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LeftOut-FixJoinRoomCode-0.1.0 icon

FixJoinRoomCode

Fixes a bug that stops players from being able to Join Photon rooms made in a different region than their current one.

By LeftOut
Date uploaded 4 days ago
Version 0.1.0
Download link LeftOut-FixJoinRoomCode-0.1.0.zip
Downloads 12
Dependency string LeftOut-FixJoinRoomCode-0.1.0

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.75301 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.75301

README

Peak.FixJoinRoomCode

Describe your project here!

Template Instructions

You can remove this section after you've set up your project.

Next steps:

  • Create a copy of the Config.Build.user.props.template file and name it Config.Build.user.props
    • This will automate copying your plugin assembly to BepInEx/plugins/
    • Configure the paths to point to your game path and your BepInEx/plugins/
    • Game assembly references should work if the path to the game is valid
  • Search TODO in the whole project to see what you should configure or modify

Thunderstore Packaging & Publishing

This template comes with Thunderstore packaging built-in, using ThunderPipe.

You can build Thunderstore packages by building with release configuration:

dotnet build -c Release -v d

[!NOTE]
You can learn about different build options with dotnet build --help.
-c is short for --configuration and -v d is --verbosity detailed.

The built package will be found at ./artifacts/thunderstore/.

You can directly publish to Thunderstore by including -p:PublishTS=true in the command. See the Config.Build.user.props.template file for configuration instructions.

[!TIP]
Make sure the local package looks fine in ./artifacts/thunderstore/ first, then publish with dotnet build -c Release -p:PublishTS=true -v d to avoid potential mistakes.

CHANGELOG

Changelog

0.1.2 - Added an icon