MinecraftFoods
34 Minecraft foods for PEAK: find them in luggage, cook in place, share with friends, and discover golden apples, chorus fruit and risky meals. Includes eating sounds and clear food effects.
| Date uploaded | 3 weeks ago |
| Version | 1.26.0 |
| Download link | Lzming-MinecraftFoods-1.26.0.zip |
| Downloads | 1058 |
| Dependency string | Lzming-MinecraftFoods-1.26.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.2403MonoDetour-MonoDetour_BepInEx_5
Integrates MonoDetour's logger with BepInEx and as a side effect initializes MonoDetour early. MonoDetour is an easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Preferred version: 0.6.7loaforc-loaforcsSoundAPI
A general use library to replace sounds in Unity games.
Preferred version: 2.0.13README

Minecraft Foods
Bring familiar Minecraft food on your next PEAK expedition.
Find apples, bread, meat and rare treats in luggage. Cook your dinner over a campfire, share it with a teammate, or save a golden apple for a difficult climb. Minecraft Foods adds 34 foods with pixel-style models, eating sounds, individual cooking rules and special effects designed around PEAK's hunger and extra stamina.
The banner is promotional artwork. Item icons below are included with the mod.
Find food in luggage
Ordinary, cursed and clown luggage have separate loot settings. Respawn coffins do not receive Minecraft food.
| Chest | Default mod-food share | Common | Uncommon | Rare | Special |
|---|---|---|---|---|---|
| Ordinary luggage | 25% | 60 | 25 | 12 | 3 |
| Cursed luggage | 35% | 35 | 25 | 30 | 10 |
| Clown luggage | 30% | 45 | 30 | 18 | 7 |
| Respawn coffin | 0% | — | — | — | — |
The share is a weight fraction in the loot pool, not a guarantee that every chest contains mod food. Tier numbers are relative weights within Minecraft food; the defaults add up to 100. Individual foods are selected by their base weight and configurable multiplier within that tier.
Golden apples, enchanted golden apples and chorus fruit belong to the special tier. Rotten flesh moves into the uncommon tier in cursed luggage.
Food for the climb
| Everyday supplies | Campfire meals | Special treats |
|---|---|---|
| Apples, bread, cookies and berries | Cooked meat, fish and hearty stews | Golden apples, chorus fruit and suspicious stew |
| Example food | Hunger removed per use | Extra stamina per use |
|---|---|---|
| Cookie | 12 | 12 |
| Apple | 18 | 12 |
| Bread | 18 | 23 |
| Steak, after cooking raw beef once | 36 | 33 |
| Mushroom stew, before heating | 45 | 45 |
| Rabbit stew, before heating | 48 | 46 |
These are PEAK values. Status caps, immunity and difficulty rules still apply.
Cook in place
- Raw meat and fish change their name, texture and inventory icon after their first cook, without being replaced by a dropped item.
- The first heating improves nutrition; repeated heating does not increase it forever.
- All foods follow the same cooking sequence: the first cook improves nutrition; the second cook chars the food, reduces nutrition and adds poison. Charred food retains 50% nutrition on the second cook and 10% from the third cook onwards. Further cooking increases poison up to its cap, until the food reaches its individual destruction threshold and becomes inedible. Naturally harmful foods retain their risks after the first cook. Charring also removes special effects such as golden apple buffs, chorus fruit teleportation and milk cleansing.
- Tooltips show the change caused by the next cook, including lost nutrition or added poison. Unchanged effects are not repeated as a new benefit.
Special food, real consequences
- Golden apple: 5 seconds of invincibility, 20 injury recovery over 5 seconds, and a 20-point injury shield lasting up to 60 seconds. When invincibility ends, drowsiness gradually rises over 6 seconds. After the native falling-asleep transition, sleep is maintained for 6 seconds measured from actual unconsciousness. The added drowsiness is then removed down to the pre-apple baseline; other statuses can delay waking.
- Enchanted golden apple: 12 seconds of invincibility, 80 injury recovery over 20 seconds, an 80-point shield, 20% injury reduction and protection against heat gain for 60 seconds. Drowsiness rises over 12 seconds, followed by 12 seconds of sleep measured from actual unconsciousness. Milk can interrupt either apple aftereffect.
- Chorus fruit: attempts to find a landing within 30 metres horizontally. Each successful teleport adds either 25 hunger or 15 spores (50% each). If no suitable location is found, you stay where you are and pay no teleport penalty. Successful teleports at most 120 seconds apart accumulate exposure: the fourth starts a 5-second warning, then you die and spawn a hostile PEAK mushroom zombie. Drink milk before the countdown ends to clear exposure; waiting 120 seconds without another success clears exposure before the fourth use. Honey clears spores, but does not clear this exposure counter.
