PeakClassModUPDATE
PEAK Class Mod transforms your cosmetics into unique roles, each with perks, drawbacks, and starting items—perfect for spicing up your co-op runs.
By LuciD_Mod
| Date uploaded | 10 months ago |
| Version | 1.0.2 |
| Download link | LuciD_Mod-PeakClassModUPDATE-1.0.2.zip |
| Downloads | 3870 |
| Dependency string | LuciD_Mod-PeakClassModUPDATE-1.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
‼️IMPORTANT‼️
Download the mod manually instead of using the "Download with Mod Manager" option! Some multiplayer functions won’t work properly otherwise. Instructions below!
PEAK Class Mod
A comprehensive mod that adds 8 unique character classes to PEAK, each with special abilities, afflictions, and starting items. Choose your class by wearing specific hats and experience the mountain in a whole new way!
Concept creation
The mod was created by Safron, then taken over by the LuciD team with her consent.
Discord
You can join our Discord server to get information about upcoming patch notes in advance: https://discord.gg/scVjqe9ktp .
Features
- 8 Unique Classes: Each with distinct abilities and playstyles
- Hat-Based Class Selection: Simply wear the corresponding hat to activate your class
- Multiplayer Compatible: All classes work seamlessly in multiplayer
- Balanced Gameplay: Each class has unique advantages and disadvantages
- Starting Items: Classes receive special items at the beginning of each run
Classes
🏃♂️ Scout (Hat_Scoutmaster)

- Running and climbing cost 20% less stamina
- Weight affects Scout 50% less
- Scout will get hungry 1.7× faster.
- Perfect for players who want to move quickly and efficiently
🏥 Medic (MedicHelmet)

- Starts with a Medkit and Cure-All
- Permanent 15% curse effect (cannot be removed)
- Heal 10% of your injury each time you press "H" (10 uses)
- The ultimate support class with healing capabilities
⚙️ Tech-Priest (Hat_Crab)

- Starts with 2 Chain Launchers
- Weight doesn't affect the Tech-Priest
- Hunger doesn't affect the Tech-Priest
- Unable to gain bonus stamina or infinite stamina effects
- Cannot use bandages and kits on their own
- Not a fan of eating
🍄 Mushroomancer (Hat_Mushroom)

- Starts with 3 random shroomberrys from the 5 available
- Poison doesn't affect the Mushroomancer
- When stamina reaches 0, a random fungus (bounce, cloud or shelf) is given to him in his inventory
- When stamina reaches 0, gives 2% curse every second time!
- The nature-loving class with unique mushroom mechanics
⚔️ Great Epee (Hat_Propeller)

- Permanent energy drink effect
- Random stamina refill with 100% Drowsy effect (45-150 second intervals)
- The unpredictable class with constant speed and random sleep mechanics
☄️ Astronaut (Hat_Astronaut)

- Starts with a balloon bunch
- Jump 3 times higher
- Takes 50% less fall damage
- Summon a whirlwind beneath him after a jump
- Moves 15% slower on the ground
- Gets hungry 30% faster
- The astronomy class where you can attempt dangerous jumps
🥷 Rogue (Hat_NinjaHeadband)

- Infinite jumps (requires stamina)
- Starts with 2 ropespool
- Everything costs 200% more stamina
- The acrobatic class for players who love mobility
💀 Bill (Hat_Bandana) - Hard Mode

