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LeftOut-StableThirdPersonCamera-0.0.2 icon

StableThirdPersonCamera

Adds a stabilized third-person camera based off the Another Crab's Treasure camera settings to help prevent motion sickness when playing Peak.

Date uploaded 11 months ago
Version 0.0.2
Download link LeftOut-StableThirdPersonCamera-0.0.2.zip
Downloads 145
Dependency string LeftOut-StableThirdPersonCamera-0.0.2

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.2403 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.2403

README

Stable Third Person Camera

Adds smoothed out third-person tracking to the player. Press N (configurable) to toggle the camera on/off in-game. Note that this toggle may be unstable and you might need to restart Peak to get it working right.

Features and Configuration

Coming soon, maybe.. just trying to get it to work right now.

Known Issues

  • No handling for readable objects that require the player to be in first-person to read them (like the scout guide book)
  • Camera seems to be casting a weird little circular shadow
  • Player's own backpack doesn't render when wearing on back

Bugs / Contact

Report bugs and feature requests on the repository page here: https://github.com/mrpropellers/Peak.StableThirdPersonCamera/issues Things which are not bugs or issues with the mod or I cannot reproduce easily will be closed without comment. If there is something you really think needs to be addressed, including a video of the problem is the best way to get it prioritized.

CHANGELOG

1.42.2

  • Removed ExtraClimbingFoV config value (uses the in-game setting instead)
  • Tuned camera distances to feel fairer
  • Hide player's head when charging a long-distance throw
  • Enabling/Disabling the mod will reload the config file (so you can see changes immediately in game)

1.42.1

  • Update README

1.42.0

  • Changing versioning to match PEAK versions
  • Fix audio listener not properly tracking ghost camera for real this time??
  • Move camera into first person when player is aiming a thrown item
  • Improved handling of "can I interact with this" checks
  • Fix readable items like the Scoutmaster Manual flying off into space
  • Improved placement of player name badges over their heads

0.1.7

  • Fix audio listener not properly tracking ghost camera when player is dead

0.1.6

  • "Fix" audio spatialization by playing audio as if the camera is still inside the player.
    NOTE: This will make SFX significantly louder for those that used earlier versions of this mod.
  • Add option to turn audio spatialization fix off in config

0.1.5

  • Cleared out some crufty config variables
  • Disabling the mod mid-game should be less glitchy (you still need to start a new game to fully turn it off)

0.1.4

  • Updated instructions again because it's working now??

0.1.3

  • Updating instructions to point at manual BepinEx install.

0.1.1

  • Plugin kind of works, but might require you to source your own Unity.Cinemachine.dll

0.1.0

  • Plugin disabled while I figure out why it's broken

0.0.2

  • Documentation updated (sort of)

0.0.1

  • Adapted from StableCamera with basic third person camera logic added