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LIGHTNING_X-CubeX-3.3.0 icon

CubeX

A modern in-game menu for PEAK with player tools, visuals, host controls, and quality-of-life features.

Date uploaded 2 days ago
Version 3.3.0
Download link LIGHTNING_X-CubeX-3.3.0.zip
Downloads 363
Dependency string LIGHTNING_X-CubeX-3.3.0

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.75301 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.75301

README

Cube-X icon

Cube-X

A modern in-game menu for PEAK, built as a BepInEx plugin with two polished interfaces — a classic drill-down list menu and a click-style window GUI — plus a full protection suite, Steam-aware player tools, host controls, visual tools, quality-of-life features, and performance-focused rendering options.


Overview

Cube-X is designed as a full-featured PEAK menu with a clean interface, organized submenus, cached UI data where practical, and game-aware actions that prefer existing in-game behavior over fragile shortcuts.

The menu currently includes feature classes and actions across the main pages, covering player controls, protections, lobby tools, friends, achievements, visuals, world interaction, spawning, inventory management, search utilities, Discord access, notifications, keybinds, and menu settings.

Since 2.0.0, every feature can be driven from either of two interchangeable front-ends, switchable at any time from Settings > Appearance > Click GUI.


Cube-X classic list menu    Cube-X Click GUI window interface

Classic drill-down list menu (left) and the new Click GUI window interface (right) — both drive the exact same features.


Interface

Classic List Menu

A compact GTA-style drill-down menu built for quick keyboard/controller navigation during gameplay.

UI Area What It Does
Header Menu identity. Can drag menu position.
Breadcrumbs Shows where you are inside nested submenus.
Feature Rows Toggle actions, buttons, numbers, colors, text values, and nested pages.
Right Panel Shows selected-player context, Steam avatars, tags, status, and profile details where available.
Footer Shows navigation hints, current selection state, and keybind information.
Notifications Uses a clean rectangular notification style with title, description, accent strip, and dismiss timer bar.
Color Picker Applies selected colors only after the picker is accepted or closed.
Keybinds Lets features be bound, listed, and removed individually from the settings menu.

Click GUI

A click-style window interface introduced in 2.0.0.

UI Area What It Does
Sidebar Tabs One icon tab per menu page for instant switching.
Group Boxes Two-column category panels with checkboxes, sliders, and buttons.
Expandable Submenus Nested feature groups expand in place inside their panel.
Draggable Window Drag the header to reposition the whole window.
Input Capture Gameplay controls are blocked while the window is open or while typing.
Shared State Uses the same features, config, keybinds, and saved state as the classic menu.

Default navigation is keyboard-first in the classic menu and mouse-first in the Click GUI; both can be customized from the settings pages.


Protections

Cube-X ships a full protection suite under Self > Protections, organized into five categories. Each protection watches a specific class of hostile or abusive network traffic.