- Starts with 35% curse effect
- Weight affects Bill 2x more
- Hunger affects Bill 2x more
- The ultimate challenge class for experienced players
Installation
- Install BepInEx for PEAK
- Download this mod
- Inside your
Peak/BepInEx/pluginsdirectory, create a new folder calledPeakClassMod. - Extract
PeakClassMod.dllinto theBepInEx/plugins/PeakClassModfolder. - Launch the game and choose your class by wearing the corresponding hat
Multiplayer Compatibility
All classes are fully compatible with multiplayer:
- Each player can choose their own class independently
- Class effects are applied locally to each player
- Starting items are distributed correctly to all players
- Curse effects and other afflictions work properly in multiplayer
- EVERYONE MUST DOWNLOAD THE MOD IN YOUR LOBBY.
Technical Details
- Mod Loader: BepInEx 5.4.75301
- Harmony Patches: Used for seamless integration with the base game
- Multiplayer Support: Full RPC compatibility for all class features
- Performance: Optimized to minimize impact on game performance
Changelog
Version 1.0.2
- Bug fixes
- Addition of the 'Astronaut' class
- Mushroomancer buff : Starting items and when stamina reaches 0
- Tech-Priest nerf : Cannot use bandages or kits
- Great Epee nerf : reduced delay, down to 45-150 seconds
Version 1.0.1
- Removal of the class 'The Eddie'
- Rework 'Scoutmaster' with the old class 'The Eddie'
- Mushroomancer buff : random mushrooms spawn when stamina reach 0
- The Rogue buff : 250% usage -> 200%
- The Medic nerf : 12% cursed at the start -> 15% cursed
Version 1.0.0 (from Safron)
- Initial release
- All 8 classes implemented
- Multiplayer compatibility
- Full affliction and item system integration
Support
- Contact us about bugs or anything about the mod on Discord: https://discord.gg/scVjqe9ktp OR DM us directly at Aori or Saii'.
Enjoy your climb with your chosen class! 🏔️
CHANGELOG
PEAK Class Mod — Changelog
1.2.1 — Dependency & Stability Hotfix
- Dependency Fix: Updated manifest dependencies to officially require "BepInEx-BepInExPack_PEAK-5.4.75301", restoring full compatibility with Thunderstore Mod Manager and r2modman automated downloads.
- Multiplayer Stability: Fixed network synchronization and item distribution edge cases.
- Documentation: Clarified installation notes and BepInEx requirements.
1.2.0 — The Culinary & Chaos Update
New Class (The Cook): Added a culinary support class via Chef/Cook hat.
-Starting Item: Spawns with a Portable Stovetop.
-Stove Retrieval: Can target any placed portable stovetop within reach and press [G] or [F] to instantly retrieve it back into their inventory (synchronized across all players).
-Culinary Mastery: Consuming cooked food grants a +25% Max Stamina bonus and immediate stamina refill.
-Refined Palate: Strictly refuses to consume raw/unprepared foods (berries, raw mushrooms, raw meat, etc.).
-Metabolic Burn: Gets hungry 30% faster due to high culinary activity.
New Class (The Jester): Added a high-stakes trickster class via Jester/Clown hat.
-Starting Item: Spawns with Pandora's Box.
-Transmutation Roulette [T]: Bets the currently held item into an interactive CS:GO-style slot machine roulette with real game items! 85% chance to roll and transmute the item into a random item from the entire game catalog (common to legendary). 15% Hazard chance where the bet item is lost and inflicts a random curse, poison, fire, or injury. (Costs 40% Stamina & 10% Hunger, 60s cooldown).
-High Stakes Coin Flip [Y] / [V]: Flips an animated golden coin on screen (120s cooldown). Heads (50%): Grants 7 seconds of Infinite Stamina + full stamina refill! Tails (50%): Inflicts 30% Poison, Total Stamina Exhaustion (0 stamina), or Drowsiness + Slippery feet.
-Fragility of the Fool: Suffers +20% extra damage and status accumulation from all afflictions (injury, heat, cold, poison, drowsiness).
The Wolf (Rework & Cannibalism):
-Cannibal Vision: During the night, living teammates appear as delicious roasted chickens! The Wolf can interact directly with teammates to eat/cannibalize them to restore hunger.
-Dynamic 3D Visual Aura: Pulsing dual-ring 3D orb around the Wolf. Green aura during the Day (heals nearby teammates + 30% climb speed buff), Red aura during the Night (damages teammates, drains their hunger, + 30% sprint speed buff).
-Transformation Fixes: Teammates cannot revert back to humans while near a night-form Wolf. Fixed ghost wolves emitting damaging auras.
