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BuddyClimb
Use E to climb on teammates in PEAK.
| Date uploaded | 3 weeks ago |
| Version | 0.1.4 |
| Download link | LandmineHQ-BuddyClimb-0.1.4.zip |
| Downloads | 53 |
| Dependency string | LandmineHQ-BuddyClimb-0.1.4 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
BuddyClimb
Use E to climb on your teammates in PEAK.
If climbing feels too tiring, let a teammate carry you up the mountain before you conquer it yourself.
Optional config: enable Backpack.EnableBackpackTransfer to climb onto backpack-wearing teammates by moving their backpack onto you first.
CHANGELOG
Changelog
0.1.11 fix
- Made the remote-only un-pass-out sync idempotent and send it before local Space drop requests, with the incoming drop RPC kept as a fallback, to avoid vanilla clients keeping the climber in a passed-out state.
0.1.10 fix
- Restored immediate BuddyClimb carry-start RPC sending after backpack preparation and removed sender-side stale carry-state gates that could prevent the carrier from receiving
RPCA_StartCarry. - Added a remote-only vanilla pass-out/un-pass-out sync around BuddyClimb carry so unmodded carrier clients do not immediately drop a conscious local climber.
0.1.9
- Replaced BuddyClimb's backpack snapshot drop with PEAK's vanilla backpack slot drop before transferring the carrier backpack.
- Suppressed stale empty-backpack inventory syncs during BuddyClimb backpack transfer.
- Deferred BuddyClimb's carry-start RPC on non-master double-backpack transfers until after the final backpack inventory sync, preventing PEAK's vanilla carry RPC from dropping the carrier backpack as a duplicate.
- Made BuddyClimb's carry-start patch idempotent for repeated start RPCs targeting the same carried player instead of turning the repeated start into an immediate drop.
- Added rollback snapshots for failed BuddyClimb backpack transfers.
- Show the local player's backpack contents while they are BuddyClimb-carried, then restore PEAK's normal first-person hiding after drop.
- Hide the carried local player's on-back backpack again while they are holding their backpack slot.
- Clear the carrier's held backpack visual through PEAK's existing held-item RPCs when BuddyClimb transfers that backpack to the carried player.
- Limited BuddyClimb carried-spectator backpack visuals to the backpack's spawned item renderers, leaving PEAK's original backpack object visibility rules intact.
0.1.8
- You can climb the player when thery holding someting whatever.
0.1.7
- Corrected BuddyClimb's assembly/config identity to
com.github.LandmineHQ.BuddyClimb. - Switched all mod config hot reload paths from
Update()polling to debouncedFileSystemWatchercallbacks. - Documented that BuddyClimb config changes apply without restarting the game.
- Updated the local build script to support
debug,release, andpushmodes without overridingDeployModFiles. - Kept
pushmode in the current PowerShell process instead of requesting UAC elevation. - Fixed the Thunderstore token lookup command in
Config.Build.user.props.templateso MSBuild does not split it across lines.
0.1.6
- Updated README wording to describe making teammates carry you, including backpack support.
- Replaced the package icon with the current BuddyClimb carry-focused icon.
- Bumped the BuddyClimb package version to
0.1.6.
0.1.5
- Added a carried-player interaction proxy for all carry states so
isCarriedtargets can be hit directly by PEAK's interaction raycasts. - Removed carrier-to-carried climb target redirection.
- Allowed local players who are already carrying someone to climb while blocking cyclic carry links.
0.1.4
- Allowed carried players to be climbed while blocking targets that are already carrying someone.
- Redirected climb interactions from a carrier to their carried player so carried players can still be targeted when the carrier is hit first.
- Suppressed PEAK's vanilla
Edrop prompt and interaction for BuddyClimb-carried players.
0.1.3
- Changed BuddyClimb carry spectate to watch the carried local player and use PEAK's default spectator zoom range.
0.1.2
- Fixed backpack-transfer ordering so the carried player's backpack is snapshotted and dropped before the carrier's backpack is moved.
0.1.1
- Added an optional BuddyClimb backpack-transfer config for climbing onto backpack-wearing teammates.
- Added localized climb prompt text when backpack transfer will drop the carried player's backpack.
- Added runtime hot reload for BuddyClimb's BepInEx config file.
0.1.0
- Forked PeakPunch as BuddyClimb.
- Rebuilt on the PEAKModding BepInEx template.
- Added teammate climb interaction for current PEAK builds.
- Added English and Chinese localization for the climb prompt.
- Split host-only dummy player tooling into the independent
PeakDummyToolsmod and DLL. - Added BepInEx config options and a host-only dummy player spawn shortcut to
PeakDummyTools. - Added automatic runtime reload for
PeakDummyTools' BepInEx config file. - Fixed dummy spawning so it no longer replaces or disables the host player's character.
- Localized dummy player names and made them increment for each spawn.
- Added a
Config.Build.user.props-based local build script. - Isolated dummy player identity from the host player and aligned dummy spawns to the host character center.
- Made spawned dummies behave like generic non-local player characters for interaction testing.
- Added
PeakPlayerLODas a separate experimental player visual LOD/model optimization mod. - Added Space drop input for the carried local player.
- Kept climbed players conscious instead of marking them as passed out.