Category Protection Scope Detects / Blocks
Crash Events Kill My Scout Local Block Death, kill, and zombify RPCs targeting your scout from a non-owner sender.
Crash Events Destroy My Objects Local Block Destroy and ownership-transfer events targeting your player objects.
Crash Events Destroy Others Local Block + Host Kick Destroy or player-wipe events targeting another scout. As host, the attacker is kicked when Kick is on.
Crash Events Attack Others Host/Master Block + Host Kick Kill, zombify, or pass-out RPCs sent to another scout by a non-owner. Detected and blocked only when you are host.
Crash Events Event Spam Local Block High-rate Photon events that can destabilize, lag, or crash the session.
Crash Events Spam Timeout Opt-in Local Block (30s, per player) Disabled by default. When enabled, players who trigger 30 or more full spam detections in a short window are blocked locally for 30 seconds per sender.
Modded Events Item Injection Local Block Unauthorized item spawns or inventory syncs targeting your hand or slots.
Modded Events Item Spawning Detect + Optional Local Block Remote players spawning items from thin air through mods. Legitimate gameplay flows — biome pickups, throws, drops, and host/scene spawns — are recognized and never flagged.
Modded Events Explosive Spam Local Block Repeated Dynamite, Beehive/Bee Swarm, Blowdart Hits, from network spawns, explosion RPC spam, bee-swarm RPC spam, blowdart-hit RPC spam.
Modded Events Suspicious Prefab Local Block Non-vanilla network prefab instantiation from remote clients.
RPC Forced Actions Local Block Forced falls, pass-outs, teleports, slips, and other control RPCs targeting your scout.
RPC Inventory Manipulation Local Block Remote inventory, slot, held-item, and pickup RPCs targeting your scout.
RPC RPC Spam Local Block Excessive repeated RPCs from the same sender in a short window.
Host Fake Host Authority Host/Master Block + Host Kick Non-master clients sending expedition, world-state, fog, or end-game control RPCs.
Host Ascent Change Local Block + Host Re-sync + Host Kick Ascent difficulty changes from a player who is not the current host. As host, the correct ascent is re-synced to everyone after a blocked attempt.
Cheaters Known Cheaters Detect + Blacklist + Host Kick Known mod-client-tagged players. Add to Blacklist auto-blacklists them; Kick auto-kicks as host.
Cheaters Identity Spoof Detect + Blacklist + Host Kick Players sharing another scout's Photon user ID (confirmed) or display name (possible).

Per-Protection Controls

Every protection entry has six independent switches:

Control Behavior
Notify Shows an in-game notification when the protection triggers.
Block Blocks the hostile event within the labeled scope.
Log Writes the event to the Cube-X protection log.
Announce in Chat Announces the detection in the in-game text chat.
Add to Blacklist Adds the offender to your local blacklist.
Host Kick Kicks the offender when you are the host/master client.

Suite Controls

Control Behavior
Enable All / Disable All Toggles the entire protection suite in one click.
Learn Mode Observes and logs without blocking, useful for tuning.
Protection Log Written to %APPDATA%\CubeX\Peak\Log.txt.
Kick Notice Host-side protection kicks replace the native leave notice with "{Name} has been kicked! Reason: {reason}".

Scope labels are honest by design: Local Block protects your client, while host/master entries state the confirmed authority path instead of claiming global blocking the network flow can't prove. Extensive false-positive guards cover room joins, late-join inventory sync, revive relays, legitimate item replication, end-game flow, and physics/rescue RPCs.


Feature Map

Page Highlights
Self Local safety (god mode, no death, no fall damage, no ragdoll, no slip, no passout, no screen shake), the full protection suite, movement (stamina & jump, flight & noclip, collision, multipliers), body part actions (reach/pull distance, kick animation), item access/charges/throwing helpers, afflictions with per-affliction controls, entity control (Scoutmaster, zombie), aura farm, and self-focused actions.
Network Live player list, selected-player tools, spectate with Picture-in-Picture, recent players, blacklist, Steam friends with lobby details, player notes, invite options, profile links, player tags, lobby info side panel, join/leave/rejoin and copy-join-link tools, voice tools, text chat, and achievement management.
Friends Loads Steam friends into a dedicated submenu with online/offline tags, joinable-lobby details (player count, region, biome, level), and invite-focused actions.
Host Live Ascent difficulty control applied mid-expedition through PEAK's own ascent RPC, PEAK Map Picker (daily/random/full cached catalog with biome summaries), Terrain Customizer with per-segment biome filters, More Scouts room limits, Steam lobby locking, master/client authority tools, room version utilities, kiosk tools, campfire actions, and join handling.
Visuals Player ESP with per-type colors, profile cards, pings, camera options, FOV and zoom tools, third-person options, HUD tools, watermark, world tags, movement effects, dead-scout collider optimization, remote ragdoll velocity clamping, and visual quality controls.
World World interaction tools, time-related options, object utilities, luggage helpers, and environment actions.
Teleport Teleport to spawn, players, pings, look position, campfires, custom coordinates, and quick teleport targets.
Spawn Spawn-focused tools for items and game objects, backed by the JSON spawn item cache.
Inventory Inventory helpers, item access, slot tools including backpack assignment and contents, cook-level controls, and item-focused quality-of-life actions.
Search Quick lookup tools for finding features, players, objects, or menu entries faster.
Misc Discord community access, notifications, utility actions, and general helpers.
Settings Click GUI interface toggle, menu styling, controls, keybind management, notification preferences, performance options, persistent configuration with save/load confirmation, and a Replay Tutorial option for the first-time onboarding.