-Passive: Strictly prohibited from equipping or carrying any Backpacks.
The Goblin (Persistence & Blowgun Polish):
-Soulbound Blowgun Overhaul: Overhauled blowgun enforcers and consume patches to ensure the blowgun is never lost, depleted, or removed from inventory upon firing, while accurately applying 5% curse recoil per shot.
-Anti-Dupe & Inventory Blocker: Fixed edge-case exploits where additional blowguns could be picked up from chests or the ground if already owned.
-Dietary Restrictions: Strictly cannot consume processed / packaged foods (soda, chips, cans, etc.).
Networking & System Improvements:
-Safe Inventory Replacement: Implemented safe item replacement routines preventing item drops or disappearance during roulette rolls and starter kit distributions.
-GUI Sync: Added real-time inventory GUI update hooks on network sync events.
-Island Transition: Improved start-of-run class and equipment synchronization upon loading into the island.
-ItemCache: Normalized item lookup for faster and more reliable item ID fetching across modded and vanilla items.
1.1.2 — The Dual-Nature & UI Update
New Class (The Wolf): Added a new class with dynamic day/night mechanics.
-Day Form (Dawn/Day): Emits a visible Green Aura that heals allies within radius. Increased wall-climbing speed and adhesion.
-Night Form (Twilight/Night): Emits a visible Red Aura that damages allies. Gains a movement speed buff while grounded on terrain.
-Survival: Hunger depletes significantly faster during the night.
-Passive: Strictly prohibited from equipping or carrying any Backpacks .
Tech-Priest (Rework & Nerf):
-Hunger: Removed "No Hunger" passive. The Tech-Priest now consumes hunger 1.5x faster (Fatigue from heavy lifting).
-Bug Fix: Fixed a critical exploit where the Tech-Priest could use consumable items infinitely without depleting them.
Goblin (Persistence Fix):
-GobelinSecretArt-Weapon: If the Goblin dies or pass out and his Blowpipes fall or he loses it, any new Blowpipes he finds in a case will replaces his old one.
-Anti-Dupe: Implemented a pickup blocker; the Gobelin can no longer pick up additional Blowpipes from chests or the ground if they already possess one.
Visual Polish:
-Curse VFX: Removed the aggressive white screen flash for the Mushroomancer and Gobelin classes. This prevents eye strain since these classes trigger the Curse effect frequently through class-specific mechanics.
HUB & UI:
-Class Summary: Updated the HUB with a new summary interface to preview class abilities, diet restrictions, and passives before starting a run.
1.0.4 — The Gobelin Update
New Class (Gobelin): Added a new class via 'Hat_Midsummer'.
- Abilities: Permanent 0.5x size (synced for all players) and complete immunity to Spores (gauge and confusion).
- Diet: Can only consume natural food; cannot eat or be force-fed Packaged Food.
- Spawn with magic bean and blowgun
Blowgun Rework: The Gobelin's Blowgun is now "Soulbound".
- It is infinite (never breaks/runs out) but applies Curse to the user on every shot.
- It cannot be dropped, shared, or stored in backpacks by the Gobelin.(Still fall from the inventory if passing out)
- If picked up by non-Gobelins, it behaves as a standard single-use item.
Mushroomancer Fix: Fixed a critical bug where the "0 Stamina" penalty (Curse + Mushroom spawn) would trigger infinitely while the player was Passed Out (Ragdoll) or Dead.
Great Epee:
-Changed drowsy timing from (45s-150s) to (30s-60s)
-However drowsy timing stopped if drowsy effect in status bar
The Rogue:
-Less stamina usage for infinite jumps
System: Implemented an "Anti-Feed" mechanic to respect class dietary restrictions during multiplayer interactions.
1.0.3 — Host System Items
Several bug fixes
1.0.2 — The Mechanics & Teamwork Update
Astronaut (Rework): Added active flight ability (Spacebar), massive jump buff, and fall resistance.
Tech-Priest: Disabled self-healing items to enforce teamwork.
Mushroomancer: Changed spawn items to shroomberries and emergency mushroom spawning mechanics.
Great Epee: Changed drowsy timing from (50s-190s) to (45s-150s)
1.0.1 — Optimized
Performance: Reduced memory allocations and centralized caches for smoother gameplay.
Stability: Fixed networking race conditions regarding starter item distribution.
Bug Fixes: Prevented crashes related to hat detection and null references.
1.0.0 — Initial Release
Launched the core class system, kit distribution, and UI integration.