PeakClassModUPDATE
PEAK Class Mod transforms your cosmetics into unique roles, each with perks, drawbacks, and starting items—perfect for spicing up your co-op runs.
By LuciD_Mod
| Date uploaded | 10 months ago |
| Version | 1.0.1 |
| Download link | LuciD_Mod-PeakClassModUPDATE-1.0.1.zip |
| Downloads | 2126 |
| Dependency string | LuciD_Mod-PeakClassModUPDATE-1.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
‼️IMPORTANT‼️
Download the mod manually instead of using the "Download with Mod Manager" option! Some multiplayer functions won’t work properly otherwise. Instructions below!
PEAK Class Mod
A comprehensive mod that adds 7 unique character classes to PEAK, each with special abilities, afflictions, and starting items. Choose your class by wearing specific hats and experience the mountain in a whole new way!
Concept creation
The mod was created by Safron, then taken over by the LuciD team with her consent.
Features
- 7 Unique Classes: Each with distinct abilities and playstyles
- Hat-Based Class Selection: Simply wear the corresponding hat to activate your class
- Multiplayer Compatible: All classes work seamlessly in multiplayer
- Balanced Gameplay: Each class has unique advantages and disadvantages
- Starting Items: Classes receive special items at the beginning of each run
Classes
🏃♂️ Scout (Hat_Scoutmaster)

- Running and climbing cost 20% less stamina
- Weight affects Scout 50% less
- Scout will get hungry 1.7× faster.
- Perfect for players who want to move quickly and efficiently
🏥 Medic (MedicHelmet)

- Starts with a Medkit and Cure-All
- Permanent 15% curse effect (cannot be removed)
- Heal 10% of your injury each time you press "H" (10 uses)
- The ultimate support class with healing capabilities
- Please check known bugs section about medic!
⚙️ Tech-Priest (Hat_Crab)

- Starts with 2 Chain Launchers
- Weight doesn't affect the Tech-Priest
- Hunger doesn't affect the Tech-Priest
- Unable to gain bonus stamina or infinite stamina effects
- Not a fan of eating
- ⚠️ WARNING: Do not feed the Tech-Priest energy drinks!
🍄 Mushroomancer (Hat_Mushroom)

- Starts with 3 random edible mushrooms
- Poison doesn't affect the Mushroomancer
- When stamina reaches 0, a random mushroom is given to him in his inventory
- When stamina reaches 0, gives 2% curse every second time!
- The nature-loving class with unique mushroom mechanics
⚔️ Great Epee (Hat_Propeller)

- Permanent energy drink effect
- Random stamina refill with 100% Drowsy effect (50-190 second intervals)
- The unpredictable class with constant speed and random sleep mechanics
🥷 Rogue (Hat_NinjaHeadband)

- Infinite jumps (requires stamina)
- Starts with 2 ropespool
- Everything costs 200% more stamina
- The acrobatic class for players who love mobility
💀 Bill (Hat_Bandana) - Hard Mode

