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ThraacVentureCo-TheBadOnes-0.3.0 icon

TheBadOnes

Random bad chaos effects go off: tornadoes, zombies, bugs, wind, dynamite, and more

Date uploaded 2 weeks ago
Version 0.3.0
Download link ThraacVentureCo-TheBadOnes-0.3.0.zip
Downloads 176
Dependency string ThraacVentureCo-TheBadOnes-0.3.0

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.75301 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.75301

README

TheBadOnes

A WIP chaos mod for PEAK that periodically causes random "bad" effects to make the climb harder. On a randomized timer one random hazard goes off on the group.

Effects

Every wave the mod rolls one of the enabled effects and spawns it near players:

  • Tornadoes - chase players across the map.
  • Dynamite - spawn lit around the players.
  • Zombies - mushroom zombies spawn to hunt the group.
  • Wind - a sudden extreme gust that shoves everyone.
  • Bugs - scorpions/beetles/bees spawn near players, then despawn after 30 seconds.
  • Emotes - force plays to backflip or play dead.

Controls

  • F2 - open/close the in-game control menu. You can drag the menu around your screen.
  • The menu lets you set the wave interval (min/max seconds), how many hazards spawn per wave, and toggle each effect on or off. Changes apply immediately.

Controller isn't supported for the menu right now. If you open it with F2 and then press Escape, you can use your mouse to control it.

Multiplayer

Built for co-op. The host drives the effects and they replicate to everyone in the lobby over the game's networking, so the whole party shares the chaos. If host is only one with the mod, other players tornadoes and dynamite will not be colored. Additionally wind only affects players who have the mod.

Requirements

Notes

This is a work in progress - expect rough edges, and feel free to report bugs or ideas.

Special Thanks

Thank you Cassie (@caffiene101), Snacc (@snaccubus), and Zzip (@zzipper) for helping me test this mod and suffering with me

CHANGELOG

Changelog

0.5.0

Added

  • Tumbleweeds - New effect that spawns 4 tumbleweeds per person. They're colorful!

0.4.6

Fixed

  • Hot Sun not working for anyone who is not the host.
  • Entities not spawning because they were spawning on the dead players, and not actually being created.
  • Tornadoes should properly chase solo players, or solo survivors now.
  • Slightly altered cannon spawn position.

0.4.5

Added

  • Big Ghosts - Added in the ability to spawn in small number of big ghosts.

0.4.0

Added

  • Blazing Sun - Mesa's Hot sun can find you anywhere now.
  • Frogs - Frogs can now spawn semi near the player to pull them away.
  • Cannons - Spawns cannons under your feet that are lit and aim at random directions.

0.3.0

Added

  • Notification system in top left of the screen to say what effect has spawned, will broadcast to all players if they have the mod.

0.2.0

Fixed

  • Wind lasted too long. Decreased duration.
  • Updated Mod Icon

Added

  • Emotes effect - randomly forces players to play dead or backflip (fires again after 15s).
  • Bees - beehives now spawn as part of the Bugs effect.

0.1.0

Initial release.

Added

  • Randomized-timer waves that spawn a random "bad" effect near players.
  • Effects: Tornadoes, Dynamite, Zombies, Wind, and Bugs (scorpions & beetles that despawn after 30 seconds).
  • In-game control menu (F2): set the wave interval (min/max seconds), the number of hazards per wave, and toggle each effect on or off.
  • Co-op support: the host drives the effects and they replicate to the lobby. All players should have the mod installed though.