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LuciD_Mod-PeakClassModUPDATE-1.2.0 icon

PeakClassModUPDATE

PEAK Class Mod transforms your cosmetics into unique roles, each with perks, drawbacks, and starting items—perfect for spicing up your co-op runs.

Date uploaded a week ago
Version 1.2.0
Download link LuciD_Mod-PeakClassModUPDATE-1.2.0.zip
Downloads 744
Dependency string LuciD_Mod-PeakClassModUPDATE-1.2.0

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.75301 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.75301

README

‼️IMPORTANT‼️

Download the mod manually instead of using the "Download with Mod Manager" option! Some multiplayer functions won’t work properly otherwise. Instructions below!

PEAK Class Mod

A comprehensive mod that adds 12 unique character classes to PEAK, each with special abilities, afflictions, and starting items. Choose your class by wearing specific hats and experience the mountain in a whole new way!

Concept creation

The mod was created by Safron, then taken over by the LuciD team with her consent.

Discord

You can join our Discord server to get information about upcoming patch notes in advance: https://discord.gg/scVjqe9ktp .

Features

  • 12 Unique Classes: Each with distinct abilities, drawbacks, and playstyles
  • Hat-Based Class Selection: Simply wear the corresponding hat to activate your class
  • Multiplayer Compatible: All classes, custom UI, and abilities synchronize seamlessly across players
  • Balanced Gameplay: Each class has unique advantages and disadvantages
  • Starting Items: Classes receive special items at the beginning of each run

Classes

👨‍🍳 Cook (Hat_Chef / Chef)

Cook Hat

  • Starts with a Portable Stovetop
  • Stove Retrieval: Can target any placed portable stove within reach and press [G] or [F] to pick it back up into their inventory (synchronized across all players)
  • Culinary Master: Consuming cooked food grants +25% Max Stamina bonus and immediate stamina refill
  • Refined Diet: Cannot eat raw or unprepared food (berries, raw mushrooms, raw meat, etc.)
  • Gets hungry 30% faster
  • The ultimate culinary expert who turns every meal into a high-octane team buff.

🃏 Jester (Hat_Jester / JesterHat / Clown)

Jester Hat

  • Starts with Pandora's Box
  • Transmutation Roulette [T]: Bets the currently held item into an interactive CS:GO-style slot machine roulette with real game items!
    • 85% Chance: Transmutes held item into a random item from the entire game catalog (common to legendary!)
    • 15% Hazard Chance: Destroys the bet item and inflicts a random negative condition (Curse, Poison, Fire, or Injury)
    • Costs 40% Stamina & 10% Hunger, 60s cooldown
  • High Stakes Coin Toss [Y] or [V]: Flips an animated golden coin on screen (120s cooldown):
    • Heads (50%): Grants 7 seconds of Infinite Stamina + full stamina recovery!
    • Tails (50%): Triggers either 30% Poison, Total Stamina Exhaustion (0 stamina), or Drowsy & Slippery feet!
  • Fragility of the Fool: Takes +20% extra damage and status accumulation from all afflictions
  • The unpredictable wildcard of the mountain. High risk, absurd rewards.

🏃‍♂️ Scout (Hat_Scoutmaster)

Scout Hat

  • Running and climbing cost 20% less stamina
  • Weight affects Scout 50% less
  • Scout will get hungry 70% faster
  • Perfect for players who want to move quickly and scout the paths ahead.

🏥 Medic (MedicHelmet)

Medic Hat

  • Starts with a Medkit and Cure-All
  • Permanent 15% curse effect (cannot be removed)
  • Heal 10% of your injury each time you press [H] (10 uses per run)
  • The indispensable frontline support healer.

⚙️ Tech-Priest (Hat_Crab)

Tech-Priest Hat

  • Starts with 2 Chain Launchers
  • Weight doesn't affect the Tech-Priest (100% weight immunity)
  • Gets hungry 50% faster
  • Unable to gain bonus stamina or infinite stamina effects
  • Cannot use bandages and medkits on their own
  • The heavy equipment specialist reliant on their team for medical care.

