PEAKPELAGO
Adds Archipelago Randomizer compatibility to PEAK which allows players to randomize their game along side other Archipelago compatible games
| Date uploaded | 8 months ago |
| Version | 0.5.2 |
| Download link | PeakArchipelago-PEAKPELAGO-0.5.2.zip |
| Downloads | 200 |
| Dependency string | PeakArchipelago-PEAKPELAGO-0.5.2 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
PEAKPELAGO
An Archipelago integration mod for the game PEAK, allowing the game to be played as part of a multiworld randomizer.
What is Archipelago?
Archipelago is a multi-game open-source randomizer that combines a variety of games into a single multiplayer experience. More information at https://archipelago.gg/
Multiworld Setup Instructions
Download the latest peak.apworld from releases Follow the instructions on https://archipelago.gg/tutorial/Archipelago/setup/en on generating a game.
Using the Archipelago.gg website or a local machine, host a server using the output file generated.
Thunderstore instructions
Install the Thunderstore Mod Manager at https://www.overwolf.com/app/thunderstore-thunderstore_mod_manager
Install the PEAKPELAGO mod and all dependencies
On the Profile page of the Thunderstore Mod manager, click "Edit config" then click edit on "BepInEx/config/BepInEx.cfg". You may need to run the game modded first for this to appear.
Click the Run Modded button to launch PEAK.
On the main menu, enter the server address, port, server password, and player slot name into the listed fields and click Connect.
After a successful connection, start a new lobby and begin playing.
Credits
- Mod Contributors: ArchipelagoBrad, ManNamedGarbo, Mickemoose
- Archipelago: Archipelago Team
- PEAK: Landfall & Aggro Crab
- BepInEx: BepInEx Team
Note: This is a fan-made mod and is not affiliated with or endorsed by the original PEAK developers.
CHANGELOG
v0.6.0
- Stamina sync improvements
- Hint tracking/sending improvements
- Logic improvements
- The crashed plane items won't appear if their Unlock hasn't been acquired
v0.5.9
- Items being locked now an option in the yaml called ItemSanity
- Item Spawn randomization is now an option called LootSanity
- Experimental BreathLink Support: Complete loss of Stamina linked to other BreathLinked games
- Trap Queue system to reduce trap spam
- Connection UI moved into pause menu under Archipelago button
- Archipelago Settings in game now includes toggling DeathLink, TrapLink, RingLink/HardRingLink, BreathLink on the fly
- Small handful of new traps
- Milk & Idol invincibility fixed
- Some badge logic fixed
- Potential fix for Basketball checks
- In Game Items as Items severely reduced to reduce potential crashing. Instead theres a handful of filler items so not every item can be sent to you.
- Potential band aid to reload stamina upgrades on run start
- Logic overhaul to account for ItemSanity and LootSanity
- Happy Camper Badge added to multiplayer badge list so you can disable it
- In Game Item tracker in the Archipelago section in the ESC/Pause menu
- Item Unlocks able to be hinted in the tracker
- Potential fixes for multiplayer issues with RingLink & EnergyLink
- DeathLink Checkpoint will now check for a Checkpoint Flag first before falling back to the campfire
- Scorchberry check and item unlock added
- Progressive Mountain wasn't syncing on receive, just on player joining, should be fixed
- Parasol check and unlock now considers both variants
v0.5.8
- Items are locked and won't spawn until they are first recieved through AP
- Some potential mitigation against crashing due to picking up items and releasing games
- Zoom Trap protections incase it gets stuck active
- AP Connection UI will now only show once hosting the game
- Campfires will show a hint to Progressive Mountain
- Potential fix for Daredevil Badge not triggering
- 24 Karat Badge in logic fixed
- EnergyLink values rebalanced & EnergyLink improved thanks to Jack5
- All items have the same weight in the loot pools and all multiplayer only items skip the multiplayer check when spawning
- Afflictions will kill you with additional stamina bars enabled now
v0.5.7
- Clamped RingLink/HardRingLink extra stamina gains
- Fixed mouse cursor not being confined to game window
- Config option to toggle DeathLink (assuming its enabled in the AP slot)
- Config option to spawn the last X items received from AP on the SHORE (Traps & Progressive items are ignored)
- Multiplayer only items have been added to the loot tables all the time
- Custom Trivia Trap has been added. View the GUIDE on Github for more info.
