AutoGrabClimb
Automatic grab-release climbing with keyboard/mouse and native gamepad support, terrain-aware fallback, and improved compatibility with fast horizontal grab taps.
By TaXueXuex
| Date uploaded | 2 weeks ago |
| Version | 1.0.4 |
| Download link | TaXueXuex-AutoGrabClimb-1.0.4.zip |
| Downloads | 590 |
| Dependency string | TaXueXuex-AutoGrabClimb-1.0.4 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
PEAK Auto Grab Climb
Created by TaXueXuex | Version 1.0.4 | September 13, 2026
Automatically performs the grab-release-regrab climbing technique with keyboard/mouse or native gamepad controls. Suitable walls use automatic grab-release; unsuitable overhangs fall back to normal climbing. The mod checks the surface during the climb and can resume automation when the wall becomes suitable again.
No persistent HUD, no tuning hotkeys, and no direct changes to stamina values, movement-force multipliers or cooldowns.
Installation
Thunderstore / mod manager
Install AutoGrabClimb and its BepInEx dependency, then launch PEAK through your mod manager's modded launch option.
Manual installation
Install BepInEx 5 for PEAK first. Close the game before replacing files.
- Manual package: extract its
BepInExfolder into the PEAK game directory and allow the folders to merge. - Thunderstore ZIP downloaded manually: place its
AutoGrabClimb.dllinsideBepInEx/plugins/AutoGrabClimb/.
The installed file should be:
PEAK/BepInEx/plugins/AutoGrabClimb/AutoGrabClimb.dll
When upgrading, keep only one AutoGrabClimb.dll anywhere under BepInEx/plugins. Keep backups outside the plugins directory. BepInEx and PEAK game assemblies are not included in these ZIPs.
Enable or disable
The mod starts OFF every game session.
- Keyboard: press F10. F7 belongs to older versions.
- Gamepad: stand on the ground, center both sticks, then hold both stick-click buttons for one second (LS + RS / L3 + R3). Release before toggling again.
The gamepad toggle does not work while climbing, on ropes/vines, or passed out. Original stick-click actions are not blocked, so this gesture may also crouch your character depending on bindings. Toggle before climbing and check your stance. F10 remains an alternative.
A brief English ON/OFF notification appears. There is no persistent HUD.
Keyboard and mouse
- Enable the mod with F10.
- Hold Shift before grabbing the wall and keep it held.
- Hold W + Left Mouse Button to perform automatic grab-release climbing.
- Release a required control to stop automation.
Gamepad
- Enable the mod.
- Start moving forward, then press and hold your Sprint button before grabbing the wall.
- Keep Sprint held, push forward, and hold your Grab / Use Primary button.
- Release Sprint or Grab, or bring the movement stick back toward center, to stop automation.
On the tested Xbox native layout, Sprint is LT and Grab is RT: forward, then hold LT, then hold RT. Game action bindings are used, so other layouts use their corresponding buttons rather than fixed LT/RT controls.
Even if the game calls the action Sprint Toggle, physically keep the button held. Tapping once to latch running is not sufficient. Avoid releasing and pressing Sprint again while hanging: PEAK may trigger its original stamina-consuming climb action.
Forward input has a start/stop threshold to reduce accidental toggling from stick jitter. During automation, forward input is standardized for consistent climbing.
Compatibility and tested status
- Keyboard/mouse and an Xbox controller using PEAK's native support were tested on the same wall with comparable climbing height.
- Other controllers follow PEAK's gamepad bindings, but have not been individually tested. The controller must already work with PEAK; this mod does not add device drivers.
- The stick-click toggle requires a controller recognized as a Unity Gamepad. Use F10 if that gesture is unavailable.
- Steam Input is not required for the tested Xbox setup. Keyboard-emulation layouts and other Steam Input configurations have not been verified.
- This is a local input-automation mod; other players do not need it installed.
Known limitations
- Fast horizontal grab taps are left to the original game. Slower or longer horizontal presses may enter automation and occasionally consume extra stamina.
- Short initial presses remain vanilla; automation begins after a continuous hold and confirmed wall catch.
- Overhang fallback is intentional. Ending automation restores original game handling; it does not necessarily force a native gamepad toggle-grab to let go.
- Automation is disabled while holding an item, rope/vine climbing, passed out, or using the emote/backpack wheel.
- Terrain, launch method and camera direction affect results. Identical stamina efficiency across devices or all walls is not guaranteed.
- Future PEAK updates may require compatibility changes.
Troubleshooting
Confirm BepInEx loads, keep only one plugin DLL, and enable with F10 first to separate toggle issues from climbing issues. Check the startup log contains Auto Grab Climb 1.0.4 loaded.
For a report, include BepInEx/LogOutput.log, controller model, bindings, Steam Input setting, and a video if possible. Normal climbing diagnostics are disabled in this release; startup, mode changes and runtime errors are still logged.
CHANGELOG
Changelog
1.0.4 - 2026-09-13
- Adds native gamepad activation using PEAK's Move, Sprint/Sprint Toggle and Grab/Use Primary bindings.
- Adds a grounded, centered, one-second dual-stick-click toggle; retains F10.
- Fixes the native gamepad grab latch preventing automated releases.
- Aligns held-sprint handling during airborne automation and forward-input processing with the tested keyboard behavior.
- Preserves short manual grab taps for horizontal traversal. Slow presses can still enter automation and consume extra stamina.
- Retains established grab-release timing, aim correction and dynamic terrain fallback.
- Updates English controls and compatibility documentation.
- Removes experimental input, terrain and performance diagnostics while retaining startup, toggle and error logs.
v1.0.2 — 2026-09-03
- Changed the mod toggle hotkey from
F7toF10. - Grab-release timing, terrain routing, stamina behavior, and all other gameplay logic are unchanged.
v1.0.1 — 2026-09-03
- Converted all in-game notifications and distributed documentation to English.
- Standardized the public author credit as
TaXueXuex. - Climbing timing, aim correction, terrain routing, and all gameplay behavior are unchanged from v1.0.0.
v1.0.0 — 2026-09-02
First public stable release by TaXueXuex.
- Uses the G7/R12 grab-release timing and regrab scheduling established through repeated in-game testing.
- Preserves the tested regrab aim correction and favorable-slope compensation.
- Dynamically evaluates the actual wall normal: unsuitable overhangs fall back to vanilla climbing, and automatic grab-release resumes after reaching a suitable surface.
- Starts disabled and uses
F7as the only mod hotkey. - Displays a short English status and usage notification when
F7is pressed. - Removes all tuning hotkeys, test groups, measurement logging, and the persistent HUD from the experimental builds.
- Does not directly modify stamina, movement speed, or character forces, and does not synthesize Shift input.