You are viewing a potentially older version of this package. View all versions.
Thanks-PEAK_Transform-1.0.0 icon

PEAK Transform

The mod currently includes 17 playable forms: Airplane, Helicopter, Raven, Condor, Normal Zombie, Player Zombie, Mushroom-Man Zombie, Scoutmaster, Ghost, Tumbleweed, Tornado, Statue, Frog, Beetle, Scorpion, Coconut, and Bomb.

Date uploaded a day ago
Version 1.0.0
Download link Thanks-PEAK_Transform-1.0.0.zip
Downloads 568
Dependency string Thanks-PEAK_Transform-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.75301 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.75301

README

PEAK Transform

  • Special thanks to JoeDummy001 for doing a lot of testing and uncovering numerous bugs in this mod.
  • To prevent the original transformation mod from ruining the gameplay experience for other players in PEAK, a host‑authoritative integrated mod PEAK Transform has been created.

About This Mod

  • By default, hold the F key for 0.4 second to open the menu. Select a form inside the menu. You can double‑click to transform immediately, or press F once to transform. After selecting a form, you can transform directly without opening the menu: press F once to transform, press F again to revert.
  • All key‑related behaviors can be modified in the configuration file.
  • Multiplayer stability is the main design goal. Room-level transformation rules can be managed through the in-game menu, including whether transformations are allowed everywhere, limited to the lobby, or disabled for the room. Individual forms can also be enabled or disabled to help hosts control the experience for everyone in the lobby.

Menu Features

22.png 23.png

In‑game transformation screenshot

27.png 26.png 25.png 20.png 17.png 11.png 12.png 1.png 2.png 3.png 4.png 5.png 6.png 7.png 8.png 9.png 10.png 18.png

Note

The original mod has not been deleted, it has been set to unlisted status. You may still access and test it via the link below:

CHANGELOG

Changelog

1.0.0

Changes

  • Added the new Airplane transform form.
  • Added the new Helicopter transform form.

0.9.12

Changes

  • Added the new Raven transform form.

0.9.11

Changes

  • Rebuilt against PEAK 3.0.1 (Unity 6.3) game assemblies, so the mod keeps working after the game update.
  • Added the new condor transform form.

Fixes

  • Statue form: the driven statue rigidbodies kept interpolation off, so the render frame only saw 50 Hz step motion and the statue felt stuttery. Interpolation is now enabled while the form is active, and the collider bounds used for ground checks are cached instead of allocating every physics step.
  • Beetle / scorpion movement: replaced the per-step MovePosition teleport with horizontal velocity driving, so the physics solver motion is interpolated and no longer looks choppy.
  • Critter form: the player root was only following the critter inside FixedUpdate (50 Hz). It now follows once per render frame in LateUpdate by accumulating the target delta.
  • Scoutmaster form: control used to run in both Update and LateUpdate, deduplicated with Time.frameCount guards. Update always won, so the LateUpdate phase was dead and StabilizeControlledHead ran twice per frame (double head/view smoothing). Control now runs exactly once, from LateUpdate.

0.9.10 Reporter:JoeDummy001

Changes

  • Add transformation protection feature in the mod UI menu.
  • No longer recalculate height from ground raycast.

Fixed

  • Fixed Scout > Zombie > Scoutmaster > Any Form = BUG , this later results in issues such as invisibility, missing collision, falling through the ground, and movement lock.

0.9.9 Reporter:JoeDummy001

Changes

  • Add compatibility between this mod and both PeakSpectatorMode.dll & com.github.megalon.peakcinema.dll.
  • Disable canEmote during transformation and force close / exit the emote wheel.
  • Increase the fall resistance of the petrified statue.

Fixed

  • Fixed penetration and thaw‑launch occurring the moment rigidbodies restore.
  • Optimize stuttering caused by scene transitions.
  • Fixed an issue where the player ragdoll’s collision could remain disabled.
  • Fixed an issue where the source player's render state was not restored when the stone statue shattered.

0.9.8

Changes

  • The mod's UI panel is now disabled while the player is in game menu.
  • The selected form state is now cleared when the player returns to the menu.
  • Players can no longer carry others on their back while transformed.
  • Disabled the Cactus Ball form.

Fixed

  • Resolved console spam caused by call errors.
  • Fix frog form dragging other players to extreme heights

0.9.7

Changes

  • When the Statue form is destroyed, the player is restored at the transformation position.

0.9.6

Changes

  • Coconut or Bomb is destroyed, the player is restored at the transformation position.
  • Optimize performance and reduce stuttering.

0.9.5

Changes

  • Added controller support.

0.9.4

Changes

  • Rework the UI panel.

V 0.9.2

Changes

  • Added two new playable forms: Mushroom-Man Zombie and Cactus Ball.