Player Tags

Cube-X adds readable tags to player entries so status and context are easier to scan.

Tag Meaning
Developer Player presented a current backend-authorized Cube-X developer assertion.
Friend Player is recognized from the Steam friends list.
Blacklisted Player exists in the local blacklist list.
Recent Player was recently seen.
Online / Offline Steam or game-aware presence state where available.
Name Spoof Player joined the current room with a Steam name that does not match the in-game nickname.
{modname} Player is using a known third-party mod/mod menu.
Modder Player triggered a protected illegal network action and is not labeled as a known mod client.

Name spoof detection is intended to apply only to players observed inside the current game or room, avoiding false positives from stale recent-player or blacklist data.


Achievements

The achievements page includes individual achievement controls and bulk actions.

Action Description
Unlock All Unlocks achievements through the game-aware achievement flow.
Lock All Resets achievement state where supported.
Individual Entries Lets achievements be managed one by one from the achievements submenu.
Accent Achievements Includes the accent achievement range where supported by the game.

Keybinds

Cube-X supports feature-level keybinds.

Control Behavior
Open Menu Opens or closes the menu (either interface).
Set Feature Keybind Assigns a keybind to the hovered feature.
Keybind List Shows every assigned keybind as its own option.
Remove Selected Keybind Removes one selected keybind without clearing the entire list.
Notify Keybind Toggles Optional notification when a keybind toggles a feature.

Default controls:

Input Action
Insert Open or close the menu.
Arrow Up / Arrow Down Move selection.
Enter Activate selected option.
Backspace / Escape Go back.
Arrow Left / Arrow Right Adjust values.
Shift + Enter Edit compatible numeric/text values.
F8 Assign a keybind to the hovered feature.
D-pad Right + RB Open or close the menu with a controller.
D-pad Move selection; left/right adjusts compatible values.
A Activate selected option.
B Go back, or close the menu from Home.
Mouse Full navigation inside the Click GUI.

Notifications

Notifications use a modern scale-aware layout, redesigned in 2.0.0:

Element Purpose
Main Rect Holds the notification content with adaptive width and border.
Accent Strip One colored strip on the left side.
Timer Bar Thin bar showing time until auto-dismiss.
Title Short event name.
Description Clear action result or status message.
Animations Smooth fade in/out with a brief flash on arrival; up to 15 stored notifications.

Notification behavior can be adjusted from the notification submenu, including keybind toggle notifications.


Performance Focus

Cube-X includes menu and game-facing performance work intended to reduce unnecessary frame cost.

Area Approach
Menu Rows Organized and cached where practical to avoid rebuilding expensive UI state unnecessarily.
Player Data Steam avatars, tags, and player metadata are reused instead of being repeatedly fetched every frame.
ESP Rendering is scoped to useful targets and avoids unnecessary object rendering where possible.
Visual Effects Heavy visual options can be disabled or tuned from visual and performance-related settings.
Notifications Lightweight drawing style with minimal layout complexity.
Feature Pages Large menus are split into focused submenus to reduce clutter and scanning cost.
Ragdoll Physics Optional remote ragdoll velocity clamp prevents extreme physics spikes (70+ m/s) from destabilizing frame rate.
Spawn Cache JSON-backed spawn item cache avoids rebuilding the item list every menu visit.

Some actions still depend on live game state and must refresh while playing, especially player lists, lobby state, online state, ESP targets, and world objects.