🧌 Goblin (Midsummer_Hat)

Midsummer Hat

  • Starts with a Magic Bean and an Infinite Soulbound Blowgun
  • Immune to spores (gauge and confusion)
  • Each blowgun shot inflicts 5% curse recoil to the Goblin
  • Soulbound weapon: Never breaks or runs out of ammo; cannot be shared or hoarded
  • Cannot eat "Packaged Food" (Soda, Chips, Cans, etc.). Can only consume natural food
  • The Goblin is permanently 50% smaller (0.5x scale)
  • A mischievous creature of the wild thriving in toxic spore biomes.

🍄 Mushroomancer (Hat_Mushroom)

Mushroomancer Hat

  • Starts with 3 random shroomberries from the 5 available
  • Poison doesn't affect the Mushroomancer (100% poison immunity)
  • When stamina reaches 0, a random emergency mushroom (bounce, cloud, or shelf) is spawned into their inventory (10s cooldown)
  • When stamina reaches 0, receives 2% curse every other time
  • The nature-loving botanist with unique emergency platforming tools.

🐺 Wolf (Wolf_ears)

Wolf Ears

  • Strictly cannot carry or equip any backpacks
  • Day Form (Pulsing Green Aura):
    • Climbs 30% faster
    • Heals teammates within 10m radius
  • Night Form (Pulsing Red Aura):
    • Runs 30% faster
    • Gets hungry 30% faster
    • Damages nearby teammates and drains hunger from them
    • Cannibal Vision: Living teammates appear as roasted chickens! The Wolf can interact directly to eat / cannibalize teammates to restore hunger
  • A primal predator with a double-edged nature.

⚔️ Great Epee (Hat_Propeller)

Great Épée Hat

  • Permanent energy drink speed effect
  • Random stamina refill with 100% Drowsy effect (30-60 second intervals)
  • The hyperactive speedster with uncontrollable narcoleptic crashes.

☄️ Astronaut (Hat_Astronaut)

Astronaut Hat

  • Starts with a balloon bunch
  • Massive jump height (low-gravity jump impulse)
  • Summons a whirlwind beneath them after jumping
  • Moves 15% slower on the ground
  • Gets hungry 30% faster
  • The low-gravity explorer capable of reaching impossible heights.

🥷 Rogue (Hat_NinjaHeadband)

Rogue Hat

  • Infinite extra air jumps (requires stamina)
  • Starts with 2 Rope Spools
  • Actions cost 70% more stamina (170% stamina multiplier)
  • The acrobatic ninja built for high mobility and vertical scaling.

💀 Bill (Hat_Bandana) - Hard Mode

Bill Hat

  • Starts with 35% permanent curse effect
  • Weight affects Bill 2x more
  • Hunger affects Bill 2x more
  • Movement speed reduced by 25%
  • The ultimate challenge class for veteran mountaineers.

Installation

  1. Install BepInEx for PEAK
  2. Download this mod
  3. Inside your Peak/BepInEx/plugins directory, create a new folder called PeakClassMod (or place directly into BepInEx/plugins).
  4. Extract PeakClassMod2026.dll into the BepInEx/plugins/PeakClassMod folder.
  5. Launch the game and choose your class by wearing the corresponding hat!

Multiplayer Compatibility

All classes are fully compatible with multiplayer:

  • Each player can choose their own class independently
  • Class effects, custom auras, and UI synchronize across all players
  • Starting items and transmutations are distributed safely via network RPCs
  • Dietary restrictions and cannibalism interact seamlessly with teammates
  • EVERYONE IN THE LOBBY MUST DOWNLOAD THE MOD.

Technical Details

  • Mod Loader: BepInEx 5.4.2100
  • Harmony Patches: Seamless integration with PEAK base game routines
  • Multiplayer Support: Full Photon RPC & state synchronization
  • Performance: Centralized ItemCache and zero-allocation updates for fluid performance

Changelog

Version 1.2.0

  • Added Cook Class: Portable stovetop spawning & world pickup [G]/[F], +25% cooked food stamina bonus, raw food dietary restriction, 1.3x hunger rate.
  • Added Jester Class: Pandora's Box start, interactive Slot Machine Roulette [T] with full card UI and transmutations, Golden Coin Flip [Y]/[V] with animated coin and high-stakes buffs/maluses, +20% damage fragility.
  • Wolf Rework: Added Roast Chicken Cannibal Vision during night, 3D dual-ring pulsing aura (green healing in day / red damage & hunger drain at night), teammate revert protection, ghost aura fixes.
  • Goblin Polish: Overhauled Soulbound Blowgun logic to prevent depletion or weapon loss, added duplicate pickup protection.
  • System & Network: Implemented safe inventory item replacement, real-time GUI sync hooks, island transition re-initialization, and normalized item lookup.

