PEAK Transform
The mod currently includes 14 playable forms: Normal Zombie, Player Zombie, Mushroom-Man Zombie, Scoutmaster, Ghost, Tumbleweed, Tornado, Statue, Frog, Beetle, Scorpion, Coconut, Bomb and Cactus Ball.
By Thanks
| Date uploaded | a month ago |
| Version | 0.9.2 |
| Download link | Thanks-PEAK_Transform-0.9.2.zip |
| Downloads | 45 |
| Dependency string | Thanks-PEAK_Transform-0.9.2 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
PEAK Transform
- To prevent the original transformation mod from ruining the gameplay experience for other players in PEAK, a host‑authoritative integrated mod PEAK Transform has been created.
- The original standalone mods are discontinued and will no longer be maintained. All new features, bug fixes and version updates will be released exclusively within this unified mod. Added transformation-related control functions for Frog, Scorpion, Beetle, Tumbleweed, Coconut, Bomb and Cactus, plus separate Normal Zombie, Player Zombie and Mushroom-Man Zombie appearances.
About This Mod
- The mod currently includes 14 playable forms: Normal Zombie, Player Zombie, Mushroom-Man Zombie, Scoutmaster, Ghost, Tumbleweed, Tornado, Statue, Frog, Beetle, Scorpion, Coconut, Bomb and Cactus Ball. Each form is designed with its own movement, camera behavior, interaction rules and safety handling so it can feel distinct while still working cleanly inside multiplayer sessions.
- Multiplayer stability is the main design goal. Room-level transformation rules can be managed through the in-game menu, including whether transformations are allowed everywhere, limited to the lobby, or disabled for the room. Individual forms can also be enabled or disabled to help hosts control the experience for everyone in the lobby.
- PEAK Transform also includes safeguards for recovery, item-like forms, remote synchronization, camera transitions, stamina behavior and special-case interactions. The goal is to make transformations fun to use without breaking the normal PEAK flow or creating avoidable problems for other players.
- Open the transform menu in game, choose a form, and switch between different play styles without juggling multiple standalone mods.
V 0.9.2
- Added two new playable forms: Mushroom-Man Zombie and Cactus Ball.
- Split zombie appearances into three clear options: Normal Zombie, Player Zombie and Mushroom-Man Zombie. This prevents normal zombie visuals, player cosmetics and phobia mushroom-man visuals from being mixed together during repeated transformations.
- Added local zombie pooling and appearance-specific reuse for smoother zombie recovery. Mushroom zombie, player zombie and mushroom-man zombie are cached separately to reduce recovery stutter and avoid overlapping visuals on later transformations.
Menu Features

In‑game transformation screenshot

Mod Compatibility
- PeakStatsEx
- peakstamina
- PeakStats
- PlayersInfo
Note
The original mod has not been deleted, it has been set to unlisted status. You may still access and test it via the link below:
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I am tumbleweed: https://thunderstore.io/c/peak/p/Thanks/I_am_tumbleweed/
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I am Zombie: https://thunderstore.io/c/peak/p/Thanks/I_am_Zombie/
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I am BigGhost: https://thunderstore.io/c/peak/p/Thanks/I_am_a_BigGhost/
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I am Scoutmaster: https://thunderstore.io/c/peak/p/Thanks/IamScoutmaster/
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I am Tornado: https://thunderstore.io/c/peak/p/Thanks/I_am_a_Tornado/
CHANGELOG
Changelog
0.9.10 Reporter:JoeDummy001
Changes
- Add transformation protection feature in the mod UI menu.
- No longer recalculate height from ground raycast.
Fixed
- Fixed Scout > Zombie > Scoutmaster > Any Form = BUG , this later results in issues such as invisibility, missing collision, falling through the ground, and movement lock.
0.9.9 Reporter:JoeDummy001
Changes
- Add compatibility between this mod and both PeakSpectatorMode.dll & com.github.megalon.peakcinema.dll.
- Disable canEmote during transformation and force close / exit the emote wheel.
- Increase the fall resistance of the petrified statue.
Fixed
- Fixed penetration and thaw‑launch occurring the moment rigidbodies restore.
- Optimize stuttering caused by scene transitions.
- Fixed an issue where the player ragdoll’s collision could remain disabled.
- Fixed an issue where the source player's render state was not restored when the stone statue shattered.
0.9.8
Changes
- The mod's UI panel is now disabled while the player is in game menu.
- The selected form state is now cleared when the player returns to the menu.
- Players can no longer carry others on their back while transformed.
- Disabled the Cactus Ball form.
Fixed
- Resolved console spam caused by call errors.
- Fix frog form dragging other players to extreme heights
0.9.7
Changes
- When the Statue form is destroyed, the player is restored at the transformation position.
0.9.6
Changes
- Coconut or Bomb is destroyed, the player is restored at the transformation position.
- Optimize performance and reduce stuttering.
0.9.5
Changes
- Added controller support.
0.9.4
Changes
- Rework the UI panel.
V 0.9.2
Changes
- Added two new playable forms: Mushroom-Man Zombie and Cactus Ball.