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PatchNote-PeakAudioFix-1.0.0 icon

PeakAudioFix

Fixes PEAK audio dropouts by parking silent looping sounds and prioritizing voice, global, and nearby audio.

Date uploaded 4 months ago
Version 1.0.0
Download link PatchNote-PeakAudioFix-1.0.0.zip
Downloads 8636
Dependency string PatchNote-PeakAudioFix-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.75301 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.75301
PatchNote-RejoinVoiceFix-1.0.0 icon
PatchNote-RejoinVoiceFix

Resets Photon Voice when leaving a game so PEAK rejoins the next voice lobby correctly.

Preferred version: 1.0.0

README

Peak Audio Fix

Peak Audio Fix keeps PEAK's audio from dropping out when too many silent looping sounds are still playing.

PEAK can leave rope, hook, campfire, ambience, and other loop sources playing at zero volume. Unity still counts those sources against its real voice budget, which can cause important sounds like voice chat, music, and nearby effects to become virtualized and inaudible.

What It Fixes

  • Parks silent looping audio sources after they stay silent briefly.
  • Resumes parked loops if the game raises their volume again.
  • Gives voice chat the highest audio priority.
  • Gives global and music sounds high priority.
  • Sorts audible 3D world sounds by distance so nearby sounds beat far-away sounds.
  • Also depends on RejoinAudioFix to handle voice chat not working when joining a second lobby without restarting the game.

CHANGELOG

Changelog

1.0.0

  • Initial release.
  • Parks silent looping PEAK audio sources so they stop consuming Unity real voices.
  • Resumes parked loops when vanilla raises their volume again.
  • Prioritizes voice chat, global audio, and nearby 3D world sounds.