DizzinessMod
Adds realistic dizziness when moving at high speeds. Fall too long and you'll black out mid-air, even with a medkit in hand.
| Date uploaded | 2 months ago |
| Version | 0.2.0 |
| Download link | Tambi_Studios-DizzinessMod-0.2.0.zip |
| Downloads | 44 |
| Dependency string | Tambi_Studios-DizzinessMod-0.2.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
DizzinessMod
Version: 0.1.0 Beta
Developer: Tambi Studios
Game: Peak
Overview
Welcome to DizzinessMod, a brand-new modification that introduces an immersive status effect to the game Peak.
Features
Dynamic Dizziness: When moving at a sufficient speed, your character will receive a dizziness status effect. This effect wears off very quickly, adding a fun and fast-paced challenge to your high-speed maneuvers.
Host Configuration: The mod includes a configuration file that allows the host to toggle Debug Mode.
Debug Mode Notes
Currently, the only functional feature within debug mode is the F5 key, which teleports you vertically upward.
CHANGELOG
DizzinessMod Changelog
1.3.0 — Visual Effects Update
Added
- Screen vignette — as dizziness builds, the edges of your screen darken and your vision tunnels. At max dizziness everything closes in.
- Camera sway — the camera gently rolls and breathes with increasing frequency as dizziness grows.
- Concussion flash — a warm white flash hits the screen whenever a dynamite explosion causes dizziness. Intensity scales with the amount of dizziness dealt.
Changed
- Rest delay increased to 12 seconds — you now need to stay still for 12 seconds before dizziness starts draining (up from 6).
Fixed
- Dizziness now properly causes pass-out — a patch that links dizziness to the stamina system was not applying correctly in 1.2.0. Pass-out and stamina bar reduction now work as intended.
1.2.0 — Bugle Relief & Dynamite Concussion
Added
- Bugle relief — toot a bugle within 30 m to reduce everyone's dizziness at 0.05/sec.
- Dynamite concussion — explosions cause dizziness scaled by distance (max within 5 m, zero beyond 20 m).
Fixed
- Pass-out loop fixed.
- Dizziness now visually reduces stamina bar.
- Status bar icon stays visible.
- Spike protection — gain capped at 0.3/sec.
1.1.1 — Truly Independent Bar
- Cloned status bar at runtime via reflection.
1.1.0 — Custom Status Overhaul
- Own custom status, turquoise color, spiral icon.
- Photon RPC networking at 5 Hz.
1.0.0
- Initial release.