Version 1.0.5

  • New Class (The Wolf): Day/Night mechanics, healing and damage auras, backpack restriction.
  • Tech-Priest: Removed no-hunger passive, 1.5x hunger rate, fixed infinite consumable exploit.
  • Goblin: Blowgun replacement and pickup blocker.
  • Visual Polish: Removed aggressive white flash on curse for Mushroomancer and Goblin.
  • HUB & UI: Class summary interface.

Version 1.0.4

  • Added 'Goblin' class via 'Hat_Midsummer' (spores immunity, blowgun, diet, 0.5x scale).
  • Mushroomancer & Great Epee adjustments.

Version 1.0.2

  • Added 'Astronaut' class.
  • Teamwork and dietary updates.

Version 1.0.0 (from Safron)

  • Initial release with core class system and kit distribution.

Support


Enjoy your climb with your chosen class! 🏔️

CHANGELOG

PEAK Class Mod — Changelog

1.2.1 — Dependency & Stability Hotfix

- Dependency Fix: Updated manifest dependencies to officially require "BepInEx-BepInExPack_PEAK-5.4.75301", restoring full compatibility with Thunderstore Mod Manager and r2modman automated downloads.
- Multiplayer Stability: Fixed network synchronization and item distribution edge cases.
- Documentation: Clarified installation notes and BepInEx requirements.

1.2.0 — The Culinary & Chaos Update

New Class (The Cook): Added a culinary support class via Chef/Cook hat.
-Starting Item: Spawns with a Portable Stovetop.
-Stove Retrieval: Can target any placed portable stovetop within reach and press [G] or [F] to instantly retrieve it back into their inventory (synchronized across all players).
-Culinary Mastery: Consuming cooked food grants a +25% Max Stamina bonus and immediate stamina refill.
-Refined Palate: Strictly refuses to consume raw/unprepared foods (berries, raw mushrooms, raw meat, etc.).
-Metabolic Burn: Gets hungry 30% faster due to high culinary activity.

New Class (The Jester): Added a high-stakes trickster class via Jester/Clown hat.
-Starting Item: Spawns with Pandora's Box.
-Transmutation Roulette [T]: Bets the currently held item into an interactive CS:GO-style slot machine roulette with real game items! 85% chance to roll and transmute the item into a random item from the entire game catalog (common to legendary). 15% Hazard chance where the bet item is lost and inflicts a random curse, poison, fire, or injury. (Costs 40% Stamina & 10% Hunger, 60s cooldown).
-High Stakes Coin Flip [Y] / [V]: Flips an animated golden coin on screen (120s cooldown). Heads (50%): Grants 7 seconds of Infinite Stamina + full stamina refill! Tails (50%): Inflicts 30% Poison, Total Stamina Exhaustion (0 stamina), or Drowsiness + Slippery feet.
-Fragility of the Fool: Suffers +20% extra damage and status accumulation from all afflictions (injury, heat, cold, poison, drowsiness).

The Wolf (Rework & Cannibalism):
-Cannibal Vision: During the night, living teammates appear as delicious roasted chickens! The Wolf can interact directly with teammates to eat/cannibalize them to restore hunger.
-Dynamic 3D Visual Aura: Pulsing dual-ring 3D orb around the Wolf. Green aura during the Day (heals nearby teammates + 30% climb speed buff), Red aura during the Night (damages teammates, drains their hunger, + 30% sprint speed buff).
-Transformation Fixes: Teammates cannot revert back to humans while near a night-form Wolf. Fixed ghost wolves emitting damaging auras.
-Passive: Strictly prohibited from equipping or carrying any Backpacks.

