Fatigue
Climbing fatigue with campfire regen, bleed synergy. Costs 1.6x easier, regen 1.6x faster. Lobby-safe. Part of the TambiStudios Afflictions Pack.
| Date uploaded | 3 weeks ago |
| Version | 1.2.2 |
| Download link | Tambi_Studios-Fatigue-1.2.2.zip |
| Downloads | 26 |
| Dependency string | Tambi_Studios-Fatigue-1.2.2 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
Fatigue
Climbing in PEAK is no longer free. Long, continuous climbs now drain a hidden energy budget, and once it runs out, drowsiness sets in on your stamina bar.
How it works
You start every climb with an energy budget of 6 points. Different activities drain it at different rates per second:
- Climbing up a wall: 1.0
- Climbing sideways: 1.5 (most expensive — awkward movement)
- Climbing down: 0.5
- Just hanging on a wall: 0.1
- Moving on a rope: 0.3
- Hanging on a rope: 0.1
- Moving on a vine: 0.9
- Hanging on a vine: 0.1
Climb-jump (the sprint-burst move): instant -1.5 energy per burst. Use them wisely.
When your energy hits zero, Drowsy starts accumulating on your stamina bar at 0.025 per second. The longer you stay off the ground, the deeper the drowsiness gets.
How to recover
Touch the ground. The instant your feet are on solid ground, your energy budget resets to full. Drowsy fades naturally over time as the game already handles.
So the loop is: climb hard, find a ledge, rest a moment, climb again. Don't try to scale a whole face in one go — you'll fall asleep at the top.
Multiplayer
Fully synced — the game handles Drowsy syncing on its own, so everyone sees everyone's drowsiness on the bar.
Difficulty scaling
Energy costs scale with Ascents difficulty:
- Easy / no hazards: x1 (or disabled if all hazards off)
- Normal: x1.5
- Hard: x2
Energy bar
A custom energy bar appears above the stamina bar showing your current energy budget at a glance. It fills from the left and pulses when draining.
Debug
Set EnableDebugKeys = true in the config to enable an on-screen HUD that shows your current energy, cost-per-second, and current state (climb-up, climb-side, climb-hang, etc.).
Compatibility
Compatible with most other mods — only patches Character.Awake and reads vanilla fields.
Credits
Made by Tambi Studios. Original idea by Dani Danisha.
CHANGELOG
Fatigue Changelog
1.2.1 — Afflictions Pack Update
We took our time and built a big update instead of pushing small patches. Bleeding, Dizziness and Fatigue now work together as one Afflictions Pack.
Added
- All costs are now configurable. Energy budget, per-second drain for each climb type (up / side / down / hang / rope / vine), climb-jump burst cost, ground and air regen — everything lives under
Costs,BudgetandRegen. - Campfire energy regen. Standing inside a campfire's warmth zone now regenerates energy on top of the existing Drowsy relief. Rate configurable, set 0 to disable.
- Synergy with BleedingMod. Heavy bleeding drains energy 50% faster (multiplier configurable). No hard dependency; kicks in only when Bleeding mod is installed.
Fixed
- Spider drag no longer drains energy. Being grabbed by a spider was consuming climb energy even though you weren't climbing. Spider grabs are now recognised via the
Webstatus and ignored.
Config
Budget.EnergyMaxCosts.ClimbUpPerSec,ClimbSidePerSec,ClimbDownPerSec,ClimbHangPerSec,RopeMovePerSec,RopeHangPerSec,VineMovePerSec,VineHangPerSec,ClimbJumpBurstRegen.EnergyRegenOnGround,EnergyRegenInAir,CampfireEnergyRegenSynergy.EnableBleedSynergy,BleedDrainMultiplier
1.1.2
- Fixed energy bar not appearing in expeditions (scene change reset).
1.1.1
- Fixed missing changelog.
1.1.0
- Added custom energy bar above the stamina bar with animated fill and pulse.
- Energy budget reduced from 9 to 6.5.
- Side-climb cost reduced from 1.5 to 1.3.
1.0.0
- Initial release.
0.1.0
- Prototype.