Discord Community

Cube-X includes a first-time prompt asking whether the user wants to join the Discord community server for Cube-X.

The link is also available in:

Misc > Discord Community > Join Discord

Community link:

https://discord.gg/cHmp58MqPf

Notes

Cube-X is built for PEAK modding and testing workflows. Game updates may change internal behavior, player data, achievements, networking, or object layouts, so some features may need updates after PEAK patches.

Use responsibly and preferably in private, modded, or trusted lobbies.

Cube-X is not affiliated with PEAK, Landfall, Aggro Crab, Steam, Photon, BepInEx, or any related official project/Mods.

Developed only by: Mister9982

CHANGELOG

Cube-X Changelog

Version 3.3.1

  • Updated Cube-X for PEAK v2.1.a

New

  • Late Join Anti Fling (Host > Scouts > Late Join) — caps a joining scout's ragdoll speed, with an adjustable limit.
  • Item Uses — held item stats show remaining and total uses.

Improved

  • Ghost Ping — pings made while dead or downed are tagged GHOST / DOWNED.
  • Cursed Skull — shows its heal and the Petrify it costs.
  • Timed Effects — Sunscreen, No Hunger, Low Gravity, Climb and more now show a duration.

Fixed

  • Backpack Wheel — backpacks and jetpacks no longer inherit the rocketpack's slices.
  • Item Stats — status rows no longer vanish while you are a skeleton.
  • Item Stats — the shield no longer draws as a long yellow bar.
  • Item Stats — weight is no longer rounded.
  • Tick Attach — rebuilt for PEAK 2.0's new attach path.

Version 3.3.0

  • Updated Cube-X for PEAK v2.0.a

New

  • Infinite Jetpack Fuel — keeps equipped and carried jetpacks full.
  • Rocketpack — fire/stop, infinite flight, survive impacts, infinite pack, wheel controls, and HUD.
  • Throw Preview — landing and activation preview for beans, dynamite, and beehives.
  • Campfire Food — configurable scaling for larger parties.
  • Affliction Charge Rates — global or per-affliction charge/drain speeds.
  • Recent Players: Copy — copy IDs, lobby details, join links, or all saved data.
  • Player Tags — FRIEND, BLACKLIST, MODDER, and client tags in PEAK notifications.
  • Host Change Notification — host migration alerts.
  • Scout Count Toggle — optionally hide the HUD scout count.
  • Late Join — moved to its own submenu.

Improved

  • Notifications — frame-rate-independent stacking and animations.
  • Item Cache — uses PEAK's ItemDatabase and works from the main menu.
  • RPC Protections — signatures and validation updated for PEAK 2.0.
  • Revive / Kill / Climbing / Ragdoll — updated for PEAK 2.0 RPCs.
  • Inventory & Backpack — new item slots, backpack types, and wheel handling.
  • Afflictions — added Arrow, Petrify, and FlyTrap.
  • Achievements — PEAK 2.0 achievement system and ascent badges.
  • Ascent — maximum raised from 7 to 9.
  • Icicles — Shake and Drop work again.
  • HUD / Scout Count — restored after PEAK removed VersionString.Update.
  • Item Fuel — jetpacks are recognized and refilled.
  • Steam Lobby Join — clearer failure reasons, faster connection detection.
  • Networking — lobby state clears properly after kicks, timeouts, and disconnects.
  • Memory — Steam caches are now bounded.
  • Search — finds dynamic entries, protections, and player directories.
  • More Scouts — better mid-run hosting and mini-run behavior.
  • Host Only Kiosk — unauthorized starts are silently ignored.
  • Player Info / Footer / Cache Alert — UI and readability.

