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DizzinessMod
Move too fast for too long and you'll get dizzy. Now with Bugle relief (toot to clear dizziness in 30m radius) and Dynamite concussion (explosions cause dizziness). Anti-spike protection too.
| Date uploaded | 2 months ago |
| Version | 1.2.0 |
| Download link | Tambi_Studios-DizzinessMod-1.2.0.zip |
| Downloads | 53 |
| Dependency string | Tambi_Studios-DizzinessMod-1.2.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
DizzinessMod
Move too fast for too long and you'll get dizzy.
A custom status that builds up when you fall, fly, or get caught in an explosion. Fill the bar and you'll pass out — mid-air ragdoll until you hit the ground.
Version 1.2.0: Bugle Relief, Dynamite Concussion, and anti-spike protection.
How it works
Build-up
- Falling/flying at more than 7 m/s while not on the ground starts filling the dizziness bar.
- Faster speeds fill it quicker (quadratic scaling, capped at 0.3/sec max).
- Getting close to a dynamite explosion also causes dizziness, scaling with distance.
Pass-out
- When the bar fills up, your character passes out and ragdolls.
- You only revive once dizziness drops below 1.0 (it drains while you're passed out).
- No mid-air revives — you stay down until the bar lowers enough.
Recovery
- Standing on the ground (or moving slowly without climbing) for 15 seconds starts draining the bar.
- The drain rate is 0.05 / second — full bar to zero takes about 20 seconds of rest.
- Bugle relief: when someone toots a bugle within 30 meters of you, your dizziness reduces at the same rate, even while not resting. Stack with normal rest for fast recovery.
Custom Expedition difficulty integration
| Other Damage | Gain rate |
|---|---|
| Off | Mod disabled |
| Low | x1 |
| Norm | x3 |
| High | x5 |
Multiplayer
- Synced over Photon (PunRPC at 5 Hz).
- All players need a compatible version to sync.
- Versions 1.0.x and 1.1+/1.2+ are not sync-compatible with each other.
- Mod is safe to use in solo and multiplayer.
Installation
Use r2modman or any mod manager.
Requires:
- BepInEx 5.4.x (PEAK pack)
Configuration
Open BepInEx/config/com.tambistudios.dizziness.cfg:
[Debug]
EnableDebugKeys = false
Credits
Made by Tambi Studios — self-taught vibe coder. Got an idea or bug? Hit me up on Thunderstore comments.
CHANGELOG
DizzinessMod Changelog
1.3.0 — Visual Effects Update
Added
- Screen vignette — as dizziness builds, the edges of your screen darken and your vision tunnels. At max dizziness everything closes in.
- Camera sway — the camera gently rolls and breathes with increasing frequency as dizziness grows.
- Concussion flash — a warm white flash hits the screen whenever a dynamite explosion causes dizziness. Intensity scales with the amount of dizziness dealt.
Changed
- Rest delay increased to 12 seconds — you now need to stay still for 12 seconds before dizziness starts draining (up from 6).
Fixed
- Dizziness now properly causes pass-out — a patch that links dizziness to the stamina system was not applying correctly in 1.2.0. Pass-out and stamina bar reduction now work as intended.
1.2.0 — Bugle Relief & Dynamite Concussion
Added
- Bugle relief — toot a bugle within 30 m to reduce everyone's dizziness at 0.05/sec.
- Dynamite concussion — explosions cause dizziness scaled by distance (max within 5 m, zero beyond 20 m).
Fixed
- Pass-out loop fixed.
- Dizziness now visually reduces stamina bar.
- Status bar icon stays visible.
- Spike protection — gain capped at 0.3/sec.
1.1.1 — Truly Independent Bar
- Cloned status bar at runtime via reflection.
1.1.0 — Custom Status Overhaul
- Own custom status, turquoise color, spiral icon.
- Photon RPC networking at 5 Hz.
1.0.0
- Initial release.