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PeakCode-PEAK_SLOTS-1.0.2 icon

PEAK SLOTS

Slot machines at every campfire, hidden along the climb and in the airport lounge. Pay with your life bar, win real loot - or get cursed. The house always wins.

Date uploaded a week ago
Version 1.0.2
Download link PeakCode-PEAK_SLOTS-1.0.2.zip
Downloads 1110
Dependency string PeakCode-PEAK_SLOTS-1.0.2

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.75301 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.75301

README

PEAK SLOTS

What happens on the mountain stays on the mountain.

Somebody dragged a casino up PEAK. Slot machines now wait at every campfire, hide along the climb, and line the airport lounge in two glittering rows. The house doesn't take coins. It takes your life bar.

Golden slot machine

Pull the lever

Hold interact on a machine. The reels spin, the lights chase, the bulbs flash. Three symbols land on the payline and the machine decides your fate:

  • Items. Real loot from the game's own tables. Higher tiers pay out rarer gear, all the way up to Mythic. A jackpot drops three items at once.
  • Blessings. A full heal, infinite stamina, a speed boost, low gravity, bonus stamina.
  • Curses. Curse, poison, drowsiness, blindness, chaos. Bad luck comes with a souvenir: poison mushrooms, a banana peel, dynamite, a cursed skull, Pandora's box, or a bugle that calls the Scoutmaster.
  • The house always wins. Three skulls on a SILVER machine or better can turn you into a skeleton. Or kill you on the spot.

Three skulls

Five tiers, one rule: the shinier, the deadlier

Tier Price Pays out
RUSTY 8 % life Common, Uncommon
BRONZE 12 % life Uncommon, Rare
SILVER 18 % life Rare, Epic
GOLDEN 25 % life Epic, Legendary
DIAMOND 35 % life Legendary, Mythic

The odds of a win stay the same on every tier. What changes is what a win is worth, and how often the reels come up skulls.

Diamond slot machine

Where to find them

  • Campfires. One machine at every campfire on the island, tier rolled per run.
  • The wild ones. Every biome hides three more somewhere on the route. Listen for the casino jingle - it gets louder as you get closer.
  • The airport. Ten machines in two rows, RUSTY to DIAMOND. Spins there are free: no price, no curses, but the items are real. You leave them behind when you board anyway. Think of it as the demo floor.

Jackpot

Jackpot

Coins rain from the marquee, confetti flies, the lights go wild, the whole mountain hears it. Three sevens. It happens. Rarely.

Multiplayer

Everyone in the lobby sees the same machines, the same spin, the same result. Items are spawned by the host. The consequences hit only the player who pulled the lever, so your friends can watch you gamble your life away in real time.

Every player in the lobby needs the mod.

Config

BepInEx/config/com.thomasaushh.peakslots.cfg

Key Default Meaning
General.EnableAtCampfires true machine next to each campfire
General.EnableAtAirport true the airport floor
General.MachinesPerCampfire 1 1-3
Balance.PriceMultiplier 1.0 scales the life price
Balance.AllowDeath true lethal result possible
Balance.AllowSkeleton true skeleton result possible

Install

Mod manager: install like any other package. Manual: drop plugins/SlotMachines.dll into BepInEx/plugins. One DLL, everything else is inside.

Requires BepInExPack for PEAK.

Responsible gambling notice

PEAK SLOTS may cause compulsive lever pulling, "just one more spin" syndrome, sudden skeletonism and an unhealthy emotional attachment to the sound of falling coins. If your life bar is more red than green, take a break, eat a Berrynana and talk to a friend. The house is not liable for lost items, lost lives or lost friendships. Must be at least 18 metres above sea level to play.

Feedback

Bugs, ideas and jackpot screenshots: the website link on this page leads to the Discord.

Good luck. You'll need it.

CHANGELOG

Changelog - PEAK SLOTS

Versions follow SemVer. The version number lives in exactly one place, Directory.Build.props; plugin, package and in-game display all read it from there.

[Unreleased]

[1.0.2] - Same machines for everyone

Fixed

  • Machines stood in different places for each player, and one player's suitcase was another player's slot machine. Where a machine goes is now decided by the host alone and announced over the network - including which suitcase disappears for it; everyone else only rebuilds what the host reports, and players who join later ask for the current layout. The airport is unchanged - its layout is fixed in code.

[1.0.1] - Turn it down

  • Every sound of the mod now plays through the game's SFX mixer group, so the Master Volume and SFX Volume sliders in the game options finally apply to it. The mixer is looked up again later if it was not ready when a machine was built.
  • New config section Audio: Volume (0-2) scales the whole mod on top of the game sliders, AttractVolume (0-2) the attract tune the machines play while idle. 0 mutes.
  • Quieter by default: the reel loop while spinning and all one-shot sounds (lever, reel stops, win, jackpot, coins, curse) come in at about half their old level.

[1.0.0] - Welcome to the casino

First public release.

  • Five machine tiers, RUSTY to DIAMOND. The price is a share of your life bar, the payout comes from the game's own loot tables, rarity scales with the tier.
  • Eighteen possible results: item wins up to the jackpot, heal and buffs, curses, poison, drowsiness, blindness, chaos, skeleton, death.
  • Bad results come with a curse item: poison mushrooms, banana peel, dynamite, cursed skull, ritual dagger, Pandora's box, the Scoutmaster's bugle.
  • Machines at every campfire, three wild machines per biome hidden along the route, and a fixed floor of ten machines at the airport (free spins, items only).
  • Hand-built model with a lit marquee arch, chasing bulbs, payout table, mountain side art and tier colouring in the game's own painted look.
  • Effects: reel-stop flashes, coin fountain, confetti, coin rain and light rays on a jackpot, purple smoke and lightning on a curse, a casino jingle that you hear from a distance.
  • Fully synchronised in multiplayer: same machines, same spin, same result for everyone.
  • Never the same item twice in a row.