- Honey: clears poison, spores and ongoing food poison. Milk clears temporary effects, poison, spores and drowsiness, including buffs, pending golden-apple aftereffects and chorus exposure.
- Suspicious stew: one of eight random outcomes, each shown in the tooltip with its probability.
- Pufferfish, rotten flesh, spider eyes and poisonous potatoes: retain their individual risks. Cooking does not detoxify them. Raw meat and fish can also cause poisoning.
Repeated effects refresh their remaining budget and retain the stronger rate instead of adding unlimited stacks. The seven-serving cake is rare to account for its total recovery. Separate sources of poison may coexist. Drowsiness and poison already accumulated do not instantly disappear when a timer ends.
Readable effects and language support
The mod follows your game's language automatically: Simplified Chinese, English and Japanese are supported. Traditional Chinese uses the Simplified Chinese translation; other languages fall back to English. You can override this in settings.
Food names, eating prompts, effect text, cooking previews, timers and settings are localized. Tooltips use PEAK-style coloured status values, separate effect lines, a list of random outcomes and next-cook changes. Multi-use foods show their remaining uses.
Optional on-screen timers show food buffs, shield points, ongoing negative effects and pending drowsiness. Held-food information also works without an extra display mod. ItemInfoDisplayForkedCNPlus 1.1.3 is optional.
Eating sounds play for the local holder while eating or feeding and stop on completion or cancellation. SoundAPI replacements only target this mod's eating sound. Remote positional eating audio is not included.
F10 settings
Press F10 to open or close the in-game panel. Choose your values and click Apply & save. Closing without applying discards the draft. Reload file reads manual changes from disk. The panel uses the game's menu input and cursor handling; the multiplayer world keeps running.
All exposed settings are stored in:
BepInEx/plugins/MinecraftFoods/settings.cfg
The file is generated on first launch, with Chinese, English and Japanese comments. Existing settings from BepInEx/config/codex.peak.minecraftfoods.cfg are copied on first migration if the new file does not exist. Afterwards, edit the file beside the plugin. The package includes settings.example.cfg for reference and does not overwrite your actual configuration.
| Section | What you can change |
|---|---|
UI |
Automatic or fixed language, food information, detailed cooking thresholds and effect timers |
Effects |
Food effects in the airport and golden-apple drowsiness aftereffects |
Visuals |
TrailMix or SmallEgg grip template; requires a game restart |
Loot |
Independent mod-food shares for ordinary, cursed and clown luggage; 0 disables mod food, 1 requests mod food only |
Tiers.Ordinary, Tiers.Cursed, Tiers.Clown |
Relative common, uncommon, rare and special weights per chest type |
FoodWeights.Ordinary, FoodWeights.Cursed, FoodWeights.Clown |
A multiplier for each food in each chest type; 1 is default, 0 disables that food |
The host controls loot. Loot controls are read-only for clients in another player's room. Changes affect future loot generation, not existing contents. Some contents may already be determined when a level loads, so start a new level or run when testing a new distribution.
A tier weight of 0 disables that tier. Nonempty enabled tiers are normalized. If all mod-food choices in a pool are disabled, the original loot is retained rather than creating an empty pool. Doubling an individual weight does not double its final probability, because all weights compete.
Installation
Use r2modman or Thunderstore Mod Manager to install the package and its dependencies.
For manual installation, install the required dependencies, then copy the package's plugins/MinecraftFoods folder into PEAK/BepInEx/plugins/. Code, textures and sounds are kept in one mod folder. Do not keep duplicate MinecraftFoods DLLs when updating.
Required dependencies:
- BepInExPack_PEAK 5.4.2403
- PEAKLib Core 1.7.2
- PEAKLib Items 1.6.2
- MonoDetour_BepInEx_5 0.6.7
- loaforcsSoundAPI 2.0.13
Host and clients should use the same mod version and dependencies. Minecraft Foods is independent of the author's other custom-item mods.
Feedback and source
Report issues on GitHub Issues, including your game and mod versions, language, reproduction steps and relevant BepInEx/LogOutput.log entries. Changes are recorded in CHANGELOG.md.
Credits
- PEAK: Aggro Crab and Landfall.
- Minecraft and original game resources: Mojang Studios / Microsoft.
- Sound support: loaforc — loaforcsSoundAPI. Item registration: PEAKLib.
- This is an unofficial community mod with no affiliation to the game developers. The source-code license does not change ownership of third-party assets.
