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LightingTweaks
Various lighting tweaks. The most important feature is re-adding the Moonlight
By jill920
| Date uploaded | 6 days ago |
| Version | 1.0.7 |
| Download link | jill920-LightingTweaks-1.0.7.zip |
| Downloads | 865 |
| Dependency string | jill920-LightingTweaks-1.0.7 |
This mod requires the following mods to function
BepInEx-BepInExPack_PEAK
BepInEx pack for PEAK. Preconfigured and ready to use.
Preferred version: 5.4.75301README
Main Features:

- Adds the Moonlight back into the game. Each biome has a unique Moonlight color. Old PEAK versions used to have this, not sure why they removed it.
- Darker nights. Different biomes have different darkness levels.
Sub-features:

- Item light emission for items such as Napberries and Faerie Lanterns.
- Adds back various missing features (Lava Bubbles, Caldera Cloud Ring, etc.).
- And some more stuff, but you can find out as you play.
Notes:
- Enabling extra lighting does eat some performance but only if you spam 6+ dynamic light sources in close proximity. From testing, using items such as Lantern, the real performance eater is the fake glow that was introduced in The Last Ascent.
CHANGELOG
1.0.7
- Fine-tuned the special day zones for better transition from Gloom to Citadel to Peak.
- Citadel's Gloom will now persist even after reaching the Peak.
- ROOTS' ambience particles should look less jarring now.
1.0.6
- Made Citadel Stairs adjustment optional. Default to False. Can be changed in Config. Needs map/level reload.
1.0.5
- Added 2 custom shaders to restore shadows on Bombshrooms' smoke VFX and to enable shadows on Gloom's Fog Surface. NOTE: these are custom shaders and NOT modified versions of the original ones. They will not look 100% like the vanilla game, since I could only estimate how the shaders were calculated based on looks.

- Modified Citadel and Peak special global shader blending zones so the fog of the Citadel doesn't disappear towards the end of the climb. Global Shader delcaration mismatch in vanilla poses a deeper problem, which will be addressed in later updates.
- Cleaned up some loggings.
- Leveled the stairs placement in the Citadel. This feature modifies physical object placement, so it's best for everyone to have this mod. If not, players without this mod will see others floating up the final platform.
1.0.4
- Added back Caldera Volcano cloud ring.
1.0.3
- Lightened up MESA.
- You can now enable/disable darkness in real time.
1.0.2
- Added back the lava bubbles for Caldera and The Kiln.
1.0.1
- Attempt to fix the lighting at the PEAK sometimes wasn't loading if it's Citadel/Gloom level.
- Darkened MESA's night a bit.
- Darkened THE KILN and THE CITADEL a bit.
- Lightened up ROOTS night a tiny bit, and made the ROOTS Moonlight not so saturated blue.
1.0.0
- Initial Release.