PEAK Checkpoint Save
Save your progress at every campfire and continue later at the same location
By dominik0207
| Date uploaded | 6 months ago |
| Version | 0.3.2 |
| Download link | dominik0207-PEAK_Checkpoint_Save-0.3.2.zip |
| Downloads | 16648 |
| Dependency string | dominik0207-PEAK_Checkpoint_Save-0.3.2 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.2403README
PEAK Checkpoint Save
This mod will save your progress at each campfire. Just lit it and it will save. To load your save later, just start a level and press the load key (default: F6).
You can load just once in your current round. If you want to load again, you need to go back to the airport and start a new game, then you can load again. This is more or less a workaround because strange things will happen if you load more then once. (aka it is not fully implemented to load and reset the world) You can disable this safe function in the config file (enableLegacyLoad=true) but use that at your own risk.
Works in multiplayer, although every client needs to install the mod, otherwise some things might not work properly.
❗ATTENTION: If you update the mod to a newer version, be aware that your current save file might be deleted cause of some internal changes.
Config
Config file: PEAK\BepInEx\config\PEAK_Checkpoint_Save.cfg
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Key for loading your save (Default: F6)
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Save/load of your afflictions like hunger, poison, skeleton... (Default: true)
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Save/load of your inventory (Default: true)
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Save/load of the item stats (cooking amount, fuel, rope length...) (Default: true)
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Hardmode, you can only load once until you reach the next checkpoint (Default: false)
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Enable/disable loadingscreen (Default: true)
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Loadingscreen text fontsize (Default: 64)
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Loadingscreen text X position
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Loadingscreen text Y position
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textmessage fontsize (Default: 64)
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textmessage X position
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textmessage Y position
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Legacy Loading (If enabled, you can load more than once in the current round [use at your own risk])
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Legacy Saving (If enabled, you have just one save file which works for every difficulty [like it was before version 0.3.0])
Advanced settings (change at your own risk):
- Game frames to wait between teleport tries
- How often it will try to teleport the client to the save location
- How long will it try to teleport (in seconds)
- the Y offset for teleportation check
- the X offset for teleportation check
- the Z offset for teleportation check
- Teleport workaround for the first campfire
Support / bug report
If you found a bug, you can open an issue at gitHub https://github.com/dominik0207/peak_checkpoint_save/issues
Or join the PEAK Thunderstore Discord Server and write in the topic "mod-releases/PEAK Checkpoint Save" https://discord.com/channels/1363179626435707082/1454970386910543935
Known bugs/issues
- You might get some steam achievements if you load a safe file. So if you want to achieve it all on your own, I would not recommend using this mod.
- If you reached the campfire at The Kiln and load later, you will be teleported in front of the volcano. Then you need to lit the campfire again inside to proceed to The Kiln. That is more or less a workaround because the flares would not spawn at the Peak.
CHANGELOG
0.4.7 (31.03.2026)
- the current ingame time is now saved and loaded (can be disabled via: enableDaytime)
- the campfire will reset now after loading more than once in the current run (can be disabled via: enableCampfireReset)
- Custom Runs are now saved separately
Added config entries:
- Save/load of the current ingame time
- Campfire reset after loading a second time
Bug fixes:
- All player names are now shown correctly in the boardingpass
- Some small fixes
0.4.6 (07.03.2026)
- (hopefully) fixed a teleport bug when playing with more than 4 players
0.4.5 (03.03.2026)
- Added current playtime to boardingpass information
- Added mod version check for connected clients (can be disabled via: enableClientModVersionCheck)
- Added ready check for connected players before you can load the save file (can be disabled via: enableClientReadyStatus)
Added config entries:
- Client mod version check (if enabled, checks the mod version of every player)
- Client ready check (if enabled, checks if every player is ready before you can load the savegame)
- Enable debug logging
0.4.4 (21.02.2026)
- Added a button to the boardingpass to enable/disable the daily or saved level loading
- (hopefully) optimized some steps in the teleport logic
- Your current play time is now saved
