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FogVisualOnly
Removes fog visuals for a major FPS boost while keeping fog damage active. Full in-game settings with HSV color picker, presets, scroll wheel sliders, and window customization. Safe with vanilla players online.
By eliteghg
| Date uploaded | 3 weeks ago |
| Version | 1.0.2 |
| Download link | eliteghg-FogVisualOnly-1.0.2.zip |
| Downloads | 24 |
| Dependency string | eliteghg-FogVisualOnly-1.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
FogVisualOnly
A BepInEx plugin for PEAK that removes fog visuals to boost FPS while preserving fog damage.
Features
- Remove atmospheric fog, rising sphere fog, particles, plane, animations, shadows, VFX, sounds, colliders
- Fog toggle with save/restore snapshot — FOG: OFF (green) = fog disabled, FOG: ON (red) = fog enabled
- In-game floating settings window (F3 to open/close)
- Full HSV accent color picker with hex input
- Presets: Max FPS, Balanced, SphereOnly
- Adjustable window opacity, text scale, corner radius, halo effect, fullscreen darken
- Scroll wheel on sliders for fine-tuning
- Input fields with focus highlight and hover feedback
- Fog damage is always active regardless of visuals — fully safe with vanilla players online
Installation
- Install BepInEx into your PEAK game
- Copy
FogVisualOnly.dlltoBepInEx/plugins/ - Launch the game
Usage
- Press F3 to open/close the settings window
- Drag the title bar to reposition the window
- Scroll wheel over sliders for fine adjustment
- Text fields highlight on hover and focus for clear visual feedback
- Toggle fog on/off with the large button at the top
- Use presets for quick configurations
- All settings are saved to config automatically
Compatibility
- Conflicts with CoddingCat-FogRemover — disable that mod first
- Fully safe with vanilla players online (local visual only)
- Uses MaterialPropertyBlock — no material cloning
CHANGELOG
Changelog
v2.0.0
Basically Full rework — cleaner internals, better performance, polished UI and maybe new bugs.
Core
- Split dirty flag: scene rescan (OnSceneLoaded) vs value-only apply (sliders, toggles, presets) — dragging sliders no longer triggers a full object cache rebuild
- Sphere subtree classification — all descendants of FogSphereSystem registered, not just renderer owners (animators/colliders/particles on child objects now properly tracked)
_BaseColorsupport — URP/HDRP fog materials now respect opacity sliders- ParticleSystem caching — emission paused on apply, resumed on restore
- Sound/collider toggles fully wired to SettingChanged
UnpatchSelf()on unload — Harmony patches cleaned up on destroy
UI
- Tabs renamed FOG / SETTINGS with procedural 22px gear icon
- Glass-style tab outlines with wobbly asymmetric radii and glow animation
- Tabs are content-hugging (measured once via CalcSize, not full-width)
- 10px breathing room under tab row
- Scrollbar thumb reworked — proper pill shape (radius 3, not ellipse)
- Slider label row breathing room (30px height, 6px left padding)
- Slider drag identity via object reference, not rect equality
- Window position persists across sessions (clamped on-screen)
- OnApplicationFocus insurance — clears drag state on alt-tab
Bug Report
- Reads real version from BepInPlugin attribute (not hardcoded)
- Log capture reads while game holds file open, multiple path fallbacks
- Tail-reads last 8KB, code-fence sanitization
- Empty submit validation (title or description required)
- GitHub checkbox with GL-drawn tick/X marks
Removals
- Accent color system fully removed (config entry, HSV picker, SanitizeAccent, RefreshAccent)
- Subheadings are plain white bold + divider line
- Dead code deleted (unused styles, duplicate helpers, stale fields)
Safety
- Global skin restore on menu close + OnDestroy
- All button styles have active states (no 1-frame flash)
- NaN/Inf accent sanitizer
- Drag state reset on open AND close (prevents softlocks)
- Reset tab + activeDrag + keyboard focus on menu open
v1.2.1
- Updated to right license
- Nicer README
v1.0.1 – v1.0.8
- Initial release with full fog removal (atmospheric, sphere, particles, plane, animations, shadows, VFX, sounds, colliders)
- F3 settings menu with presets (Max FPS, Balanced, SphereOnly)
- Settings and Appearance tabs with styled UI
- BepInEx Configuration saving
- Full HSV color picker with hex input and R/G/B fields
- Fullscreen darken overlay behind settings window
- Halo strength slider for multi-layer glow effect
- Added bug report popup with clipboard copy + GitHub issue link
- Clickthrough fix* (main window hidden while popup open)
- Fixed bug report version label (now reads real version from attribute instead of hardcoded 1.0.0)
- Fixed log capture (reads file while game holds it open, tries multiple log paths, clear error messages)
- Added GitHub issue page checkbox (on/off toggle with visual feedback)
- Auto-growing textboxes for description and steps fields