The Goblin (Persistence & Blowgun Polish):
-Soulbound Blowgun Overhaul: Overhauled blowgun enforcers and consume patches to ensure the blowgun is never lost, depleted, or removed from inventory upon firing, while accurately applying 5% curse recoil per shot.
-Anti-Dupe & Inventory Blocker: Fixed edge-case exploits where additional blowguns could be picked up from chests or the ground if already owned.
-Dietary Restrictions: Strictly cannot consume processed / packaged foods (soda, chips, cans, etc.).

Networking & System Improvements:
-Safe Inventory Replacement: Implemented safe item replacement routines preventing item drops or disappearance during roulette rolls and starter kit distributions.
-GUI Sync: Added real-time inventory GUI update hooks on network sync events.
-Island Transition: Improved start-of-run class and equipment synchronization upon loading into the island.
-ItemCache: Normalized item lookup for faster and more reliable item ID fetching across modded and vanilla items.

1.1.2 — The Dual-Nature & UI Update

New Class (The Wolf):  Added a new class with dynamic day/night mechanics.
-Day Form (Dawn/Day):  Emits a visible  Green Aura  that heals allies within radius. Increased wall-climbing speed and adhesion.
-Night Form (Twilight/Night):  Emits a visible  Red Aura  that damages allies. Gains a movement speed buff while grounded on terrain.
-Survival:  Hunger depletes significantly faster during the night.
-Passive:  Strictly prohibited from equipping or carrying any  Backpacks .

Tech-Priest (Rework & Nerf): 
-Hunger:  Removed "No Hunger" passive. The Tech-Priest now consumes hunger  1.5x faster  (Fatigue from heavy lifting).
-Bug Fix:  Fixed a critical exploit where the Tech-Priest could use consumable items infinitely without depleting them.

Goblin (Persistence Fix): 
-GobelinSecretArt-Weapon:  If the Goblin dies or pass out and his Blowpipes fall or he loses it, any new Blowpipes he finds in a case will replaces his old one.
-Anti-Dupe:  Implemented a pickup blocker; the Gobelin can no longer pick up additional Blowpipes from chests or the ground if they already possess one.

Visual Polish: 
-Curse VFX:  Removed the aggressive white screen flash for the  Mushroomancer  and  Gobelin  classes. This prevents eye strain since these classes trigger the Curse effect frequently through class-specific mechanics.

HUB & UI: 
-Class Summary:  Updated the HUB with a new summary interface to preview class abilities, diet restrictions, and passives before starting a run.

1.0.4 — The Gobelin Update

New Class (Gobelin): Added a new class via 'Hat_Midsummer'. 
- Abilities: Permanent 0.5x size (synced for all players) and complete immunity to Spores (gauge and confusion).
- Diet: Can only consume natural food; cannot eat or be force-fed Packaged Food.
- Spawn with magic bean and blowgun

Blowgun Rework: The Gobelin's Blowgun is now "Soulbound".
- It is infinite (never breaks/runs out) but applies Curse to the user on every shot.
- It cannot be dropped, shared, or stored in backpacks by the Gobelin.(Still fall from the inventory if passing out)
- If picked up by non-Gobelins, it behaves as a standard single-use item.

Mushroomancer Fix: Fixed a critical bug where the "0 Stamina" penalty (Curse + Mushroom spawn) would trigger infinitely while the player was Passed Out (Ragdoll) or Dead.

Great Epee: 
-Changed drowsy timing from (45s-150s) to (30s-60s)
-However drowsy timing stopped if drowsy effect in status bar

The Rogue:
-Less stamina usage for infinite jumps


System: Implemented an "Anti-Feed" mechanic to respect class dietary restrictions during multiplayer interactions.

1.0.3 — Host System Items

Several bug fixes

1.0.2 — The Mechanics & Teamwork Update

Astronaut (Rework): Added active flight ability (Spacebar), massive jump buff, and fall resistance.

Tech-Priest: Disabled self-healing items to enforce teamwork.

Mushroomancer: Changed spawn items to shroomberries and emergency mushroom spawning mechanics.

Great Epee: Changed drowsy timing from (50s-190s) to (45s-150s)

1.0.1 — Optimized

Performance: Reduced memory allocations and centralized caches for smoother gameplay.

Stability: Fixed networking race conditions regarding starter item distribution.

Bug Fixes: Prevented crashes related to hat detection and null references.

1.0.0 — Initial Release

Launched the core class system, kit distribution, and UI integration.