CHANGELOG
Changelog
1.26.0 更新
-
紫颂果成功传送间隔不超过 120 秒时累积感染,第 4 次触发 5 秒预警,之后按原生机制死亡并生成敌对僵尸;预警结束前饮用牛奶可解除。前三次感染可通过停止传送 120 秒清除,失败传送不累计。
-
金苹果后遗症改为无敌结束后在 6 秒内逐渐增加睡意至满格,附魔金苹果为 12 秒;实际入睡后分别维持 6/12 秒,再撤去高于食用前基线的睡意,由游戏执行苏醒;牛奶可提前解除。
-
紫颂果成功传送后随机增加 25 点饥饿或 15 点孢子,各 50%;找不到落点时不增加传送代价。
-
调整烧焦代价:第二次烹饪保留熟食 50% 回复,第三次起保留 10%;普通食物每次烧焦增加至少 10 点中毒,附魔金苹果为 7.5 点,烧焦中毒上限 60 点。
-
七口蛋糕调整为稀有食物,平衡单件食品的总回复量。
-
统一所有食物的烹饪顺序:第一次变熟或加热并提升回复,第二次开始烧焦、降低回复并附加中毒;继续烹饪毒性逐渐增加至上限,达到各自烧毁次数后不可食用。原本有毒的食物不会因加热而解毒,特殊食品烧焦后失去特殊效果。
-
新增中文、英文和日文显示,自动跟随客户端语言,也可手动选择;其他语言默认使用英文。
-
调整物品说明:逐行显示效果,随机效果分支使用列表,并按状态区分颜色。
-
烹饪说明显示已烹饪次数及下一次烹饪的效果增减;没有变化时明确显示“无效果”。
-
新增 F10 游戏内设置面板,可修改设置、保存、重新读取配置及恢复默认设置草稿。
-
配置保存在模组目录的 settings.cfg,首次自动迁移旧配置;配置项提供中文、英文和日文注释。
-
普通、诅咒和小丑行李箱可分别调整食物掉落占比、稀有度权重和每种食物的权重倍率;权重设为 0 可禁用对应掉落,全部禁用时保留原版掉落。
-
联机时由房主控制箱子掉落设置,修改仅影响之后生成的掉落。
-
新增详细物品说明开关,可多次食用的物品显示实际剩余次数。
-
新增可关闭的效果倒计时,显示无敌、吸收盾、抗热、减伤、持续回复、持续负面效果和睡意后遗症。
-
修正部分物品说明与实际效果不一致的问题。
-
修复持续效果刷新时可能产生额外恢复量的问题。
-
修复较弱金苹果后遗症覆盖较强后遗症的问题;普通金苹果睡意在 6 秒内逐渐升满,附魔金苹果为 12 秒。
-
修复饮用牛奶或死亡后效果计时残留的问题,减少睡意状态的重复同步。
-
加强死亡及食物烧毁时的食用和进食音效处理。
1.25.2 更新
- 紫颂果的安全落点搜索半径从 8 米提高到 30 米,并更新游戏内说明。
- 普通、诅咒和小丑行李箱使用独立的 Minecraft 食物掉落权重,默认分别为 25%、35% 和 30%;复活棺材不生成本模组食物。
- 按箱子类型设置食物稀有度分布:普通箱子 60%/25%/12%/3%,诅咒箱 35%/25%/30%/10%,小丑箱 45%/30%/18%/7%(常见/少见/稀有/特殊)。
- 新增房主配置项,可分别调整诅咒箱与小丑箱中的 Minecraft 食物掉落权重。
1.25.1 更新
- 金苹果与附魔金苹果的后遗症改为 PEAK 原生睡意值,不再强制倒地或失去控制。
- 普通金苹果在无敌结束后将睡意值拉满并维持 6 秒;附魔金苹果维持 12 秒。
- 更新金苹果物品说明与配置描述,明确后遗症触发时机和数值。
1.25.0 更新
- 强化 34 种食物的 PEAK 回复量,首次加热提高回复。
- 食用过程中播放 Minecraft 进食音效,取消或完成时停止。
- 采用 PEAK 单位显示效果与烹饪预览,支持可选的物品信息增强模组。
- 金苹果无敌结束后分别施加 3 秒/6 秒倒地失控(已在 1.25.1 改为睡意值)。
1.0.0
- 首次公开发布,加入 34 种 Minecraft 食物。
- 支持普通箱子掉落、原地生熟转换与逐食物烹饪阈值。
- 加入食物专属正面与负面效果、像素贴图和进食音效。