Fatigue
Adds a climbing fatigue system. Long climbs drain your energy budget; once depleted, drowsiness sets in.
| Date uploaded | 2 months ago |
| Version | 1.0.0 |
| Download link | Tambi_Studios-Fatigue-1.0.0.zip |
| Downloads | 18 |
| Dependency string | Tambi_Studios-Fatigue-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
Fatigue
Climbing in PEAK is no longer free. Long, continuous climbs now drain a hidden energy budget, and once it runs out, drowsiness sets in on your stamina bar.
How it works
You start every climb with an energy budget of 6 points. Different activities drain it at different rates per second:
- Climbing up a wall: 1.0
- Climbing sideways: 1.5 (most expensive — awkward movement)
- Climbing down: 0.5
- Just hanging on a wall: 0.1
- Moving on a rope: 0.3
- Hanging on a rope: 0.1
- Moving on a vine: 0.9
- Hanging on a vine: 0.1
Climb-jump (the sprint-burst move): instant -1.5 energy per burst. Use them wisely.
When your energy hits zero, Drowsy starts accumulating on your stamina bar at 0.025 per second. The longer you stay off the ground, the deeper the drowsiness gets.
How to recover
Touch the ground. The instant your feet are on solid ground, your energy budget resets to full. Drowsy fades naturally over time as the game already handles.
So the loop is: climb hard, find a ledge, rest a moment, climb again. Don't try to scale a whole face in one go — you'll fall asleep at the top.
Multiplayer
Fully synced — the game handles Drowsy syncing on its own, so everyone sees everyone's drowsiness on the bar.
Difficulty scaling
Energy costs scale with Ascents difficulty:
- Easy / no hazards: x1 (or disabled if all hazards off)
- Normal: x1.5
- Hard: x2
Debug
Set EnableDebugKeys = true in the config to enable an on-screen HUD that shows your current energy, cost-per-second, and current state (climb-up, climb-side, climb-hang, etc.).
Compatibility
Compatible with most other mods — only patches Character.Awake and reads vanilla fields.
Credits
Made by Tambi Studios. Original idea by Dani Danisha.
CHANGELOG
Changelog
1.1.2
- Fixed energy bar not appearing in expeditions (scene change reset)
1.1.1
- Fixed missing changelog
1.1.0
- Added custom energy bar above the stamina bar with animated fill, pulse effect and white ring outline
- Energy budget reduced from 9 to 6.5
- Side-climb cost reduced from 1.5 to 1.3 per second
- Drowsy gain rates rebalanced: 0.05/sec active, 0.025/sec hanging
1.0.0
- Initial release
- Climbing fatigue system with hidden energy budget
- Drowsy accumulates when energy is depleted
- Energy recovers on the ground after 1.5s delay, plus slow air recovery (0.4/sec)
- Climb-jump costs 1.5 energy per burst
- Bugle reduces Drowsy for nearby players within 30m
- Difficulty scaling with Ascents hazard level (x1 / x1.5 / x2, disabled with no hazards)
- Debug HUD behind
EnableDebugKeysconfig flag
0.1.0
- Hidden energy budget of 6 points that drains while you're off the ground
- Climbing up/side/down/hanging on walls, ropes and vines all drain energy at different rates
- Climb-jump (sprint-burst on a wall) costs an instant 1.5 energy per burst
- When energy hits zero, Drowsy accumulates at 0.025/sec
- Touching the ground instantly refills the energy budget
- Drowsy is automatically synced over the network by the base game
- Difficulty-aware: scales with Ascents (x1 / x1.5 / x2, disabled with no hazards)
- Debug HUD behind EnableDebugKeys config flag