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Tambi_Studios-Fatigue-1.2.2 icon

Fatigue

Climbing fatigue with campfire regen, bleed synergy. Costs 1.6x easier, regen 1.6x faster. Lobby-safe. Part of the TambiStudios Afflictions Pack.

Date uploaded 3 weeks ago
Version 1.2.2
Download link Tambi_Studios-Fatigue-1.2.2.zip
Downloads 26
Dependency string Tambi_Studios-Fatigue-1.2.2

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.75301 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.75301

README

Fatigue

Climbing in PEAK is no longer free. Long, continuous climbs now drain a hidden energy budget, and once it runs out, drowsiness sets in on your stamina bar.

How it works

You start every climb with an energy budget of 6 points. Different activities drain it at different rates per second:

  • Climbing up a wall: 1.0
  • Climbing sideways: 1.5 (most expensive — awkward movement)
  • Climbing down: 0.5
  • Just hanging on a wall: 0.1
  • Moving on a rope: 0.3
  • Hanging on a rope: 0.1
  • Moving on a vine: 0.9
  • Hanging on a vine: 0.1

Climb-jump (the sprint-burst move): instant -1.5 energy per burst. Use them wisely.

When your energy hits zero, Drowsy starts accumulating on your stamina bar at 0.025 per second. The longer you stay off the ground, the deeper the drowsiness gets.

How to recover

Touch the ground. The instant your feet are on solid ground, your energy budget resets to full. Drowsy fades naturally over time as the game already handles.

So the loop is: climb hard, find a ledge, rest a moment, climb again. Don't try to scale a whole face in one go — you'll fall asleep at the top.

Multiplayer

Fully synced — the game handles Drowsy syncing on its own, so everyone sees everyone's drowsiness on the bar.

Difficulty scaling

Energy costs scale with Ascents difficulty:

  • Easy / no hazards: x1 (or disabled if all hazards off)
  • Normal: x1.5
  • Hard: x2

Energy bar

A custom energy bar appears above the stamina bar showing your current energy budget at a glance. It fills from the left and pulses when draining.

Debug

Set EnableDebugKeys = true in the config to enable an on-screen HUD that shows your current energy, cost-per-second, and current state (climb-up, climb-side, climb-hang, etc.).

Compatibility

Compatible with most other mods — only patches Character.Awake and reads vanilla fields.

Credits

Made by Tambi Studios. Original idea by Dani Danisha.

CHANGELOG

Fatigue Changelog

1.2.1 — Afflictions Pack Update

We took our time and built a big update instead of pushing small patches. Bleeding, Dizziness and Fatigue now work together as one Afflictions Pack.

Added

  • All costs are now configurable. Energy budget, per-second drain for each climb type (up / side / down / hang / rope / vine), climb-jump burst cost, ground and air regen — everything lives under Costs, Budget and Regen.
  • Campfire energy regen. Standing inside a campfire's warmth zone now regenerates energy on top of the existing Drowsy relief. Rate configurable, set 0 to disable.
  • Synergy with BleedingMod. Heavy bleeding drains energy 50% faster (multiplier configurable). No hard dependency; kicks in only when Bleeding mod is installed.

Fixed

  • Spider drag no longer drains energy. Being grabbed by a spider was consuming climb energy even though you weren't climbing. Spider grabs are now recognised via the Web status and ignored.

Config

  • Budget.EnergyMax
  • Costs.ClimbUpPerSec, ClimbSidePerSec, ClimbDownPerSec, ClimbHangPerSec, RopeMovePerSec, RopeHangPerSec, VineMovePerSec, VineHangPerSec, ClimbJumpBurst
  • Regen.EnergyRegenOnGround, EnergyRegenInAir, CampfireEnergyRegen
  • Synergy.EnableBleedSynergy, BleedDrainMultiplier

1.1.2

  • Fixed energy bar not appearing in expeditions (scene change reset).

1.1.1

  • Fixed missing changelog.

1.1.0

  • Added custom energy bar above the stamina bar with animated fill and pulse.
  • Energy budget reduced from 9 to 6.5.
  • Side-climb cost reduced from 1.5 to 1.3.

1.0.0

  • Initial release.

0.1.0

  • Prototype.