v0.5.6
- Fixed checks for Tick, Airline Food, Pirate's Compass
- High Altitude, Speed Climber and Participation Badges were checking internal names which were different for these 3 only
- Item pickup check sending performance improved
- Item spawning performance improved
- Berrynana Peel checks
- Logic fixes for some Badges
- Redundancy check for Progressive Ascent to prevent accessing higher ascents than you should
- Fix for Progressive Mountain ignoring the campfire before THE KILN
- More Open X Luggage checks
- Fix for Calcium Intake Badge not working
- Fix for Toxicology Badge not working
- New goal for Reaching # Ascent AND Collecting # Badges
v0.5.5
- fixed Progressive Mountain not syncing to joined player(s)
- fixed Progressive Stamina not resyncing properly on joined player(s)
v0.5.4
- DeathLink would send out even if disabled
- Gust Trap would change based on biome of the day
- 6 New Traps
- Options to disable 3 different groups of Badges (Multiplayer, Difficult and Biome Specific)
Difficult will not remove 24 Karat Badge and Biome will not remove the Nomad, Forestry, Alpinist or Trailblazer badges - State saving won't happen if you aren't the host
- Progressive Endurance: Each one reduces the rate you use up Stamina, allowing you to climb more for less!
- Progressive Mountain: Each one allows you to progress to the next biome. The campfire will not clear the fog if you don't have enough of these!
- Fixed Nomad II and Forestry II checks
- Checks for some missing items (Clusterberries, Kingberries, Napberry, Scoutmaster's Bugle, Tick, Cloud Fungus)
- Getting Checks for an Ascent level will reward all previous level checks as well
- Added progression logic for the Progression item
v0.5.3
- hotfix for items sometimes not sending until the next run
- hotfix for progressive stamina bars not loading properly
- Sudden disconnects will attempt reconnection
- AP UI will reset if reconnect attempts fail showing the Connection UI
v0.5.2
- Hotfix for Traps not working if TrapLink was disabled
- Hotfix for assetbundle loading when downloaded through a mod manager
- Luggage Checks Per Run now properly resets
- EnergyLink wasn't properly communicating with the server
- Item mapping changed to IDs for more consistent results
- Yeet Trap needed updating due to one of the later post ROOTS updates
v0.5.1
- hotfix for Death Links breaking when players are still waking up on the SHORE
- hotfix for save state loading logic happening out of order
v0.5.0
- A handful of new Traps
- Energy Link support
- Save state handling reworked
- Item Check fixes
- Badge Check fixes
- Ascent Unlocks changed to Progressive Ascent
- Ascent Completion checks wont populate higher than your Ascent Level for the Peak Reached Goal
v0.4.9
- Updated for Archipelago 0.6.4's new manifest
v0.4.8
- Fixed save state loading was happening too early resulting in mixed up Luggage Checks
- DeathLink Checkpoint behavior should now be working properly
- Fixed ROOTS Ascent badge checks weren't sending properly
- HardRingLink support for certain conditions
v0.4.7
- Luggage checks working in multiplayer (Without the mod too)
- AP Messages can be seen by others with the mod
- Progressive stamina working with others with the mod
- Fixed affliction traps not working on other players
- Fixed Death Links not sending due to the ROOTS update
- Added Badge checks for the ROOTS update badges
- Added Acquire Item checks for ROOTS update items
- Removed the unused Acquire Campfire check
- Added some new traps related to the ROOTS update
- Added missing item check(s): Marshmallow
- AP UI will change when joining a server to be less obtrusive