting low grace period
[0.3.2] 31/10/2025 Oopsie v2 - Electric boogaloo
Fixed
- Snailmaster not spawning in solo when in OnSwitchTarget teleport mode
- Bug where Snailmaster, while in OnSwitchTarget teleport mode, wouldn't chase any of the players if they get too far
[0.3.1] 30/10/2025 Oopsie
Added
- Teleportation option to allow teleportation when switching
[0.3.0] 30/10/2025 Summoning Conch Update
Added
- Turn into a switch between normal scoutmaster and snailmaster (if never summoned, behaves as a normal scoutmaster)
- 3 Teleportation configurations for catch up mechanic
- Teleportation Distance configuration to tailor the "snail range" of snailmaster
Changed
- Summoning with a conch instead of a key press
Fixed (maybe)
- A bug where he would damage players that he's not currently holding and about to throw
[0.2.0] 29/10/2025 Configuration Expansion
Added
- 3 Targeting modes
- Configuration for the speed of the snailmaster
- Grace period configuration
[0.1.0] 28/10/2025 Experimental Release
Added
- Scoutmaster is no longer sprints at you, instead choosing to slowly tire you out of your stamina
- Scoutmaster will target nearest to him player, instead of the heighest player
- He will not disappear once summoned (Good luck!)