AllBiomes
Rebuilds the climb at runtime into one mountain that contains every biome: Shore, Tropics, Roots, Alpine, Mesa, Gloom, Caldera, Kiln, Citadel and the Peak.
| Date uploaded | a month ago |
| Version | 0.20.6 |
| Download link | ShchetnikovMods-AllBiomes-0.20.6.zip |
| Downloads | 1902 |
| Dependency string | ShchetnikovMods-AllBiomes-0.20.6 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
AllBiomes
AllBiomes is a runtime mountain generator for PEAK. Instead of the vanilla climb that picks a handful of biome segments, it rebuilds the mountain every run so that all biomes are present in a single climb, stitched together in a fixed order:
Shore → Tropics → Roots → Alpine → Mesa → Gloom → Caldera → The Kiln → The Citadel → Peak
How it works
- The mod never ships map data. Each run it additively loads the game's own biome scenes, clones the biome roots out of them, picks the most complete variant, and assembles them into one mountain with hazards, mobs, campfires, luggage and Nadir access reinstalled.
- The lobby host is authoritative: it chooses the donor scenes and the final segment layout and publishes them to clients over the Photon room, so every player builds the identical mountain.
Multiplayer
- Every player in the lobby must run the exact same AllBiomes version and the same PEAK version. A client on a different version refuses to build and stays on the vanilla map ("Plan version mismatch" in the log).
- Only the host needs to make lobby decisions; clients replicate the host plan.
Debug controls
| Key | Action |
|---|---|
F6 |
Toggle fly / noclip |
F7 |
Teleport to the next generated segment |
F8 |
Drop a position marker (written to BepInEx/config/AllBiomesMarkers.txt) |
F9 |
Toggle fog |
F10 |
Bring other players to you |
F11 |
Fire a flare |
Installation
Install with a Thunderstore-compatible mod manager. BepInExPack_PEAK is declared as
a dependency and installed automatically. If you previously used the split hotfix mods
(AllBiomesMobFix, AllBiomesHotfix, AllBiomesF6Fix), remove them — they are folded
into this build.
For manual installation, place AllBiomes.dll in:
PEAK/BepInEx/plugins/AllBiomes/
Logs: BepInEx/LogOutput.log, lines prefixed with [AllBiomes].
Compatibility
- Do not run alongside other mods that bind
F6/F7(for example GhostPossession) — the debug controls collide. - PEAK updates can rename scenes or biome objects; after a game update, compatibility must be rechecked and the mod may need an update.
Кратко на русском
AllBiomes каждый забег заново собирает гору из всех биомов сразу (Shore, Tropics,
Roots, Alpine, Mesa, Gloom, Caldera, The Kiln, The Citadel, Peak). Геометрия
клонируется из сцен самой игры на лету, хост — авторитет и раздаёт план клиентам
через Photon. У всех в лобби должна стоять одинаковая версия AllBiomes и одинаковая
версия PEAK, иначе клиент останется на ванильной карте. Отладка: F6 полёт/noclip,
F7 телепорт к следующему сегменту, F8 маркер, F9 туман, F10 собрать игроков,
F11 фаер.
CHANGELOG
Changelog
0.20.6
- First Thunderstore release of the consolidated AllBiomes build.
- Runtime mountain generator: every biome in one climb, assembled from the game's own scenes each run.
- Host-authoritative donor plan and segment layout replicated to clients over Photon; all players must run the same AllBiomes and PEAK version.
- Reinstalls hazards, mobs, campfires, luggage and Nadir access on the generated mountain; disables the vanilla fog walls and biome hierarchy.
- Fresh-run reset on every scene change so no state bleeds from the previous climb into the airport or the next run.
- The legacy split mods (AllBiomesMobFix, AllBiomesHotfix, AllBiomesF6Fix) are folded into this single plugin.
- Debug controls: F6 fly/noclip, F7 teleport to next segment, F8 marker, F9 fog, F10 bring players, F11 flare.