StableThirdPersonCamera
(Partially broken -> see readme). Adds a stabilized third person camera to Peak to make the game playable for folks with sensitive tum tums.
| Date uploaded | 11 months ago |
| Version | 0.1.2 |
| Download link | LeftOut-StableThirdPersonCamera-0.1.2.zip |
| Downloads | 87 |
| Dependency string | LeftOut-StableThirdPersonCamera-0.1.2 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.2403README
<<< CURRENTLY BROKEN >>>
Hi folks. This plug-in isn't working right now. As soon as I figure out why I'll push an update up.
Stable Third Person Camera
From the guy who worked at Aggro Crab for like 3 months to make Another Crab's Treasure's very cool and normal camera that never does anything weird: it's a stabilized third-person camera for PEAK!! Based on linkoid's stabilization code, extended to keep the camera in third person all the time.
Press N (configurable) to toggle the camera on/off in-game.
Configuration
C O M I N G S O O N
Known Issues
- No handling for text-having objects that require the player to be in first-person to read them (like the scout guide book)
- Camera seems to be casting a weird little circular shadow
- Player's own backpack doesn't render when wearing on back
- Binoculars probably don't work (haven't seen em yet)
Bugs / Contact
Report bugs and feature requests on the repository page here: https://github.com/mrpropellers/Peak.StableThirdPersonCamera/issues Things which are not bugs or issues with the mod or I cannot reproduce easily will be closed without comment. If there is something you really think needs to be addressed, including a video of the problem is the best way to get it prioritized.
CHANGELOG
1.42.2
- Removed ExtraClimbingFoV config value (uses the in-game setting instead)
- Tuned camera distances to feel fairer
- Hide player's head when charging a long-distance throw
- Enabling/Disabling the mod will reload the config file (so you can see changes immediately in game)
1.42.1
- Update README
1.42.0
- Changing versioning to match PEAK versions
- Fix audio listener not properly tracking ghost camera for real this time??
- Move camera into first person when player is aiming a thrown item
- Improved handling of "can I interact with this" checks
- Fix readable items like the Scoutmaster Manual flying off into space
- Improved placement of player name badges over their heads
0.1.7
- Fix audio listener not properly tracking ghost camera when player is dead
0.1.6
- "Fix" audio spatialization by playing audio as if the camera is still inside the player.
NOTE: This will make SFX significantly louder for those that used earlier versions of this mod. - Add option to turn audio spatialization fix off in config
0.1.5
- Cleared out some crufty config variables
- Disabling the mod mid-game should be less glitchy (you still need to start a new game to fully turn it off)
0.1.4
- Updated instructions again because it's working now??
0.1.3
- Updating instructions to point at manual BepinEx install.
0.1.1
- Plugin kind of works, but might require you to source your own Unity.Cinemachine.dll
0.1.0
- Plugin disabled while I figure out why it's broken
0.0.2
- Documentation updated (sort of)
0.0.1
- Adapted from StableCamera with basic third person camera logic added