Fixed

  • Jetpack RPC — normal jetpack use no longer trips RPC spam protection.
  • Infinite Rocket Flight — the pack stays on until the flight ends, so the wheel and Stop stay usable.
  • Petrify — Add and Remove now stack instead of setting or wiping the value.
  • Cooked Items — held item stats now reflect cooking.
  • Cure-Alls — Cure-All and Faerie Lantern list every status they treat.
  • Negative Weight — balloons show their negative weight.
  • Sleepy & Heat — these stat rows now appear.
  • Grow Bean — restored after PEAK RPC changes.
  • Magic Bean — non-host planting errors.
  • More Scouts — campfire food persistence, placement, and player count.
  • Item Spawning — duplicated items from non-host players.
  • Text Chat/ opens, Enter sends, Esc cancels.
  • Cache Alert — long messages wrap correctly.

Version 2.2.3

  • Updated Cube-X for PEAK v1.65a

New

  • Cache Alert (Visuals > HUD) — warns when the spawn cache must be rebuilt after a game update.

Improved

  • Lobby Joining — proper checks before attempting a join.
  • Voice Status — moved to the side panel.

Fixed

  • Unity 6 — resolved Scene.get_handle() error.
  • RPC Attribution — better sender detection across game updates.
  • Unwanted Carry — no longer let other mods carry you while alive.

Version 2.2.2

New

  • Free Cam — fly freely with configurable speed, smoothing, and sensitivity.
  • Voice Status — live per-player Speaking / Connected / Mic Idle / No Voice.
  • Accurate Carry Weight — carried players contribute their real inventory weight.
  • Dismount Carry — end a piggyback manually, or by jumping, crouching, or dropping.
  • Protections > RPC > Unwanted Carry — blocks being carried while alive.
  • Protections > RPC > Crab Affliction — strips the unused Crab status from affliction syncs.
  • RPC Sender Attribution — accurate per-player tracking and authorization for sensitive RPCs.

Improved

  • Network > Players — shows every Photon player, including loading and un-spawned ones.
  • Player Names — sanitized, with actor numbers shown.
  • Piggyback Carry — rebuilt with strict validation and recovery after death, disconnects, and host migration.

Version 2.1.0

New

  • Four-slot inventory strip in Player Information.

Improved

  • Live Player Information character preview.
  • Protections > Modded Events > Explosive Spam.

Changed

  • Spam Timeout is now opt-in and off by default; old settings are migrated.
  • Spam Timeout now needs 30+ confirmed detections before applying the 30-second block.

Version 2.0.2

Fixed

  • Item Spawning protection flagging legitimate pickups and equips.
  • Backpack duplication and dropped carried players when equipping a backpack mid-carry.
  • Blocked rescue-claw pulls leaving drag, fall, rope, and target state behind.
  • Stale temporary hand-slot items and locally disappearing pickups.
  • Cursor flashing while Cube-X owns the mouse.
  • Stale Alpine wind/snow when a client misses the host's wind-off RPC.
  • Frozen and orphaned mushroom zombies after the owner disconnects.

Improved

  • README documents the current protection suite.

Version 2.0.0

Introduces the Click GUI.

New

  • Click GUI — a second click-style window interface for the whole menu, toggled in Settings > Appearance.
  • Host > Ascent — apply an ascent difficulty mid-expedition to every scout.
  • Host > Biome > PEAK Map Picker — daily, random, or direct selection from a cached catalog.
  • Host > Biome > Terrain Customizer — filter the map catalog by per-segment biome.
  • First-Time Tutorial — pick an interface on first launch; replayable from Settings.
  • Protections > Modded Events > Item Spawning — remote item spawns run through notify/log/block.
  • Protections > Host > Ascent Change — blocks non-host ascent changes and re-syncs the correct one.
  • Protections > Crash Events > Spam Timeout — 30-second per-player block for persistent spammers.

Improved

  • Redesigned notifications with scale-aware layout and smoother animations.
  • Host/master detection resolved live against the room, with migration fallbacks.
  • Menu input capture and cursor handling across prompts, editors, and the Click GUI.

Fixed

  • Fog desync for joining, reconnecting, and mini-run scouts.
  • Revive Late Join Players spawning on dead players or invalid positions.
  • Destroy protection treating a player's own cleanup as an attack.
  • Spectate > Picture in Picture previews for dead players.