- Starts with 35% curse effect
- Weight affects Bill 2x more
- Hunger affects Bill 2x more
- The ultimate challenge class for experienced players
Installation
- Install BepInEx for PEAK
- Download this mod
- Inside your
Peak/BepInEx/pluginsdirectory, create a new folder calledPeakClassMod. - Extract
PeakClassMod.dllinto theBepInEx/plugins/PeakClassModfolder. - Launch the game and choose your class by wearing the corresponding hat
Multiplayer Compatibility
All classes are fully compatible with multiplayer:
- Each player can choose their own class independently
- Class effects are applied locally to each player
- Starting items are distributed correctly to all players
- Curse effects and other afflictions work properly in multiplayer
- EVERYONE MUST DOWNLOAD THE MOD IN YOUR LOBBY.
Technical Details
- Mod Loader: BepInEx 5.4.75301
- Harmony Patches: Used for seamless integration with the base game
- Multiplayer Support: Full RPC compatibility for all class features
- Performance: Optimized to minimize impact on game performance
Changelog
Version1.0.1
- Removal of the class 'The Eddie'
- Rework 'Scoutmaster' with the old class 'The Eddie'
- Mushroomancer buff : random mushrooms spawn when stamina reach 0
- The Rogue buff : 250% usage -> 200%
- The Medic nerf : 12% cursed at the start -> 15% cursed
Version 1.0.0 (from Safron)
- Initial release
- All 8 classes implemented
- Multiplayer compatibility
- Full affliction and item system integration
Support
- Contact me about bugs or anything about the mod on Discord: https://discord.gg/scVjqe9ktp OR DM us directly at Aori or Saii'.
Enjoy your climb with your chosen class! 🏔️
CHANGELOG
PEAK Class Mod — Changelog
1.2.1 — Dependency & Stability Hotfix
- Dependency Fix: Updated manifest dependencies to officially require "BepInEx-BepInExPack_PEAK-5.4.75301", restoring full compatibility with Thunderstore Mod Manager and r2modman automated downloads.
- Multiplayer Stability: Fixed network synchronization and item distribution edge cases.
- Documentation: Clarified installation notes and BepInEx requirements.
1.2.0 — The Culinary & Chaos Update
New Class (The Cook): Added a culinary support class via Chef/Cook hat.
-Starting Item: Spawns with a Portable Stovetop.
-Stove Retrieval: Can target any placed portable stovetop within reach and press [G] or [F] to instantly retrieve it back into their inventory (synchronized across all players).
-Culinary Mastery: Consuming cooked food grants a +25% Max Stamina bonus and immediate stamina refill.
-Refined Palate: Strictly refuses to consume raw/unprepared foods (berries, raw mushrooms, raw meat, etc.).
-Metabolic Burn: Gets hungry 30% faster due to high culinary activity.
New Class (The Jester): Added a high-stakes trickster class via Jester/Clown hat.
-Starting Item: Spawns with Pandora's Box.
-Transmutation Roulette [T]: Bets the currently held item into an interactive CS:GO-style slot machine roulette with real game items! 85% chance to roll and transmute the item into a random item from the entire game catalog (common to legendary). 15% Hazard chance where the bet item is lost and inflicts a random curse, poison, fire, or injury. (Costs 40% Stamina & 10% Hunger, 60s cooldown).
-High Stakes Coin Flip [Y] / [V]: Flips an animated golden coin on screen (120s cooldown). Heads (50%): Grants 7 seconds of Infinite Stamina + full stamina refill! Tails (50%): Inflicts 30% Poison, Total Stamina Exhaustion (0 stamina), or Drowsiness + Slippery feet.
-Fragility of the Fool: Suffers +20% extra damage and status accumulation from all afflictions (injury, heat, cold, poison, drowsiness).
The Wolf (Rework & Cannibalism):
-Cannibal Vision: During the night, living teammates appear as delicious roasted chickens! The Wolf can interact directly with teammates to eat/cannibalize them to restore hunger.
-Dynamic 3D Visual Aura: Pulsing dual-ring 3D orb around the Wolf. Green aura during the Day (heals nearby teammates + 30% climb speed buff), Red aura during the Night (damages teammates, drains their hunger, + 30% sprint speed buff).
-Transformation Fixes: Teammates cannot revert back to humans while near a night-form Wolf. Fixed ghost wolves emitting damaging auras.
-Passive: Strictly prohibited from equipping or carrying any Backpacks.
The Goblin (Persistence & Blowgun Polish):
