DizzinessMod
Move too fast for too long and you'll get dizzy. Adds a turquoise dizziness status that can knock you out mid-fall. Now uses its own independent status bar — fully separate from Crab. Fall damage works normally.
| Date uploaded | 2 months ago |
| Version | 1.1.1 |
| Download link | Tambi_Studios-DizzinessMod-1.1.1.zip |
| Downloads | 55 |
| Dependency string | Tambi_Studios-DizzinessMod-1.1.1 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
DizzinessMod
Move too fast for too long and you'll get dizzy.
A custom status that builds up when you fall or fly at high speeds. Fill the bar and you'll pass out — mid-air ragdoll until you hit the ground. Rest on the ground (or jump gently) for a few seconds and it drops back down.
Version 1.1.1: now uses its own fully independent status bar — no longer shares space with the vanilla Crab status. Both can be active at the same time without conflicts.
How it works
- Falling/flying at more than 7 m/s while not on the ground starts filling the dizziness bar.
- Faster speeds fill it dramatically quicker (quadratic scaling).
- When the bar fills up, your character passes out and ragdolls — but only revives once you've landed.
- Standing on the ground (or moving slowly without climbing) for 15 seconds starts draining the bar.
- The drain rate is 0.05 / second — full bar to zero takes about 20 seconds of rest.
Custom Expedition difficulty integration
The mod uses the Other Damage custom expedition slider:
| Other Damage | Dizziness gain rate |
|---|---|
| Off | Status disabled entirely |
| Low | x1 |
| Norm | x3 |
| High | x5 |
This lets you tune the mod to your run without editing config files.
Multiplayer
- Synced over Photon (PunRPC at 5 Hz).
- All players need a compatible version to sync correctly.
- Versions 1.0.x and 1.1.x are not sync-compatible.
- Mod is safe to use in solo and multiplayer.
Installation
Use r2modman or any other mod manager.
Requires:
- BepInEx 5.4.x (PEAK pack)
Configuration
Open BepInEx/config/com.tambistudios.dizziness.cfg:
[Debug]
## Enables F5 (teleport 100m up), F7 (set dizziness 50%) and on-screen debug HUD.
EnableDebugKeys = false
Only useful for development — leave off in normal play.
Credits
Made by Tambi Studios — a self-taught vibe coder who learned modding by yelling at Claude until it worked.
If you find a bug, hit me up on the Thunderstore comments.
CHANGELOG
DizzinessMod Changelog
1.3.0 — Visual Effects Update
Added
- Screen vignette — as dizziness builds, the edges of your screen darken and your vision tunnels. At max dizziness everything closes in.
- Camera sway — the camera gently rolls and breathes with increasing frequency as dizziness grows.
- Concussion flash — a warm white flash hits the screen whenever a dynamite explosion causes dizziness. Intensity scales with the amount of dizziness dealt.
Changed
- Rest delay increased to 12 seconds — you now need to stay still for 12 seconds before dizziness starts draining (up from 6).
Fixed
- Dizziness now properly causes pass-out — a patch that links dizziness to the stamina system was not applying correctly in 1.2.0. Pass-out and stamina bar reduction now work as intended.
1.2.0 — Bugle Relief & Dynamite Concussion
Added
- Bugle relief — toot a bugle within 30 m to reduce everyone's dizziness at 0.05/sec.
- Dynamite concussion — explosions cause dizziness scaled by distance (max within 5 m, zero beyond 20 m).
Fixed
- Pass-out loop fixed.
- Dizziness now visually reduces stamina bar.
- Status bar icon stays visible.
- Spike protection — gain capped at 0.3/sec.
1.1.1 — Truly Independent Bar
- Cloned status bar at runtime via reflection.
1.1.0 — Custom Status Overhaul
- Own custom status, turquoise color, spiral icon.
- Photon RPC networking at 5 Hz.
1.0.0
- Initial release.