Version 1.5.0

Focused on Protections and QOL.

New

  • JSON spawn item cache keyed to the game version, rebuilt automatically after updates.
  • Self > Miscellaneous > Aura Farm.
  • Search for Friends, Blacklist, and Recent Players.
  • Inventory > Slot 4 / Backpack — Assign Backpack, plus contents with per-item cook levels.
  • Inventory > Extra Slot for PEAK's temporary slot 250.
  • Self > Entity Control — Become Scoutmaster and Become Zombie.
  • Network > Voice Chat > Text Chat — PeakTextChat-compatible.
  • Network > Voice Chat > Hear Passed Out Players.
  • Reorganized Self > Protections into Crash Events, Modded Events, RPC, Host, and Cheaters, with per-entry options, Enable/Disable All, Learn Mode, and a log file.
  • Protection entries for Known Cheaters, Identity Spoof, Destroy Others, and Attack Others.
  • Host kick notice replacing the native leave message.
  • Spectate > Picture in Picture.
  • Network > Connection — Current Lobby Info panel and Copy Join Link.
  • Steam friend lobby details, and player notes for Recent Players, Blacklist, and Friends.
  • Clamp Remote Ragdoll Velocity.
  • Fire Smoke PTFX Player.

Improved

  • Cook level range is now 0-4, with one shared cooking flow.
  • Wider Incoming RPC Guard coverage for forced afflictions, death, inventory, spawn spam, and host abuse.
  • Honest protection scope labels — local blocks are labeled as such.
  • Ownership-theft protection covers remote character views.
  • Host blacklist kicks and blocks rejoin; non-host stays passive.
  • Large false-positive reduction pass across join, revive, inventory, and physics RPCs.
  • Better protection notifications and logs, with post-block state resync.
  • Config Save/Load notifications, and a taller Text Chat panel.

Fixed

  • Force Win only affecting the local client.
  • False positives for Force Unstick / UnHang and Force End Screen Done.
  • Top-right HUD ascent alignment, and the disappearing scouts counter.
  • Carry and backpack equip conflicts.
  • Fog not syncing for joining players.
  • Ownership request false positives on join/spawn.
  • Dynamite, beehive, and blowdart use treated as spawn spam.
  • Protection log and chat spam while joining lobbies.
  • Blacklist adds are now opt-in per protection.
  • Harmful non-host blacklist behavior.
  • PUN events, and submenu highlight smoothing.

Removed

  • All harmful and abusive features from the Players and All Players submenus.

Version 1.4.3

Improved

  • Join-time status sync validation accepts legitimate owner updates.
  • Revive Late Join Players waits for PEAK to fully register a joining scout.

Fixed

  • Lobby joins getting stuck when status sync arrived before ownership settled.
  • Late-join revive acting on a half-created scout.

Version 1.4.2

New

  • Auto Revive All — revives dead players every 5 seconds, with lava rescue and selectable targets.
  • Delete Gun (Spawn > Guns) — raycast deletion of items and world objects, with protected players excluded.
  • Pull Distance targeting visuals — target ring, guide line, and distance label.
  • Altitude (Visuals > HUD > Numerical HUD).
  • Disable Bugle SFX — locally mute regular and magic bugles.
  • Rejoin Lobby — leave and rejoin the current Steam lobby.
  • Expanded Steam lobby tools — lobby links, host details, tags, biome, level, and ascent metadata.
  • Copy Lobby ID, Open Steam Profile, and Return Ownership Player.
  • One-time Player Identified notifications for known mod clients.

Improved

  • Reorganized Self page categories and renamed several submenus.
  • Teleport and revive actions place players beside you and clear velocity.
  • Scan throttling across player, character, and visual features.
  • Infinite Rescue Hook Range patched continuously across all hook paths.