- Added a debug teleport option (if you encounter problems while loading you can manually teleport all clients to your position [Default: F9])
Added advanced config entries:
- Teleport frames to wait
- Jump logic wait time
- (DEBUG) enable teleport
- (DEBUG) Teleport key
0.4.3 (17.02.2026)
- Fixed to work with PEAK version 1.54.a
0.4.2 (17.02.2026)
- Added compatibility for the mod "Peakapalooza" including PeakToBeach mode
v0.4.1 (15.02.2026)
Bug fixes:
- Fixed a bug which occurred after updating the mod from an older version
v0.4.0 (15.02.2026)
❗❗❗ I would recommend to delete the config file "PEAK\BepInEx\config\PEAK_Checkpoint_Save.cfg" because of the different changes in version 0.4.0
- The current level scene will now be saved and loaded, so you get the same run and not the daily mapcycle (can be disabled via: enableLoadLevelScene)
- If loading into The Kiln you will now be inside the volcano, not in front of it (if something doesn't work correctly, you can still enable the workaround in the config: teleportTheKilnWorkaround)
- You can now load every time in your current run, so you do not need to go back to the Airport to load again
- Your extra stamina is now saved
- You can now delete savefiles at the Airport while looking at the boardingpass and pressing the loadkey (default: F6)
- Added informations to the boardingpass, so you can see important stuff before loading into the game
- Added confirmation while loading the savefile, so you need to press the load key a second time (can be disabled via: enableLegacyLoadingKey)
- Added a tutorial message if you start the game for the first time (Press F1 to open it again)
Added config entries:
- Enable Loading of Level Scene
- The Kiln Teleport Workaround (If enabled, tries to teleport to the end of Caldera (in front of the volcano) instead of loading the next map segment)
- Teleport jump logic (change this if you encounter problems while teleporting in multiplayer)
- Legacy Loading Key (Enable this, if you want to press the loading key only once)
- Loadingscreen background color
- Loadingscreen text color
- Textmessage outline color
- Textmessage outline width
- Textmessage normal color
- Textmessage error color
- Textmessage success color
- Textmessage warning color
- enable Boardingpass information
- Boardingpass text fontsize
- Boardingpass text X position
- Boardingpass text Y position
- Boardingpass text color
- enable Tutorial message
- Tutorial message fontsize
- Tutorial message background color
- Tutorial message text color
Bug fixes:
- Fixed a bug where certain items had infinite uses after loading
v0.3.3 (27.01.2026)
Bug fixes:
- Small fix to work with PEAK version 1.53.a
v0.3.2 (30.12.2025)
Bug fixes:
- Fixed a bug (again) where the "Airline food" would not be saved in your inventory
- Fixed a bug where the "Scout Cookies" would be infinite after loading
v0.3.1 (29.12.2025)
- Added a loading screen (can be disabled via config)
- Changed the style of the text message
Added config entries:
- Enable loadingscreen
- Loadingscreen text fontsize
- Loadingscreen text X position
- Loadingscreen text Y position
- textmessage fontsize
- textmessage X position
- textmessage Y position
Bug fixes:
- Fixed a bug where it did not show the right text for connected clients after loading
v0.3.0 (28.12.2025)
- Items are now saved with its current states (cooking amount, fuel, rope length...)
- If you read "The book of bones" before and load later, you will now remain a skeleton
- Save files are now separated for each difficulty
Added config entries:
- Enable save/load of the item stats (cooking amount, fuel, rope length...)
- Enable legacy loading (If enabled, you can load more than once in the current round, use at your own risk)
- Enable legacy saving files (If enabled, you have just one save file which works for every difficulty (like it was before version 0.3.0))
- Teleport Workaround (If enabled, tries to teleport to the first campfire instead of loading the next map segment)
Bug fixes:
- Fixed a bug where the "Airline food" would not be saved in your inventory
- Fixed some other small problems
v0.2.6 (21.12.2025)
Bug fixes:
- Fixed a bug when loading to The Kiln that not everyone were teleported correctly
v0.2.5 (13.12.2025)
Bug fixes:
- Fixed a bug where you could not load correctly to Tropics/Roots level after PEAK update 1.47/1.48
v0.2.4 (04.12.2025)
Added advanced config entries (use at your own risk):
- Game frames to wait between teleport tries
- How often it will try to teleport the client to the save location
- How long will it try to teleport
- the Y offset for teleportation check
- the X offset for teleportation check
- the Z offset for teleportation check
Bug fixes:
- (hopefully) fixed a multiplayer bug while loading to "The Kiln", where you would fall through the map
- fixed a bug which did not load the backpack item correctly in some situations
v0.2.3 (01.12.2025)
Bug fixes:
- Fixed a bug in singleplayer where your backpack items were not safed correctly
v0.2.2 (29.11.2025)
Bug fixes:
- Fixed a loading error at "The Kiln" where flares did not spawn at the helicopter
- Some small fixes while loading the game
v0.2.1 (29.11.2025)
- Bug fixes: Backpack inventory will now load correctly
v0.2.0 (28.11.2025)
- Added Config
- Bug fixes while loading the save file
v0.1.0 (25.11.2025)
- Initial Release.