ShootZombies
Turns the PEAK blowgun into a configurable zombie-survival weapon system with selectable gun models, lobby weapon grants, an in-game config panel, and host-synced multiplayer settings.
| Date uploaded | 2 months ago |
| Version | 1.3.3 |
| Download link | Thanks-ShootZombies-1.3.3.zip |
| Downloads | 520 |
| Dependency string | Thanks-ShootZombies-1.3.3 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
ShootZombies
ShootZombies turns PEAK's blowgun into a configurable zombie-survival weapon mode while keeping the original item and hit flow as close to vanilla as possible.
What This Mod Adds
- Selectable gun visuals for the blowgun: AK47, HK416, MPX
- Selectable local firing sounds: ak_sound1, ak_sound2, ak_sound3
- Lobby weapon grant hotkey with an on-screen hint
- In-game config panel for ShootZombies: default key
\ - Shared config panel support for Thanks-FogAndColdControl when that package is installed
- Host-synced zombie and combat rules for multiplayer
Config Overview
Features
Mod: Master on/off switch for the modOpen Config Panel: Hotkey for the in-game config panel in the lobbyWeapon Model X Rotation: Local held-weapon pitch offsetWeapon Model Y Rotation: Local held-weapon yaw offsetWeapon Model Z Rotation: Local held-weapon roll offsetWeapon Model X Position: Local held-weapon horizontal offsetWeapon Model Y Position: Local held-weapon vertical offsetWeapon Model Z Position: Local held-weapon depth offset
Weapon
Weapon: Enables or disables the blowgun-to-weapon presentationWeapon Selection: Chooses the active weapon modelSpawn Weapon: Lobby hotkey used to grant the selected weaponFire Interval: Time between shotsFire Volume: Local weapon sound volumeAK Sound: Chooses the local firing sound presetMax Distance: Maximum hit rangeBullet Size: Projectile size used by the hit logicZombie Time Reduction: Reduces zombie lifetime when zombies are hitWeapon Model Scale: Local held-weapon scale
Zombie
Zombie Spawn: Enables zombie spawning during gameplayBehavior Difficulty: Main zombie difficulty presetMax Count: Maximum number of active zombiesSpawn Interval: Delay between spawn wavesMax Lifetime: Time before spawned zombies are cleaned upDestroy Distance: Distance at which far zombies are removed
Difficulty Presets
Behavior Difficulty is the main zombie tuning control.
Available presets:
EasyStandardHardInsaneNightmare
Default preset:
Easy
Advanced zombie values such as chase timing, sprint distance, lunge timing, bite recovery, wake-up behavior, and spawn randomness are derived from the selected preset. They are intentionally hidden from normal player tuning.
Multiplayer Rules
Host-synced gameplay settings:
- mod enable state
- weapon enable state
- fire timing and hit-related values
- zombie spawning
- zombie difficulty
- zombie lifetime
- zombie destroy distance
Local-only settings:
- weapon model position
- weapon model rotation
- weapon model scale
- local firing sound choice
- local panel hotkey
Default Values
Mod:trueWeapon:trueWeapon Selection:AK47Spawn Weapon:TOpen Config Panel:\Fire Interval:0.4Fire Volume:0.8Max Distance:100Bullet Size:0.1Zombie Time Reduction:15Zombie Spawn:trueBehavior Difficulty:StandardMax Count:5Spawn Interval:15Max Lifetime:120Destroy Distance:70
Notes
- Use the same package version on host and clients for stable multiplayer behavior.
- The custom lobby config panel and the ModConfig page are intended to expose the same player-facing settings.
CHANGELOG
Changelog
[1.3.6] - 2026-05-11
- Fixed weapon distribution issue after player death.
- Handle weapon distribution for players who join mid-game.
[1.3.5] - 2026-05-11
- Add zombie health bars
- Revert blowgun to vanilla behavior when mod is turned off.
- Modified weapon spawn logic; weapons can no longer be dropped.
[1.3.4] - 2026-05-06
- Reduced repeated inventory UI refresh work with more precise SetItem state tracking.
- Prevented repeated zombie death cleanup while destroyed zombies are still present for follow-up frames.
- Cleared runtime UI and zombie caches on scene transitions and plugin shutdown.
- Preserved cooked item colors when restoring non-weapon inventory and backpack wheel icons.
[1.3.3] - 2026-04-30
- Fix (icon.color=Color.white),InventoryItemUiCookColorPatch(UpdateCokedAmount)
- Fix: Food Icon Color Doesn't Change After Being Roasted
[1.3.2] - 2026-04-28
- Fix the value type issue in the config panel.
[1.3.1] - 2026-04-27
- Fix the issue with ShootZombies in modconfig.
- Weapon firing sound synchronization.
[1.3.0] - 2026-04-26
- Added three selectable weapon models: AK47, HK416, and MPX.
- Added a shared in-game config panel for ShootZombies and Fog&ColdControl.
- Moved fog and cold handling out of this package and into Fog&ColdControl.
- Simplified zombie tuning around visible difficulty presets and core spawn settings.
- Improved zombie behavior and aggression.
- Improved runtime performance with object reuse and reduced repeated work.
[1.2.11] - 2026-04-11
- Reduced unnecessary diagnostic logging in normal gameplay.
- Fixed fog multiplayer sync so host updates only publish when the fog state actually changes.
- Fixed fog sync handling so fog speed is no longer treated as fog progress.
- Changed the default weapon fire interval to 0.3.
- Changed the default zombie spawn count to 3.
[1.2.10] - 2026-04-11
- Fixed fog control against the current game assembly for offline and host-authority multiplayer.
- Fixed offline fog startup so fog UI, countdown, and movement begin correctly outside online rooms.
- Fixed the fog countdown HUD so waiting time is shown as Fog Rising.
[1.2.9] - 2026-04-11
- Fixed the lobby prompt so compass guidance stays visible when weapon granting is disabled.
- Fixed in-game fog speed updates so non-Fog-Mode changes apply immediately.
[1.2.8] - 2026-03-31
- Improved zombie spawn validation to prefer rear and out-of-sight positions.
- Added a host-synced zombie destroy distance setting with a default of 70.
- Set initial zombie wake-up time to 0 so spawned zombies stand up immediately.
[1.2.7] - 2026-03-31
- Removed recoil and its related config entries from the weapon section.
- Expanded host-to-client sync for combat, zombie, and fog settings.
- Synced additional room values including fire range, bullet size, zombie tuning, knockback, chase thresholds, and fog start delay.
[1.2.6] - 2026-03-31
- Updated the mod for the latest PEAK custom run changes.
- Reworked item grant creation for weapon, compass, and first aid grants against current game signatures.
- Added run lifecycle refresh hooks for run start, mini-runs, and quicksave restores.
- Reduced unnecessary AK refresh work during gameplay.
- Simplified multiplayer ownership checks to avoid repeated full-scene item scans.
[1.2.5] - 2026-03-30
- Unified the fog speed UI and fog-related lobby notice under the same bottom-left layout settings.
- Limited compass spawning to Fog Mode.