Fixed

  • Steam lobby link text overlapping menu rows.
  • Mod Reason showing the generic prefix instead of the reason.
  • Steam join links with query strings, fragments, or whitespace.
  • Blacklist not blocking blacklisted players from joining.
  • Legitimate owner and recent-join revive RPCs being blocked.
  • Carry Player and Carry Me failing for non-host carriers.
  • Forced carry being visible only locally, and carry backpack swaps.
  • Slot-4 input and carried-player jump/drop input not releasing a forced carry.

Version 1.4.1

New

  • Alt-Tab FPS Recovery — reapplies fullscreen and frame pacing after regaining focus.
  • Separate Player ESP colors for food, items, luggage, ghosts, and hazards.
  • Reset Color (Network > Profile).
  • Open Menu On Launch (Settings > Keybinds).

Improved

  • Feature ticking and menu refreshes synced to the game frame.
  • Duplicate-hotkey confirmation prompt.
  • Prompts, keybind capture, color picker, and editors keep the cursor visible and block gameplay input.
  • Spectate follows a dead player's ghost when available.
  • Remove Item Restrictions only inspects your held item.
  • Optimized Freeze/Spin All Items, Reach Distance, and Deaggro Bees.
  • Unified Steam lobby join tracking across links, friends, and saved lobbies.

Fixed

  • Blocked high-impact RPCs leaving ownership or inventory state stale.
  • Reset Color and Reset Name staging white instead of the default nickname color.
  • Hotkeys on generated affliction Add/Remove rows not firing.
  • Input leaking through while a prompt or editor is active.
  • Modal cursor restore using stale focus state.
  • Non-host Clear Player Object causing local-only desync.
  • Set Username and Reset Name respawning a dead or ghost character.

Version 1.4.0

New

  • Mod Reason row on player information cards.
  • Selected-player buttons for revive, down, teleport-to-me, and Scoutmaster spawning.
  • Revive on Player — revive yourself at that player's position.
  • Aimbot (Spawn > Guns) — adjustable FOV circle and lock marker.
  • Disable Airport Mirror, Disable Collision With Players, and Reset Name.
  • Visuals > Projectiles — Projectile Path and Item Trail.
  • Revive Late Join Players (Host > Scouts) with selectable revive targets.
  • Cube-X Identification — opt-in User and Dev tags.
  • Self > Afflictions — full affliction list with per-affliction add/remove.

Improved

  • Reset to Defaults now covers toggles, values, text, colors, and UI customization.
  • Remove Item Restrictions is now a toggle that restores original flags.
  • Light Nearby Campfire teleports players to you first.
  • More Scouts refreshes campfire food as the scout count grows.
  • Aimbot supports charged throws and thrown-item RPCs.
  • Teleport to Spawn resolves the scene's real spawn point.
  • Pull Distance extended from 4m to 10m using the game's own spring force — no teleporting.
  • Fly follows the camera look direction; controller descend moved to right-stick press.
  • Consolidated duplicate all-player and selected-player actions.
  • Reduced per-frame allocations in the stamina bar, affliction HUD, and player info panel.

Fixed

  • Feeding items to other players while Instant Item Use was enabled.
  • Modded hosts forcing fall, kill, pass out, teleport, or end-game on you.
  • Duplicate action implementations across player menus.
  • Anti-cheat false positives and Fly null reference edge cases.

Version 1.3.2

New

  • Player Status HUD with nearby player stamina and affliction bars, plus count and range controls.
  • Selected-player material preview panel.
  • Controller navigation — D-pad, A select, B back, D-pad Right + RB open/close.

Improved

  • Profile-card stamina bars use game-style stamina, extra stamina, and affliction segments.
  • Affliction badges use PEAK's colors, full names, and percentages.
  • Menu search refreshes live while typing.
  • Fly controller support, and one shared player roster across HUDs and visuals.
  • Blacklist enforcement split between host kicks and non-host cleanup.

Fixed

  • Ascent achievement unlocks.
  • Config text fields rebuilding while typing.
  • Pull Distance ignoring the configured distance.
  • Duplicate HUD stamina rows after joins and leaves.
  • Player trails drawn on ghosts and dead players.

