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PatchNote-Chainbound-0.2.16 icon

Chainbound

Chains PEAK players together with simulated physics links, stable chain groups, pull-in, and lobby mod checks.

Date uploaded 3 months ago
Version 0.2.16
Download link PatchNote-Chainbound-0.2.16.zip
Downloads 2878
Dependency string PatchNote-Chainbound-0.2.16

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.75301 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.75301

README

Chainbound

Chainbound links PEAK players together with a shared chain. Climb together, fall together, drag your friends out of trouble, and try not to turn one bad jump into everyone's problem.

Everyone in the lobby needs Chainbound installed. The lobby check and in-run warning will show who is missing the mod or using the wrong version.

What It Adds

  • Players in the lobby are connected by chain links.
  • Chains pull, swing, dangle, and go taut as you move around the mountain.
  • Downed players are easier to drag to safety.
  • Players who respawn far away or join late are handled so the chain does not yank across the whole map.
  • Reconnecting players keep their chain spot when possible, so a group does not reshuffle just because someone dropped.
  • Checkpoint and revive situations should reconnect once people are close enough again.
  • Dangerous chain-wipe actions can be punished or blocked by the host.
  • The host can tune chain length, pull strength, stamina cost, and other gameplay settings. These are automatically synced.

Pulling Friends Up

You can pull in the chain link next to you.

Hold PEAK's normal reach / pull-people-up button to highlight the link you are aiming at. While that link is highlighted, hold the Chainbound pull key (default Y) to reel it in.

Pulling costs stamina and cannot be done while you are actively climbing, on a rope, on a vine, or hanging from a piton.

Chain Size

The host can set MaxGroupSize to split a larger lobby into smaller chains, set to '0' to chain everyone.

The host can also shuffle the chain order with the shuffle key. By default, the order also shuffles when the group advances at a campfire.

CHANGELOG

Changelog

0.2.16

  • Late join catch-up retries during the spawn window so other late-join teleport mods do not win the final position.
  • Chain shuffling now groups nearby players together, keeps explicit open slots, and avoids stealing reserved reconnect slots.
  • Chain visuals render above rain/fog overlays more reliably.
  • Added PunishTK safety handling for kicks, cooked launch items, and fart shroom launch effects.
  • Hanging stamina regen now detects upper chain support more consistently.
  • Chainbound gameplay now stays inert in rooms where the host has not published Chainbound settings.
  • Added a top-center in-run warning for players who join without Chainbound or with the wrong version.
  • Added ChainboundAPI so other mods can read group assignments and subscribe to group changes.
  • Added extra stamina drain for rope/vine/climb-handle anchors supporting taut dangling players, with load split between supports.

0.2.15

  • Chain groups now keep stable player slots, so reconnecting should put players back in the same group instead of shifting everyone by join order.
  • Rejoining players who spawn far away are caught up near their previous chain neighbors when possible.
  • Hosts can shuffle chain order with a keybind, and campfires can shuffle the order automatically.
  • Default settings now match the current playtest config.

0.2.14

  • Initial public release.