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Thanks-MikuShowcase-0.4.0 icon

MikuShowcase

Adds one Miku showcase to PEAK with Airport lobby display, hotkey placement, and optional synced music.

By Thanks
Date uploaded 2 months ago
Version 0.4.0
Download link Thanks-MikuShowcase-0.4.0.zip
Downloads 413
Dependency string Thanks-MikuShowcase-0.4.0

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.75301 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.75301

README

MikuShowcase

MikuShowcase adds one non-collidable Miku performance display to PEAK.

The same display is shown in the Airport lobby by default, and you can move it to a grounded spot near the player with a hotkey. Optional bundled music can play in sync with the dance loop.

For stronger scene lighting and shadows, PEAK_Visuals is recommended: glarmer-PEAK_Visuals

What This Mod Does

  • Spawns one display automatically in the Airport lobby.
  • Lets you move that same display with a configurable hotkey.
  • Keeps the model non-collidable so it is only used for presentation.
  • Supports optional synced music playback.
  • Uses one config file only: BepInEx/config/com.github.Thanks.MikuDance.cfg.

Settings

  • ModEnabled: turns the mod on or off.
  • EnableAudio: turns bundled music on or off.
  • AudioVolume: music volume. Default 0.1.
  • AudioRangeMeters: audible range in meters. Range 1 to 30. Default 5.
  • ModelScale: model size. Default 1.2. Maximum 3.
  • ModelYawCorrection: horizontal facing correction.
  • SpawnModelKey: moves the model to the current grounded placement point. Default F8.

If ModConfig is installed, all settings appear on one page. Otherwise, edit the cfg file directly.

Feature Updates

  • Added a cleaner single-model display flow for the Airport lobby and hotkey placement.
  • Added optional synced music playback for the active dance loop.
  • Added visible model shadow support for better scene presence.
  • Kept all settings together on one simple ModConfig page.

Fixes

  • Improved animation and audio synchronization during loop playback.
  • Reduced playback snapping caused by repeated placement refresh.
  • Improved rotation pivot handling so model turning is closer to the real body center.
  • Improved grounded placement stability for lobby and in-game spawning.
  • Fixed several presentation issues around model visibility, shadow display, and runtime placement behavior.

Asset Credits and Permissions

This package includes third-party MMD resources only as part of one compiled in-game presentation bundle. All original rights remain with the original creators and rights holders.

Motion terms from the included readme:

  • Editing and adjustment are allowed.
  • Free redistribution is allowed.
  • Use inside a game or program is allowed with credit to the motion author.
  • Commercial use, resale, R18 use, and unlawful use are not allowed.

Model terms from the included readme:

  • Commercial, political, religious, violent, gory, and sexual use are not allowed.

Distribution note:

  • This mod is a gameplay package, not a standalone asset library.
  • It ships only the plugin DLL and one compiled Unity bundle needed at runtime.
  • It does not provide loose PMX, VMD, texture, or audio source files for reuse.
  • Please do not extract or redistribute bundled third-party assets as standalone resources.