Version 1.3.1

New

  • FPS performance controls — center-of-mass updates, remote ragdoll throttling, and wind-force skipping.
  • Configurable ragdoll update rates and distance thresholds.
  • Profile Cards Display Stamina Bars.
  • Custom Saves config manager with names, notes, timestamps, and load/override/rename/delete.

Improved

  • Config saves persist text options, toggles, numbers, colors, and layout state.
  • Reorganized Visuals > Performance into Preset, Rendering, World Entities, Characters, and Wind.
  • Replaced selected-only filters with Exclude Self toggles.
  • Held Item Stats, and Numerical HUD reduction timers.
  • Day/night indicator moved to top center; version and scout text moved to top-right.

Fixed

  • Magic Bean vine growth for non-host players.
  • Invalid RPC payloads for revive, stop-climbing, and end-screen actions.
  • Statue revive handling and local ownership re-sync.
  • Anti-modder false positives for self revive, effigy revive, bee swarms, campfire burnout, scout cannon, fog, and end-game flow.
  • Legitimate item drops and stale drop relays.
  • Player Inventory clear-slot and all-slot actions targeting the wrong slot.
  • Play Dead sending the flex emote.
  • Host Only Kiosk enforcement outside of hosting.
  • Description word wrapping and submenu back navigation.
  • Infinite Item Charge with the Friendship Bugle and rope spools.
  • Infinite Rope consuming the item and ignoring the 10m cap.

Version 1.3.0

New

  • Modder player tags for suspicious clients.
  • Host-only More Scouts with a 1-30 scout cap and extra campfire food.
  • Host-only Steam lobby locking, airport loading, and end-screen skipping.
  • Dead-scout ragdoll collider optimization for large lobbies.
  • Pull Distance up to 50m, and Reach Distance raised to 50m.

Improved

  • Expanded anti-modder detections across scout, swarm, campfire, flare, fog, bridge, rope, and network events.
  • Client UI handling for large lobbies — sliders, nametags, cutscene seats, and end-screen entries.
  • Reduced Photon instability during large revive waves.
  • Airport kiosk locked to the host by default.
  • Campfire tools affect only the nearest campfire within 10m.
  • Item recharge refills to natural full values instead of oversized ones.
  • Sticky Fingers folded into Infinite Item Charge.
  • Reworked Infinite Rescue Hook Range to avoid scene-wide scans.
  • Hardened remote destroy protection with post-block room resync.
  • Steam joins leave the current room first.
  • Renamed Peak Kick Drop Mode to Kick Animation.
  • Modded hosts are no longer trusted for protected master-client RPCs.

Removed

  • Biome warp and broad scene-changing controls.
  • The broken custom rope length option.

Version 1.2.0

New

  • Cheap World Item Rendering performance mode.
  • Anti-modder detection for remote Photon destroy events targeting you.

Improved

  • Tags anchored to the right of the submenu.
  • Fewer anti-modder false positives.
  • Steam friends card shows the game name instead of the app ID.
  • Cached player, character, and luggage lookups.
  • Bulk luggage actions batched over time instead of one frame.

Fixed

  • Tags not displaying.
  • Player actions targeting stale or missing players.
  • Luggage menu and teleport errors from invalid renderer bounds.
  • All-player actions failing to collect characters.
  • The player invite button not sending Steam invites.

Version 1.1.1

  • Proper package upload to Thunderstore.

Version 1.1.0

Improved

  • App data moved to %APPDATA%\CubeX\Peak.
  • Disable Client Timeout keeps send/receive processing active.
  • Skip Intro on Startup patches the startup wait instead of the update loop.
  • Cached achievement metadata and unlock lookups.
  • Combined distant mob culling into one toggleable option.
  • Username color changes staged until Set Username is pressed.
  • On-screen notifications capped at 10; performance target FPS range 30-600.

Fixed

  • Idle notification spam from Use Everyone's Ping Pointer.

Version 1.0.0

  • Initial release of Cube-X.