-Soulbound Blowgun Overhaul: Overhauled blowgun enforcers and consume patches to ensure the blowgun is never lost, depleted, or removed from inventory upon firing, while accurately applying 5% curse recoil per shot.
-Anti-Dupe & Inventory Blocker: Fixed edge-case exploits where additional blowguns could be picked up from chests or the ground if already owned.
-Dietary Restrictions: Strictly cannot consume processed / packaged foods (soda, chips, cans, etc.).
Networking & System Improvements:
-Safe Inventory Replacement: Implemented safe item replacement routines preventing item drops or disappearance during roulette rolls and starter kit distributions.
-GUI Sync: Added real-time inventory GUI update hooks on network sync events.
-Island Transition: Improved start-of-run class and equipment synchronization upon loading into the island.
-ItemCache: Normalized item lookup for faster and more reliable item ID fetching across modded and vanilla items.
1.1.2 — The Dual-Nature & UI Update
New Class (The Wolf): Added a new class with dynamic day/night mechanics.
-Day Form (Dawn/Day): Emits a visible Green Aura that heals allies within radius. Increased wall-climbing speed and adhesion.
-Night Form (Twilight/Night): Emits a visible Red Aura that damages allies. Gains a movement speed buff while grounded on terrain.
-Survival: Hunger depletes significantly faster during the night.
-Passive: Strictly prohibited from equipping or carrying any Backpacks .
Tech-Priest (Rework & Nerf):
-Hunger: Removed "No Hunger" passive. The Tech-Priest now consumes hunger 1.5x faster (Fatigue from heavy lifting).
-Bug Fix: Fixed a critical exploit where the Tech-Priest could use consumable items infinitely without depleting them.
Goblin (Persistence Fix):
-GobelinSecretArt-Weapon: If the Goblin dies or pass out and his Blowpipes fall or he loses it, any new Blowpipes he finds in a case will replaces his old one.
-Anti-Dupe: Implemented a pickup blocker; the Gobelin can no longer pick up additional Blowpipes from chests or the ground if they already possess one.
Visual Polish:
-Curse VFX: Removed the aggressive white screen flash for the Mushroomancer and Gobelin classes. This prevents eye strain since these classes trigger the Curse effect frequently through class-specific mechanics.
HUB & UI:
-Class Summary: Updated the HUB with a new summary interface to preview class abilities, diet restrictions, and passives before starting a run.
1.0.4 — The Gobelin Update
New Class (Gobelin): Added a new class via 'Hat_Midsummer'.
- Abilities: Permanent 0.5x size (synced for all players) and complete immunity to Spores (gauge and confusion).
- Diet: Can only consume natural food; cannot eat or be force-fed Packaged Food.
- Spawn with magic bean and blowgun
Blowgun Rework: The Gobelin's Blowgun is now "Soulbound".
- It is infinite (never breaks/runs out) but applies Curse to the user on every shot.
- It cannot be dropped, shared, or stored in backpacks by the Gobelin.(Still fall from the inventory if passing out)
- If picked up by non-Gobelins, it behaves as a standard single-use item.
Mushroomancer Fix: Fixed a critical bug where the "0 Stamina" penalty (Curse + Mushroom spawn) would trigger infinitely while the player was Passed Out (Ragdoll) or Dead.
Great Epee:
-Changed drowsy timing from (45s-150s) to (30s-60s)
-However drowsy timing stopped if drowsy effect in status bar
The Rogue:
-Less stamina usage for infinite jumps
System: Implemented an "Anti-Feed" mechanic to respect class dietary restrictions during multiplayer interactions.
1.0.3 — Host System Items
Several bug fixes
1.0.2 — The Mechanics & Teamwork Update
Astronaut (Rework): Added active flight ability (Spacebar), massive jump buff, and fall resistance.
Tech-Priest: Disabled self-healing items to enforce teamwork.
Mushroomancer: Changed spawn items to shroomberries and emergency mushroom spawning mechanics.
Great Epee: Changed drowsy timing from (50s-190s) to (45s-150s)
1.0.1 — Optimized
Performance: Reduced memory allocations and centralized caches for smoother gameplay.
Stability: Fixed networking race conditions regarding starter item distribution.
Bug Fixes: Prevented crashes related to hat detection and null references.
1.0.0 — Initial Release
Launched the core class system, kit distribution, and UI integration.