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an0nymooose-Fair_SnowStorm_Winds-1.0.2 icon

Fair SnowStorm Winds

You're now shielded from winds based on stuff actually in front of you!

Date uploaded a year ago
Version 1.0.2
Download link an0nymooose-Fair_SnowStorm_Winds-1.0.2.zip
Downloads 10015
Dependency string an0nymooose-Fair_SnowStorm_Winds-1.0.2

This mod requires the following mods to function

BepInEx-BepInExPack_PEAK-5.4.75301 icon
BepInEx-BepInExPack_PEAK

BepInEx pack for PEAK. Preconfigured and ready to use.

Preferred version: 5.4.75301

README

[An0n] Fair SnowStorm Winds

Features

Actually avoid the wind by hiding behind walls/trees/rocks/objects!

The game determines if you're in the wind based on the light level you're in + altitude. So a dark area is determined as safe. (Could be wrong on this, but the code seems that way.)
This mod keeps that original logic, but also applies an extra check to see if an object is close in front of you, like a rock, tree, or a wall.
So now you can hide behind objects to avoid Snowstorm damage (and wind push force), and hopefully overall have a more fair and accurate experience avoiding the wind.

Config Settings

Object Distance = How far away a wall/tree/rock/object is to consider you shielded from the wind. (Lower = you need to be closer)
I've found 10 to be pretty fair.
GitHub

CHANGELOG

Changelog

1.0.6

  • Added support for Roots biome wind
  • Added distance config for Roots
  • Added config to turn off mod for Alpine or Roots

1.0.5

  • Update broke the mod, fixed it.
  • Will add this same wind block to the roots biome as a toggleable option in next update.

1.0.4

  • Fixed Rain in the tropics being unintentionally disabled, due to getting the windchillzone object incorrectly.

1.0.3

  • Oops, forgot to actually add the new .dll for the wind-blocking build. Should work now

1.0.1-1.0.2

  • Wind pushing force is now blocked too for Players (items may still be pushed)

1.0.0

  • Initial release